REDRIVER2/src_rebuild/Game/C
2022-01-21 21:00:23 +03:00
..
ai.c - Mini Cars cheat car entrance fixed 2022-01-21 21:00:22 +03:00
ai.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
bcoll3d.c - little refactor 2021-04-05 01:08:56 +06:00
bcoll3d.h - little refactor 2021-04-05 01:08:56 +06:00
bcollide.c - PSX bug fixes again 2022-01-21 21:00:22 +03:00
bcollide.h - restored proper barrier collision checks 2021-01-12 23:29:24 +06:00
bomberman.c - added InitMatrix macro 2022-01-21 21:00:11 +03:00
bomberman.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
camera.c - fix tripod camera Y target position on cutscene pause (#116) 2022-01-21 21:00:21 +03:00
camera.h - optimize Tanner shadow, resolve his lag in free camera caused by it 2021-02-23 17:26:47 +06:00
cars.c - PSX bug fixes again 2022-01-21 21:00:22 +03:00
cars.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
cd_icon.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
cell.c - fix CD icon 2021-05-04 20:50:19 +06:00
cell.h - added QuickUnpackCellObject 2021-04-26 02:47:01 +06:00
civ_ai.c - fix PingOutCar not resetting 'inform' (flags) 2022-01-21 21:00:23 +03:00
civ_ai.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
convert.c - added InitMatrix macro 2022-01-21 21:00:11 +03:00
convert.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
cop_ai.c - fix CopCanSeePlayer not being reset 2022-01-21 21:00:20 +03:00
cop_ai.h - fix CopCanSeePlayer not being reset 2022-01-21 21:00:20 +03:00
cosmetic.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
cosmetic.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
cutrecorder.c - improve chase autotest display & reset stats 2022-01-21 21:00:18 +03:00
cutrecorder.h - add missing macro 2022-01-21 21:00:19 +03:00
cutscene.c - fix tripod camera Y target position on cutscene pause (#116) 2022-01-21 21:00:21 +03:00
cutscene.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
debris.c - added InitMatrix macro 2022-01-21 21:00:11 +03:00
debris.h - moved some dr2types to headers 2022-01-21 20:59:10 +03:00
denting.c - added InitMatrix macro 2022-01-21 21:00:11 +03:00
denting.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
director.c - Frontend - added Mini Cars cheat switch 2022-01-21 20:59:12 +03:00
director.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
dr2roads.c - miscellaneous changes & cleanups 2021-03-27 23:23:37 +06:00
dr2roads.h - change some declarations to support old compilers 2021-04-05 01:33:58 +06:00
draw.c - PSX bug fixes again 2022-01-21 21:00:22 +03:00
draw.h - PSX bug fixes again 2022-01-21 21:00:22 +03:00
drivinggames.c - redone cutscene memory - no more overlay unloading! 2022-01-21 21:00:16 +03:00
drivinggames.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
E3stuff.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
E3stuff.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
envsound.c - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
envsound.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
event.c - less invasive cutscene recorder (moved logic to cutrecorder.h) 2022-01-21 21:00:15 +03:00
event.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
felony.c - fix CopCanSeePlayer not being reset 2022-01-21 21:00:20 +03:00
felony.h - fix CopCanSeePlayer not being reset 2022-01-21 21:00:20 +03:00
fmv_font.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
fmvplay.c - fix -nofmv disabling sound 2022-01-21 21:00:16 +03:00
fmvplay.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
gamesnd.c - U/INT_MAX everywhere 2022-01-21 21:00:15 +03:00
gamesnd.h - misc changes 2021-05-04 19:40:08 +06:00
glaunch.c - fix problems with pauseflag (and water damage) 2022-01-21 21:00:22 +03:00
glaunch.h - fix returning to frontend after FMV 2021-04-17 16:11:52 +06:00
handling.c - added "Draw!" string to language 2022-01-21 21:00:20 +03:00
handling.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
job_fx.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
job_fx.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
leadai.c - reset tyre tracks for Lead AI car 2021-05-04 20:50:33 +06:00
leadai.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
loadsave.c - fix SaveGameDate skipping mission ladder step 2022-01-21 21:00:18 +03:00
loadsave.h - fix LoadCurrentProfile infinite loop/crash when called from Frontend 2022-01-21 20:59:13 +03:00
loadview.c - [Psy-X] reduce draw calls with subsequent DrawPrim calls 2022-01-21 21:00:15 +03:00
loadview.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
main.c - fix problems with pauseflag (and water damage) 2022-01-21 21:00:22 +03:00
main.h - added FilterFrameTime, fix name entry framerate 2021-04-15 11:49:48 +06:00
map.c - some PSX slowdowns fixed (& bugfixes to scratchpad) 2022-01-21 21:00:21 +03:00
map.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
mc_snd.c - change some declarations to support old compilers 2021-04-05 01:33:58 +06:00
mc_snd.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
mdraw.c - fix problems with pauseflag (and water damage) 2022-01-21 21:00:22 +03:00
mdraw.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
mgeneric.c - fix annoying car storing bug (again!!!) 2022-01-21 21:00:22 +03:00
mgeneric.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
mission.c - fix annoying car storing bug (again!!!) 2022-01-21 21:00:22 +03:00
mission.h - added "Draw!" string to language 2022-01-21 21:00:20 +03:00
models.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
models.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
motion_c.c - disable Tanner shadow in Multiplayer 2022-01-21 21:00:23 +03:00
motion_c.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
objanim.c - fix problems with pauseflag (and water damage) 2022-01-21 21:00:22 +03:00
objanim.h - moved some dr2types to headers 2022-01-21 20:59:10 +03:00
objcoll.c - PSX bug fixes again 2022-01-21 21:00:22 +03:00
objcoll.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
overlay.c - apply gDoOverlays check to mission related overlays 2021-04-08 16:01:38 +06:00
overlay.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
overmap.c - optimize fullscreen map drawing 2022-01-21 21:00:15 +03:00
overmap.h - overmap misc 2021-03-04 20:31:29 +06:00
pad.c - added "Draw!" string to language 2022-01-21 21:00:20 +03:00
pad.h - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
pathfind.c - fix CopCanSeePlayer not being reset 2022-01-21 21:00:20 +03:00
pathfind.h - fix popNode bug 2021-04-29 22:09:44 +06:00
pause.c - less invasive cutscene recorder (moved logic to cutrecorder.h) 2022-01-21 21:00:15 +03:00
pause.h - refactor pause menus (unwind into single loop) 2021-04-15 01:02:54 +06:00
pedest.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
pedest.h - misc changes 2021-05-04 19:40:08 +06:00
players.c - change some declarations to support old compilers 2021-04-05 01:33:58 +06:00
players.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
pres.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
pres.h - fixed font character display when symbols are not present 2021-02-19 13:08:02 +06:00
replays.c - always do CalcInGameCutsceneSize (avoid crash when replay is loaded if mission cutscenes are present) 2022-01-21 21:00:19 +03:00
replays.h - less invasive cutscene recorder (moved logic to cutrecorder.h) 2022-01-21 21:00:15 +03:00
roadbits.c - added "Draw!" string to language 2022-01-21 21:00:20 +03:00
roadbits.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
scores.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
scores.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
search.c - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
search.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
shadow.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
shadow.h - additional car light brightness and color correction 2021-03-10 17:06:34 +06:00
sky.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
sky.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
sound.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
sound.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
spool.c - misc code changes 2022-01-21 20:59:11 +03:00
spool.h - fix CD icon 2021-05-04 20:50:19 +06:00
state.c - refactor pause menus (unwind into single loop) 2021-04-15 01:02:54 +06:00
state.h - reduce stack memory usage by refactoring game into states 2021-04-14 22:27:06 +06:00
sysclock.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
sysclock.h - added system clock for PSX 2021-04-26 02:40:02 +06:00
system.c - fix problems with pauseflag (and water damage) 2022-01-21 21:00:22 +03:00
system.h - added D_CHECK_ERROR, change overlay loading method, fix PSX spooling crashes 2021-04-25 19:55:50 +06:00
targets.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
targets.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
texture.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
texture.h - PSX memory layout figured out. Partially running. 2021-04-25 04:30:34 +06:00
tile.c - correct model/shape flags 2022-01-21 20:59:05 +03:00
tile.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
time.c - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
time.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
wheelforces.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
wheelforces.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
xaplay.c - fix Linux compile 2022-01-21 20:59:09 +03:00
xaplay.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
xmcalls.h - XMPlay - removed PS2 related defines 2021-01-30 01:11:45 +06:00
xmplay.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
xmplay.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00