REDRIVER2/src_rebuild/Game/C/civ_ai.h

59 lines
1.9 KiB
C

#ifndef CIV_AI_H
#define CIV_AI_H
typedef struct _EXTRA_CIV_DATA
{
int surfInd;
int distAlongSegment;
short angle;
u_short ctrlState;
int thrustState;
u_char palette;
u_char controlFlags;
} EXTRA_CIV_DATA;
extern const u_char speedLimits[3];
extern unsigned char reservedSlots[MAX_CARS];
extern int frameStart;
extern int distFurthestCivCarSq;
extern char furthestCivID;
extern char makeLimoPullOver;
extern char junctionLightsPhase[2];
extern void InitCivCars(); // 0x0002CDA4
extern int InitCar(CAR_DATA *cp, int direction, LONGVECTOR4* startPos, unsigned char control, int model, int palette, char *extraData); // 0x00023DE8
extern int InitCivState(CAR_DATA* cp, EXTRA_CIV_DATA* extraData); // 0x000280D8
extern CAR_DATA* FindClosestCar(int x, int y, int z, int *distToCarSq); // 0x0002D11C
extern void CivCarFX(CAR_DATA *cp); // 0x0002D084
extern void SetUpCivCollFlags(); // 0x0002ABA8
extern int PingInCivCar(int minPingInDist); // 0x00028DB4
extern void CreateRoadblock(); // 0x0002BCF4
extern int PingOutCar(CAR_DATA *cp); // 0x0002CF80
extern int PingOutAllSpecialCivCars(); // 0x000282E8
extern int PingOutAllCivCarsAndCopCars(); // 0x0002840C
extern int CheckPingOut(CAR_DATA *cp); // 0x00028554
extern void SetUpTrafficLightPhase(); // 0x0002D220
extern int TrafficLightCycle(int exit); // 0x0002CF18
extern int CreateCivCarWotDrivesABitThenStops(int direction, LONGVECTOR4* startPos, LONGVECTOR4* stopPos, unsigned char internalModel, int palette); // 0x000286E0
extern int CreateStationaryCivCar(int direction, long orientX, long orientZ, LONGVECTOR4* startPos, int externalModel, int palette, int controlFlags); // 0x00028960
extern int CheckChangeLanes(DRIVER2_STRAIGHT* straight, DRIVER2_CURVE* curve, int distAlongSegment, CAR_DATA* cp, int tryToPark); // 0x00026F20
extern int NotTravellingAlongCurve(int x, int z, int dir, DRIVER2_CURVE* cv);
extern int CivControl(CAR_DATA* cp); // 0x0002CE10
#endif