REDRIVER2/src_rebuild/Game/C
2022-02-03 23:57:39 +03:00
..
ai.c - add FELONY_ROADBLOCK_MIN_VALUE. Rename FELONY_MIN_VALUE -> FELONY_PURSUIT_MIN_VALUE 2022-01-21 21:01:11 +03:00
ai.h - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
bcoll3d.c - little refactor 2021-04-05 01:08:56 +06:00
bcoll3d.h - little refactor 2021-04-05 01:08:56 +06:00
bcollide.c - misc stuff for readability (& trigger appveyor) 2022-01-21 21:01:14 +03:00
bcollide.h - restored proper barrier collision checks 2021-01-12 23:29:24 +06:00
bomberman.c - rcossin_tbl[*] -> RSIN/RCOS 2022-01-21 21:01:05 +03:00
bomberman.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
camera.c - remove pPlayerPed global var 2022-01-21 21:04:42 +03:00
camera.h - optimize Tanner shadow, resolve his lag in free camera caused by it 2021-02-23 17:26:47 +06:00
cars.c - make PSX build happy by turning off scratchpad operations 2022-01-29 16:53:44 +03:00
cars.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
cd_icon.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
cell.c - fix QuickUnpackCellObject unexpectedly wasting cell_object_buffer 2022-01-21 21:04:44 +03:00
cell.h - added QuickUnpackCellObject 2021-04-26 02:47:01 +06:00
civ_ai.c - misc changes 2022-02-03 23:57:39 +03:00
civ_ai.h - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
convert.c - added InitMatrix macro 2022-01-21 21:00:11 +03:00
convert.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
cop_ai.c - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
cop_ai.h - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
cosmetic.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
cosmetic.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
cutrecorder.c - cutscene recorder to handle pedestrian pads recording 2022-01-21 21:04:44 +03:00
cutrecorder.h - cutscene recorder to handle pedestrian pads recording 2022-01-21 21:04:44 +03:00
cutscene.c - correct HUD constants based on screen height 2022-01-30 11:48:02 +03:00
cutscene.h - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
debris.c - fix AddGroundDebris passing incorrect height to AddLeaf 2022-01-21 21:01:11 +03:00
debris.h - added OBJECT_SMASHED_MARK constant 2022-01-21 21:01:08 +03:00
denting.c - added InitMatrix macro 2022-01-21 21:00:11 +03:00
denting.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
director.c - transform mapped pad constants into meaningful defines 2022-01-21 21:04:42 +03:00
director.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
dr2roads.c - lay tyre tracks only if wheels on ground 2022-01-25 21:48:58 +03:00
dr2roads.h - change some declarations to support old compilers 2021-04-05 01:33:58 +06:00
draw.c - more efficient drawing of buildings and tiles for PSX 2022-02-03 23:34:05 +03:00
draw.h - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
drivinggames.c - rcossin_tbl[*] -> RSIN/RCOS 2022-01-21 21:01:05 +03:00
drivinggames.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
E3stuff.c - PsyCross variables update, cleanup 2022-01-23 13:12:45 +03:00
E3stuff.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
envsound.c - misc changes 2022-01-21 21:04:42 +03:00
envsound.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
event.c - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
event.h - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
felony.c - add FELONY_ROADBLOCK_MIN_VALUE. Rename FELONY_MIN_VALUE -> FELONY_PURSUIT_MIN_VALUE 2022-01-21 21:01:11 +03:00
felony.h - add FELONY_ROADBLOCK_MIN_VALUE. Rename FELONY_MIN_VALUE -> FELONY_PURSUIT_MIN_VALUE 2022-01-21 21:01:11 +03:00
fmv_font.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
fmvplay.c - fix -nofmv disabling sound 2022-01-21 21:00:16 +03:00
fmvplay.h - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
gamesnd.c - misc changes 2022-02-03 23:57:39 +03:00
gamesnd.h - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
glaunch.c - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
glaunch.h - fix returning to frontend after FMV 2021-04-17 16:11:52 +06:00
handling.c - tyre tracks edge cases fixed 2022-01-29 20:30:00 +03:00
handling.h - full tyre tracks like in Driver 1 PC 2022-01-21 21:04:45 +03:00
job_fx.c - rcossin_tbl[*] -> RSIN/RCOS 2022-01-21 21:01:05 +03:00
job_fx.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
leadai.c - give names to lead dstate 2022-01-28 21:39:50 +03:00
leadai.h - fix LeadAI IsOnMap refactoring error - bump version 2022-01-21 21:04:44 +03:00
loadsave.c - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
loadsave.h - fix LoadCurrentProfile infinite loop/crash when called from Frontend 2022-01-21 20:59:13 +03:00
loadview.c - [Psy-X] reduce draw calls with subsequent DrawPrim calls 2022-01-21 21:00:15 +03:00
loadview.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
main.c - tyre tracks edge cases fixed 2022-01-29 20:30:00 +03:00
main.h - remove leadCarId var, update stupid_logic 2022-01-28 22:45:00 +03:00
map.c - better dealing with PAL and NTSC on PSX 2022-01-29 13:39:06 +03:00
map.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
mc_snd.c - misc changes 2022-01-21 21:04:42 +03:00
mc_snd.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
mdraw.c - correct damage bar, pause menu & messages for NTSC 2022-01-31 08:59:57 +03:00
mdraw.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
mgeneric.c - fix StorePlayerPosition, target car saving and pingouts 2022-01-21 21:01:10 +03:00
mgeneric.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
mission.c - MP mission timer, target blip height adjusted for NTSC/PAL 2022-02-02 08:41:02 +03:00
mission.h - added "Draw!" string to language 2022-01-21 21:00:20 +03:00
models.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
models.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
motion_c.c - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
motion_c.h - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
objanim.c - more efficient drawing of buildings and tiles for PSX 2022-02-03 23:34:05 +03:00
objanim.h - moved some dr2types to headers 2022-01-21 20:59:10 +03:00
objcoll.c - make PSX build happy by turning off scratchpad operations 2022-01-29 16:53:44 +03:00
objcoll.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
overlay.c - DrawDrivingGameOverlays MP text adjusted for NTSC/PAL 2022-02-02 08:48:32 +03:00
overlay.h - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
overmap.c - MP mission timer, target blip height adjusted for NTSC/PAL 2022-02-02 08:41:02 +03:00
overmap.h - overmap misc 2021-03-04 20:31:29 +06:00
pad.c - transform mapped pad constants into meaningful defines 2022-01-21 21:04:42 +03:00
pad.h - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
pathfind.c - pathfind - refactor some repeating code 2022-01-21 21:04:42 +03:00
pathfind.h - fix popNode bug 2021-04-29 22:09:44 +06:00
pause.c - correct damage bar, pause menu & messages for NTSC 2022-01-31 08:59:57 +03:00
pause.h - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
pedest.c - fix bug where Tanner footsteps won't play on certain heights 2022-01-25 23:11:53 +03:00
pedest.h - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
players.c - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
players.h - complete player and replay streams arrays refactoring 2022-01-21 21:04:44 +03:00
pres.c - fix font semi-transparency CLUTs 2022-02-01 00:33:59 +03:00
pres.h - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
replays.c - complete player and replay streams arrays refactoring 2022-01-21 21:04:44 +03:00
replays.h - complete player and replay streams arrays refactoring 2022-01-21 21:04:44 +03:00
roadbits.c - added "Draw!" string to language 2022-01-21 21:00:20 +03:00
roadbits.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
scores.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
scores.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
search.c - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
search.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
shadow.c - tyre tracks edge cases fixed 2022-01-29 20:30:00 +03:00
shadow.h - full tyre tracks like in Driver 1 PC 2022-01-21 21:04:45 +03:00
sky.c - draw sky a bit more efficient on PSX 2022-02-03 22:23:30 +03:00
sky.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
sound.c - rcossin_tbl[*] -> RSIN/RCOS 2022-01-21 21:01:05 +03:00
sound.h - rcossin_tbl[*] -> RSIN/RCOS 2022-01-21 21:01:05 +03:00
spool.c - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
spool.h - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
state.c - simpler state.c 2022-01-21 21:01:07 +03:00
state.h - reduce stack memory usage by refactoring game into states 2021-04-14 22:27:06 +06:00
sysclock.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
sysclock.h - added system clock for PSX 2021-04-26 02:40:02 +06:00
system.c - correct HUD constants based on screen height 2022-01-30 11:48:02 +03:00
system.h - correct HUD constants based on screen height 2022-01-30 11:48:02 +03:00
targets.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
targets.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
texture.c - get rid of PC Filesystem spooling micro-freezes on slow hard drives 2022-01-21 21:04:44 +03:00
texture.h - PSX memory layout figured out. Partially running. 2021-04-25 04:30:34 +06:00
tile.c - more efficient drawing of buildings and tiles for PSX 2022-02-03 23:34:05 +03:00
tile.h - move many types from dr2types.h to corresponding files 2022-01-25 22:58:58 +03:00
time.c - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
time.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
wheelforces.c - lay tyre tracks only if wheels on ground 2022-01-25 21:48:58 +03:00
wheelforces.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
xaplay.c - added Emscripten to premake script. Game now easily built for web. 2022-01-21 21:01:06 +03:00
xaplay.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00
xmcalls.h - XMPlay - removed PS2 related defines 2021-01-30 01:11:45 +06:00
xmplay.c - [Psy-X] include files renames 2021-05-07 23:00:28 +06:00
xmplay.h - decapitalize every filename, fix bad commit 2020-12-28 14:51:40 +06:00