REDRIVER2/src_rebuild/GAME/C/SCORES.C

486 lines
9.0 KiB
C

#include "THISDUST.H"
#include "SCORES.H"
#include "GLAUNCH.H"
#include "MISSION.H"
// decompiled code
// original method signature:
// void /*$ra*/ InitialiseScoreTables()
// line 58, offset 0x00074ec0
/* begin block 1 */
// Start line: 60
// Start offset: 0x00074EC0
// Variables:
// int i; // $s3
// int j; // $s1
/* end block 1 */
// End offset: 0x0007503C
// End Line: 84
/* begin block 2 */
// Start line: 116
/* end block 2 */
// End Line: 117
/* begin block 3 */
// Start line: 117
/* end block 3 */
// End Line: 118
/* begin block 4 */
// Start line: 119
/* end block 4 */
// End Line: 120
/* WARNING: Unknown calling convention yet parameter storage is locked */
SCORE_TABLES ScoreTables;
PLAYER_SCORE gPlayerScore;
void InitialiseScoreTables(void)
{
UNIMPLEMENTED();
/*
bool bVar1;
SCORE_ENTRY *table;
int iVar2;
int iVar3;
int iVar4;
iVar3 = 0;
iVar4 = 1;
do {
table = ScoreTables.GetawayTable + iVar3 * 10;
iVar2 = 1;
do {
ResetTable(table);
iVar2 = iVar2 + -1;
table = table + 5;
} while (-1 < iVar2);
table = ScoreTables.CheckpointTable + iVar3 * 10;
iVar2 = 1;
do {
ResetTable(table);
iVar2 = iVar2 + -1;
table = table + 5;
} while (-1 < iVar2);
table = ScoreTables.TrailblazerTable + iVar3 * 10;
iVar2 = 1;
do {
ResetTable(table);
iVar2 = iVar2 + -1;
table = table + 5;
} while (-1 < iVar2);
table = ScoreTables.GateRaceTable + iVar3 * 10;
iVar2 = 1;
do {
ResetTable(table);
iVar2 = iVar2 + -1;
table = table + 5;
} while (-1 < iVar2);
table = ScoreTables.SurvivalTable + iVar3 * 5;
iVar3 = 0;
do {
ResetTable(table);
iVar3 = iVar3 + -1;
table = table + 5;
} while (-1 < iVar3);
bVar1 = iVar4 < 4;
iVar3 = iVar4;
iVar4 = iVar4 + 1;
} while (bVar1);
gPlayerScore.time = 0;
gPlayerScore.P2time = 0;
gPlayerScore.items = 0;
gPlayerScore.P2items = 0;
gPlayerScore.name._0_4_ = DAT_000aa8ec;
gPlayerScore.name[4] = DAT_000aa8f0;
return;
*/
}
// decompiled code
// original method signature:
// int /*$ra*/ OnScoreTable(struct SCORE_ENTRY **tablept /*$s1*/)
// line 86, offset 0x0007503c
/* begin block 1 */
// Start line: 87
// Start offset: 0x0007503C
// Variables:
// struct SCORE_ENTRY *table; // $s0
// int position; // $v0
/* end block 1 */
// End offset: 0x000751F8
// End Line: 126
/* begin block 2 */
// Start line: 196
/* end block 2 */
// End Line: 197
/* begin block 3 */
// Start line: 199
/* end block 3 */
// End Line: 200
/* begin block 4 */
// Start line: 203
/* end block 4 */
// End Line: 204
int OnScoreTable(SCORE_ENTRY **tablept)
{
UNIMPLEMENTED();
return 0; // score tables structure size seems to be not valid
/*
int iVar1;
SCORE_ENTRY *table;
switch (GameType) {
case GAME_GETAWAY:
table = ScoreTables.GetawayTable + gSubGameNumber * 5 + GameLevel * 10;
iVar1 = CheckGetawayPlacing(table);
break;
case GAME_GATERACE:
iVar1 = 0xda278;
goto LAB_00075180;
case GAME_CHECKPOINT:
table = (SCORE_ENTRY *)(GameLevel * 0x78 + gSubGameNumber * 0x3c + 0xda458);
iVar1 = CheckCheckpointPlacing(table);
break;
case GAME_TRAILBLAZER:
iVar1 = 0xda638;
LAB_00075180:
table = (SCORE_ENTRY *)(GameLevel * 0x78 + gSubGameNumber * 0x3c + iVar1);
iVar1 = CheckTrailblazerPlacing(table);
break;
case GAME_SURVIVAL:
table = (SCORE_ENTRY *)(GameLevel * 0x3c + gSubGameNumber * 0x3c + 0xda818);
iVar1 = CheckSurvivalPlacing(table);
break;
default:
return -1;
}
if (tablept != NULL) {
*tablept = table;
}
return iVar1;
*/
}
// decompiled code
// original method signature:
// void /*$ra*/ AddScoreToTable(struct SCORE_ENTRY *table /*$a2*/, int entry /*$a1*/)
// line 133, offset 0x000751f8
/* begin block 1 */
// Start line: 134
// Start offset: 0x000751F8
// Variables:
// int i; // $a3
/* end block 1 */
// End offset: 0x0007526C
// End Line: 149
/* begin block 2 */
// Start line: 289
/* end block 2 */
// End Line: 290
/* begin block 3 */
// Start line: 297
/* end block 3 */
// End Line: 298
/* begin block 4 */
// Start line: 301
/* end block 4 */
// End Line: 302
void AddScoreToTable(SCORE_ENTRY *table, int entry)
{
UNIMPLEMENTED();
/*
undefined4 uVar1;
undefined4 uVar2;
int iVar3;
table = table + 4;
iVar3 = 3;
if (entry < 4) {
do {
uVar1 = *(undefined4 *)&table[-1].items;
uVar2 = *(undefined4 *)(table[-1].name + 2);
iVar3 = iVar3 + -1;
table->time = table[-1].time;
*(undefined4 *)&table->items = uVar1;
*(undefined4 *)(table->name + 2) = uVar2;
table = table + -1;
} while (entry <= iVar3);
}
table->time = gPlayerScore.time;
table->items = gPlayerScore.items;
strcpy(table->name, gPlayerScore.name);
return;
*/
}
// decompiled code
// original method signature:
// int /*$ra*/ CheckGetawayPlacing(struct SCORE_ENTRY *table /*$a0*/)
// line 162, offset 0x0007526c
/* begin block 1 */
// Start line: 163
// Start offset: 0x0007526C
// Variables:
// int i; // $v1
/* end block 1 */
// End offset: 0x000752BC
// End Line: 178
/* begin block 2 */
// Start line: 347
/* end block 2 */
// End Line: 348
/* begin block 3 */
// Start line: 361
/* end block 3 */
// End Line: 362
/* begin block 4 */
// Start line: 364
/* end block 4 */
// End Line: 365
int CheckGetawayPlacing(SCORE_ENTRY *table)
{
UNIMPLEMENTED();
int iVar1;
iVar1 = 0;
while ((gPlayerScore.time == -1 || ((table->time != -1 && (table->time <= gPlayerScore.time))))) {
iVar1 = iVar1 + 1;
table = table + 1;
if (4 < iVar1) {
return -1;
}
}
return iVar1;
}
// decompiled code
// original method signature:
// int /*$ra*/ CheckTrailblazerPlacing(struct SCORE_ENTRY *table /*$a0*/)
// line 188, offset 0x000752bc
/* begin block 1 */
// Start line: 189
// Start offset: 0x000752BC
// Variables:
// int i; // $a2
/* end block 1 */
// End offset: 0x00075338
// End Line: 209
/* begin block 2 */
// Start line: 407
/* end block 2 */
// End Line: 408
/* begin block 3 */
// Start line: 418
/* end block 3 */
// End Line: 419
/* begin block 4 */
// Start line: 421
/* end block 4 */
// End Line: 422
int CheckTrailblazerPlacing(SCORE_ENTRY *table)
{
UNIMPLEMENTED();
int iVar1;
iVar1 = 0;
do {
if (gPlayerScore.items == -1) {
if (gPlayerScore.time != -1) {
if (table->time == -1) {
return iVar1;
}
if (table->time < gPlayerScore.time) {
return iVar1;
}
}
}
else {
if ((table->items == -1) || (table->items < gPlayerScore.items)) {
return iVar1;
}
}
iVar1 = iVar1 + 1;
table = table + 1;
if (4 < iVar1) {
return -1;
}
} while (true);
}
// decompiled code
// original method signature:
// int /*$ra*/ CheckCheckpointPlacing(struct SCORE_ENTRY *table /*$a0*/)
// line 218, offset 0x00075338
/* begin block 1 */
// Start line: 219
// Start offset: 0x00075338
// Variables:
// int i; // $v1
/* end block 1 */
// End offset: 0x00075388
// End Line: 234
/* begin block 2 */
// Start line: 477
/* end block 2 */
// End Line: 478
/* begin block 3 */
// Start line: 487
/* end block 3 */
// End Line: 488
/* begin block 4 */
// Start line: 490
/* end block 4 */
// End Line: 491
int CheckCheckpointPlacing(SCORE_ENTRY *table)
{
UNIMPLEMENTED();
int iVar1;
iVar1 = 0;
while ((gPlayerScore.time == -1 || ((table->time != -1 && (table->time <= gPlayerScore.time))))) {
iVar1 = iVar1 + 1;
table = table + 1;
if (4 < iVar1) {
return -1;
}
}
return iVar1;
}
// decompiled code
// original method signature:
// int /*$ra*/ CheckSurvivalPlacing(struct SCORE_ENTRY *table /*$a0*/)
// line 243, offset 0x00075388
/* begin block 1 */
// Start line: 244
// Start offset: 0x00075388
// Variables:
// int i; // $v1
/* end block 1 */
// End offset: 0x000753D8
// End Line: 259
/* begin block 2 */
// Start line: 532
/* end block 2 */
// End Line: 533
/* begin block 3 */
// Start line: 542
/* end block 3 */
// End Line: 543
/* begin block 4 */
// Start line: 545
/* end block 4 */
// End Line: 546
int CheckSurvivalPlacing(SCORE_ENTRY *table)
{
UNIMPLEMENTED();
int iVar1;
iVar1 = 0;
while ((gPlayerScore.time == -1 || ((table->time != -1 && (gPlayerScore.time <= table->time))))) {
iVar1 = iVar1 + 1;
table = table + 1;
if (4 < iVar1) {
return -1;
}
}
return iVar1;
}
// decompiled code
// original method signature:
// void /*$ra*/ ResetTable(struct SCORE_ENTRY *table /*$a0*/)
// line 261, offset 0x000753d8
/* begin block 1 */
// Start line: 262
// Start offset: 0x000753D8
// Variables:
// int i; // $v1
/* end block 1 */
// End offset: 0x00075408
// End Line: 272
/* begin block 2 */
// Start line: 580
/* end block 2 */
// End Line: 581
/* begin block 3 */
// Start line: 583
/* end block 3 */
// End Line: 584
/* begin block 4 */
// Start line: 586
/* end block 4 */
// End Line: 587
void ResetTable(SCORE_ENTRY *table)
{
UNIMPLEMENTED();
/*
int iVar1;
iVar1 = 4;
do {
table->time = -1;
table->items = -1;
iVar1 = iVar1 + -1;
*(undefined2 *)table->name = DAT_000aa8f4;
table = table + 1;
} while (-1 < iVar1);
return;
*/
}