REDRIVER2/src_rebuild/Game/C/cutscene.h
2020-12-28 14:51:40 +06:00

47 lines
1.2 KiB
C

#ifndef CUTSCENE_H
#define CUTSCENE_H
#ifndef PSX
#define MAX_USER_REPLAYS 16
extern char gUserReplayFolderList[MAX_USER_REPLAYS][48];
extern int gNumUserChases;
extern void InitUserReplays(const char* str);
#endif
extern CUTSCENE_BUFFER CutsceneBuffer;
extern int NumCutsceneStreams;
extern int gSkipInGameCutscene;
extern int gInGameCutsceneID;
extern int gInGameCutsceneActive;
extern int gInGameCutsceneDelay;
extern int gInGameChaseActive;
extern int gInGameCutsceneID;
extern int gCutsceneAtEnd;
extern int gThePlayerCar;
extern int JustReturnedFromCutscene;
extern int CutsceneEventTrigger;
extern void InitInGameCutsceneVariables(); // 0x000325C0
extern void HandleInGameCutscene(); // 0x0003262C
extern void DrawInGameCutscene(); // 0x00031398
extern void TriggerChase(int *car, int cutscene); // 0x000314E8
extern void TriggerInGameCutscene(int cutscene); // 0x00032740
extern int TriggerInGameCutsceneSystem(int cutscene); // 0x00031A20
extern int CalcInGameCutsceneSize(); // 0x0003283C
extern int LoadInGameCutscene(int subindex); // 0x000329B4
extern int PreLoadInGameCutscene(int chase); // 0x000328C8
extern void ReleaseInGameCutscene(); // 0x000316EC
extern int CutsceneCameraChange(int cameracnt); // 0x000328E8
#endif