mirror of
https://github.com/OpenDriver2/REDRIVER2.git
synced 2024-11-22 02:12:43 +01:00
2.6 KiB
2.6 KiB
REDRIVER2 (Reverse-Engineered Driver 2)
Timeline:
- Feb 19, 2019 - created skeleton, one year long preparations
- Mar 28, 2020 - started work on reimplementing the game, game intro running
- Sep 19, 2020 - reimplementing game complete - game is fully playable
- Jan 15, 2021 - refactoring complete
Information
- Game was completely disassembled and reverse-engineered from MIPS back to C (except Memory Card menu overlay)
- Game has been significantly improved over the original Playstation version, original bugs was fixed and completed some unfinished gameplay aspects
- Utilizes Psy-X (Psy-Cross) (formely extended TOMB5 emulator) as a layer for porting from Playstation
- Runs on Windows, Linux and soon to be on the other platforms (including backport to Playstation), no emulation involved
- Basic modding support - with textures and models replacement provided with OpenDriver2Tools
What to expect from it
- OpenDriver2 project - complete rewrite with lots of new features such as new renderer and sound engine, Lua scripting, Driver 1 content support
How is it done?
- All information (variables, types and function names) have been obtained from debugging symbols (.SYM), driver_psx_level and DLE
- Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
- IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation (mostly GTE code)
How to use
See Wiki/Installation Instructions
How I can contribute?
See Contributing to project page
Credits
- SoapyMan - lead reverse engineer and programmer
- Fireboyd78 - code refactoring and improvements
- Krishty, someone972 - early formats decoding
- Gh0stBlade - HLE Emulator code used as a base for Psy-Cross (link)
- Ben Lincoln - This Dust Remembers What It Once Was (TDR)
- Stohrendorf - Symdump utility