REDRIVER2/src_rebuild/GAME/C
2020-05-23 20:36:27 +06:00
..
AI.C - replace >> 12 and / 4096 with FIXED(v) macro 2020-05-20 19:48:19 +06:00
AI.H
BCOLL3D.C - replace >> 12 and / 4096 with FIXED(v) macro 2020-05-20 19:48:19 +06:00
BCOLL3D.H
BCOLLIDE.C - don't use GTEREG.H 2020-05-22 16:25:45 +06:00
BCOLLIDE.H
BOMBERMAN.C - implement AnimatePed, DeActivatePedestrian, SetupCivPedRouteData, PingOutPed, SetupCivJump, CivPedJump, SetupCivPedWalk, CivPedWalk, CivPedSit, HandlePedestrians 2020-05-15 16:33:29 +06:00
BOMBERMAN.H - implement AnimatePed, DeActivatePedestrian, SetupCivPedRouteData, PingOutPed, SetupCivJump, CivPedJump, SetupCivPedWalk, CivPedWalk, CivPedSit, HandlePedestrians 2020-05-15 16:33:29 +06:00
CAMERA.C - don't use GTEREG.H 2020-05-22 16:25:45 +06:00
CAMERA.H
CARS.C - don't use GTEREG.H 2020-05-22 16:25:45 +06:00
CARS.H
CD_ICON.H
CELL.C
CELL.H
CIV_AI.C - more fixed numbers 2020-05-20 21:34:19 +06:00
CIV_AI.H - implement MissionCityScreen, MissionSelectScreen 2020-05-19 00:32:09 +06:00
CONVERT.C - [EMU] fix ratan_tbl 2020-05-20 13:17:57 +06:00
CONVERT.H
COP_AI.C - more fixed numbers 2020-05-20 21:34:19 +06:00
COP_AI.H - implement PingOutAllCivCarsAndCopCars 2020-05-19 00:50:58 +06:00
COSMETIC.C - simplify SetupSpecCosmetics, SetupSpecDenting 2020-05-13 14:30:17 +06:00
COSMETIC.H
CUTSCENE.C - Cutscene recorder command-line feature 2020-05-21 03:37:33 +06:00
CUTSCENE.H - implement LoadReplayFromBuffer, LoadAttractReplay 2020-05-21 00:30:02 +06:00
DEBRIS.C - don't use GTEREG.H 2020-05-22 16:25:45 +06:00
DEBRIS.H
DENTING.C - replace >> 12 and / 4096 with FIXED(v) macro 2020-05-20 19:48:19 +06:00
DENTING.H
DIRECTOR.C - use GTE macros everywhere instead of direct register access 2020-05-22 16:25:24 +06:00
DIRECTOR.H - implement cjpRecord, Put, ControlReplay 2020-05-20 14:28:23 +06:00
DR2ROADS.C - more fixed numbers 2020-05-20 21:34:19 +06:00
DR2ROADS.H
DRAW.C - bit of revert for PlotBuildingModelSubdivNxN 2020-05-23 12:48:32 +06:00
DRAW.H - use GTE macros everywhere instead of direct register access 2020-05-22 16:25:24 +06:00
DRIVINGGAMES.C
DRIVINGGAMES.H
E3STUFF.C - USE_CRT_MALLOC - use dynamic malloc whenever possible 2020-05-16 15:56:08 +06:00
E3STUFF.H
ENVIRO.C
ENVIRO.H
ENVSOUND.C
ENVSOUND.H
EVENT.C - implement InitCopState, InitCops 2020-05-17 12:26:48 +06:00
EVENT.H
FELONY.C - implement ControlCopDetection, InitFelonyData, 2020-05-17 13:46:45 +06:00
FELONY.H
FMVPLAY.C
FMVPLAY.H
GAMESND.C - pretty GetPlayerId, CollisionSound, DamageCar3D 2020-05-18 11:40:17 +06:00
GAMESND.H - implement ControlCops, CopControl, InitCopData, 2020-05-17 12:36:01 +06:00
GLAUNCH.C - Cutscene recorder command-line feature 2020-05-21 03:37:33 +06:00
GLAUNCH.H - implement LoadReplayFromBuffer, LoadAttractReplay 2020-05-21 00:30:02 +06:00
HANDLING.C - don't use GTEREG.H 2020-05-22 16:25:45 +06:00
HANDLING.H
JOB_FX.C
JOB_FX.H
LEADAI.C
LEADAI.H
LOADSAVE.C
LOADSAVE.H
LOADVIEW.C - USE_CRT_MALLOC - use dynamic malloc whenever possible 2020-05-16 15:56:08 +06:00
LOADVIEW.H
MAIN.C - don't use GTEREG.H 2020-05-22 16:25:45 +06:00
MAIN.H - Cutscene recorder command-line feature 2020-05-21 03:37:33 +06:00
MAP.C - fix padid everywhere 2020-05-19 22:57:43 +06:00
MAP.H - proper spooled models freeing 2020-05-16 18:33:44 +06:00
MC_SND.C - implement SilenceThisCar, AdjustPlayerCarVolume 2020-05-19 01:44:06 +06:00
MC_SND.H
MDRAW.C - implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar 2020-05-16 21:43:19 +06:00
MDRAW.H
MGENERIC.C
MGENERIC.H
MISSION.C - Cutscene recorder command-line feature 2020-05-21 03:37:33 +06:00
MISSION.H - implement Swap2Cars 2020-05-17 12:25:59 +06:00
MODELS.C - implement InitCyclingPals, InitAnimatingObjects, InitSpooledAnimObj, DrawAnimatingObject, int_garage_door 2020-05-18 18:11:07 +06:00
MODELS.H
MOTION_C.C - implement ProcessMotionLump, SetupPedMotionData, SetupPedestrian, StoreVertexLists, SetupSkelModelPointers 2020-05-23 20:36:27 +06:00
MOTION_C.H
OBJANIM.C - implement InitCyclingPals, InitAnimatingObjects, InitSpooledAnimObj, DrawAnimatingObject, int_garage_door 2020-05-18 18:11:07 +06:00
OBJANIM.H
OBJCOLL.C - replace >> 12 and / 4096 with FIXED(v) macro 2020-05-20 19:48:19 +06:00
OBJCOLL.H
OVERLAY.C - implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition 2020-05-15 14:50:30 +06:00
OVERLAY.H
OVERMAP.C - implement Long2DDistance 2020-05-17 01:06:42 +06:00
OVERMAP.H
PAD.C - make PADRECTORD.analogue field unsigned 2020-05-20 17:06:49 +06:00
PAD.H
PATHFIND.C - stub PATHFIND.C 2020-05-17 12:25:21 +06:00
PATHFIND.H - stub PATHFIND.C 2020-05-17 12:25:21 +06:00
PAUSE.C - Cutscene recorder command-line feature 2020-05-21 03:37:33 +06:00
PAUSE.H - implement cjpRecord, Put, ControlReplay 2020-05-20 14:28:23 +06:00
PEDEST.C - fix some frontend bugs 2020-05-20 21:46:52 +06:00
PEDEST.H - implement ChangeCarPlayerToPed, FindClosestCar, TannerCanEnterCar 2020-05-15 17:38:32 +06:00
PLAYERS.C - fix padid everywhere 2020-05-19 22:57:43 +06:00
PLAYERS.H - implement InitPedestrians, DestroyPedestrian(s), ActivatePlayerPedestrian, SetTannerPosition 2020-05-15 14:50:30 +06:00
PRES.C - implement FindPointOfCollision, GetNextWord 2020-05-17 14:21:57 +06:00
PRES.H
REPLAYS.C - Cutscene recorder command-line feature 2020-05-21 03:37:33 +06:00
REPLAYS.H - implement cjpPlay, Get, 2020-05-20 01:00:39 +06:00
ROADBITS.C - implement cjpRecord, Put, ControlReplay 2020-05-20 14:28:23 +06:00
ROADBITS.H - implement cjpRecord, Put, ControlReplay 2020-05-20 14:28:23 +06:00
SCORES.C - implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar 2020-05-16 21:43:19 +06:00
SCORES.H - implement MRCommitThreadGenocide, MRStartThread, MRFunction, MRHandleCarRequests, MRCreateCar, MRCancelCarRequest, SetPlayerMessage, SetMissionMessage, PauseMissionTimer, PreProcessTargets, HandleGameOver, CompleteAllActiveTargets, SetMissionComplete, SetMissionOver, ActivateNextFlag, CalcLapTime, SetCarToBeStolen, MakePhantomCarEqualPlayerCar 2020-05-16 21:43:19 +06:00
SEARCH.C
SEARCH.H
SHADOW.C - don't use GTEREG.H 2020-05-22 16:25:45 +06:00
SHADOW.H
SKY.C - [EMU] sanitize PGXP types 2020-05-23 12:48:12 +06:00
SKY.H
SOUND.C - fix refactoring bug in CalculateVolume 2020-05-22 19:22:53 +06:00
SOUND.H
SPOOL.C - improved area data loading 2020-05-16 22:44:07 +06:00
SPOOL.H
SYSTEM.C - implement MissionCityScreen, MissionSelectScreen 2020-05-19 00:32:09 +06:00
SYSTEM.H - implement MissionCityScreen, MissionSelectScreen 2020-05-19 00:32:09 +06:00
TARGETS.C
TARGETS.H
TEXTURE.C - USE_CRT_MALLOC - use dynamic malloc whenever possible 2020-05-16 15:56:08 +06:00
TEXTURE.H
TILE.C - [EMU] PGXP fixes 2020-05-23 20:35:16 +06:00
TILE.H
TIME.C
TIME.H
WHEELFORCES.C - don't use GTEREG.H 2020-05-22 16:25:45 +06:00
WHEELFORCES.H
XAPLAY.C
XAPLAY.H
XMCALLS.H - XMPLAY by Jason Page original source code ported back from PS2 2020-05-13 12:40:22 +06:00
XMPLAY.C - fix XMPLAY bug again 2020-05-15 19:24:32 +06:00
XMPLAY.H - fix XMPLAY structure data 2020-05-13 22:00:28 +06:00