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26 lines
887 B
C
26 lines
887 B
C
#ifndef SHADOW_H
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#define SHADOW_H
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extern int gShadowTexturePage;
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extern int gShadowTextureNum;
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extern UV shadowuv;
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extern void InitTyreTracks(); // 0x00077524
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extern void InitShadow(); // 0x00075F34
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extern void ResetTyreTracks(CAR_DATA* cp, int player_id);
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extern void GetTyreTrackPositions(CAR_DATA *cp, int player_id); // 0x00075408
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extern void SetTyreTrackOldPositions(int player_id); // 0x00077558
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extern void AddTyreTrack(int wheel, int tracksAndSmoke, int player_id, int continuous_track); // 0x00075540
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extern void DrawTyreTracks(); // 0x000759E0
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extern void SubdivShadow(long z0, long z1, long z2, long z3, POLY_FT4 *sps); // 0x00076108
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extern void PlaceShadowForCar(VECTOR *shadowPoints, int subdiv, int zOfs, int flag); // 0x000766CC
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extern void sQuad(SVECTOR *v0, SVECTOR *v1, SVECTOR *v2, SVECTOR *v3, CVECTOR* light_col, int LightSortCorrect); // 0x00077138
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#endif
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