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2.6 KiB
2.6 KiB
REDRIVER2 (Reverse-Engineered Driver 2)
Build status (Windows and Linux):
Information
- This is an original game - it was carefully and completely disassembled and translated from MIPS back to C (except Memory Card menu) - no emulation involved.
- Game has been significantly improved over the original Playstation version, original bugs was fixed and completed some unfinished gameplay aspects
- It now runs on Windows, Linux and soon to be on the other platforms (including backport to Playstation) and utilizes Psy-X (Psy-Cross) (formely extended TOMB5 emulator) as a layer for porting from Playstation
- Basic modding support - with textures and models replacement provided with OpenDriver2Tools
How is it done?
- All information (variables, types and function names) have been obtained from debugging symbols (.SYM), driver_psx_level and DLE
- Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
- IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation (mostly GTE code)
History:
- Feb 19, 2019 - created skeleton, one year long preparations
- Mar 28, 2020 - started work on reimplementing the game, game intro running
- Sep 19, 2020 - reimplementing game complete - game is fully playable
- Jan 15, 2021 - refactoring complete
How to use
See Wiki/Installation Instructions
How I can contribute?
See Contributing to project page
What's next
- OpenDriver2 project - complete rewrite with lots of new features such as new renderer and sound engine, Lua scripting, Driver 1 content support
Credits
- SoapyMan - lead reverse engineer and programmer
- Fireboyd78 - code refactoring and improvements
- Krishty, someone972 - early formats decoding
- Gh0stBlade - HLE Emulator code used as a base for Psy-Cross (link)
- Ben Lincoln - This Dust Remembers What It Once Was (TDR)
- Stohrendorf - Symdump utility