v0.8.6 updates

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tduva 2017-05-27 20:48:54 +02:00
parent 0ae2562ae2
commit 44218a1e87
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0.8.5.1 (2017-04-14) Latest Version
0.8.6 (2017-05-27) Latest Version
### General
- Added new Notification system
- Added support for new sub messages
- Added button to sort some setting lists alphabetically
- Changed Emote Context Menu entry "Twitch Profile" to "Twitch Stream"
- Some other Settings Dialog and GUI improvements
- Made Addressbook mod commands channel setting case-insensitive
- Some debug output improvements
- Updated help
### Custom Commands
- Added custom replacements
- Added $ifeq function
- Added feature to add channel-specific Custom Commands
- Made identifiers case-insensitive
- Allow absolute positioning of Custom Menu Items
### Bugfixes
- Fixed word wrapping issues (hopefully)
- Fixed selection in chat window moving around
- Added workaround for error occuring in Java 1.8.0_131 (the actual cause of the
error is still unclear, but hopefully this works well enough)
0.8.5.1 (2017-04-14)
- Fixed Whispering that didn't work due to changed Twitch behaviour
- Fixed bug related to Custom Commands which would prevent startup

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<li><a href="#simple-replacements">Simple Replacements</a></li>
<li><a href="#parameters-context">Pre-defined Parameters</a></li>
<li><a href="#functions">Functions</a></li>
<li><a href="#custom-replacements">Custom Replacements</a></li>
</ul>
</li>
<li>
@ -26,6 +27,7 @@
<li><a href="#inline-commands">Format 2: Inline-Commands</a></li>
<li><a href="#submenus">Format 3: Submenus</a></li>
<li><a href="#shortcuts">Shortcuts</a></li>
<li><a href="#positioning">Positioning</a></li>
</ul>
</li>
</ul>
@ -52,6 +54,16 @@
<code>Hello World!</code> to chat, just as if you would have written it
yourself and pressed Enter.</p>
<p>Adding a <code>#</code> and a channel name you can restrict the command
to that channel:</p>
<p><code>/hello#joshimuz Hello Joshimuz Chat!</code></p>
<p>This <code>/hello</code> command would only be executed in #joshimuz,
however if you still have the version without a channel in the Custom
Commands list as well, it will fallback to that in other channels. This
way to can add variations of commands for specific channels.</p>
<h2><a name="replacements">Replacements</a></h2>
<p>Anything starting with <code>$</code> in the <code>&lt;what the command
should do&gt;</code> section is treated as some sort of replacement.
@ -205,15 +217,24 @@
replacements, however they have a function name before the identifier (there
is no short notation for functions):</p>
<p><code>$&lt;functionName&gt;(&lt;identifier&gt;,&lt;some parameters&gt;)</code></p>
<p><code>$&lt;functionName&gt;(&lt;identifier&gt;,&lt;some parameters&gt;,[optional parameters])</code></p>
<p>The following functions are available:</p>
<dl class="defList">
<dt><code>$if(&lt;identifier&gt;,&lt;replacement if exists&gt;,&lt;replacement if doesn't exist&gt;)</code></dt>
<dt><code>$if(&lt;identifier&gt;,&lt;output if exists&gt;,[output if not])</code></dt>
<dd>If the value the identifier refers to exists (non-empty), it will
return the first function parameter, the second otherwise.</dd>
<dd><em>Example:</em> <code>$if(1,$1,nope)</code> with parameters <code>cheese cake</code> turns into <code>cheese</code>,
with no parameters turns into <code>nope</code></dd>
<dd><em>Example:</em> <code>$if(1,$1,nope)</code> with command parameters <code>cheese cake</code> turns into <code>cheese</code>,
with no parameters turns into <code>nope</code>, the optional <code>[output if not]</code> function parameter.</dd>
<dt><code>$ifeq(&lt;identifier&gt;,&lt;comparison&gt;,&lt;output if equal&gt;,[output if not])</code></dt>
<dd>Similar to <code>$if</code>, but instead of just checking fot the
existence of a parameter it compares it to a given value
(<code>&lt;comparison&gt;</code>).</dd>
<dd><em>Example:</em> <code>$ifeq(1,cheesecake,yummy)</code> with parameters
<code>cheesecake</code> turns into <code>yummy</code>, with parameters
<code>cheese cake</code> turns into an an empty string, since the
optional <code>[output if not]</code> has not been specified.</dd>
<dt><code>$join(&lt;identifier&gt;,&lt;separator&gt;)</code></dt>
<dd>Joins together the arguments the identifier refers to, using the
@ -248,7 +269,28 @@
In this example only the closing one after <code>n/a</code> has to be
escaped, because the opening one doesn't have a special meaning in this
context and the ones around <code>streamuptime</code> have a special
meaning that takes precedence (closing the replacement).</p>
meaning that takes precedence (opening/closing the replacement).</p>
<h3><a name="custom-replacements">Custom Replacements</a></h3>
<p>You can create your own identifiers for replacements by adding an entry
to the Custom Commands list starting with an underscore:</p>
<p><code>_m $ifeq(1,$(chan),,$$1: )</code></p>
<p>Instead of a command, this creates an identifier that can be used in a
replacement:</p>
<p><code>/faq $(_m)FAQ: https://pastebin.com/KySx3KDu</code></p>
<p>When the <code>/faq</code> command is run, the <code>$(_m)</code> gets
replaced with whatever is defined in <code>_m</code>, in this case it
creates a mention if the first parameter isn't equal to the current
channel.</p>
<p class="note"><em>Note:</em> Custom identifiers always start with an
underscore and can themselves not contain replacements with custom
identifiers (well they technicially can, but they won't get replaced).</p>
<h2><a name="menus">Custom Context Menus / User Dialog Buttons</a></h2>
<p>Under <code>Settings - Commands</code> there are several settings that
@ -285,7 +327,12 @@ Spoiler[S]=/timeout $$1 600 No spoilers
./Message /Report
.Warn User=$$1: Plz no spammerino</pre></div>
<h3><a name="command-list">Format 1: List Custom Command Names</a></h3>
<p class="note"><em>Note:</em> Command Names/Labels may not contain the
characters <code>[ ] { }</code> except for their special meaning of
<a href="#shortcuts">Shortcuts</a> and <a href="#positioning">Positioning</a>.</p>
<h3><a name="commands-list">Format 1: List Custom Command Names</a></h3>
<p>You can list the name of several Custom Commands in one line, for example:</p>
<p><code>/Slap /Permit</code></p>
@ -394,9 +441,10 @@ Spoiler[S]=/timeout $$1 600 No spoilers
timeout buttons as well as a single bottom row for the <code>Slap</code>
command.</p>
<h3><a name="shortcuts">Shortcuts</a></h3>
<p>You can add a shortcut to the end of a label or command name by enclosing
it with <code>[ ]</code>:</p>
it with <code>[ ]</code> (square brackets):</p>
<p><code>/Ban[B]</code> or <code>Spoiler[S]=/timeout $$1 ..</code></p>
@ -423,6 +471,40 @@ Spoiler[S]=/timeout $$1 600 No spoilers
allow you to open that submenu by pressing R on your keyboard when the
context menu is open).</p>
<h3><a name="positioning">Positioning</a></h3>
<p>You can define an absolute position in the menu the entry should appear
at by enclosing it with <code>{ }</code> (curly brackets) at the end of
the label or command name (but before a shortcut if there is any):</p>
<p><code>Mention{1}=/insertword $$1: \</code></p>
<p>This will put the <code>Mention</code> menu entry at the <em>second</em>
position in the menu (counting starts from 0).</p>
<p>Another example:</p>
<div class="codeblock"><pre>
@Twitch Stream[s]
.Videos{2}[v]=/openUrlPrompt https://www.twitch.tv/$$1/videos/past-broadcasts
@Important{0}
.Slap=/me slaps $$1 around a bit with a large trout
@Really Important{0}
.FAQ=FAQ: https://pastebin.com/KySx3KDu
</pre></div>
<p>This puts the <code>Videos</code> entry into the pre-defined
<code>Twitch Stream</code> submenu at the third position in the submenu
(also adding the accelerator key <code>s</code> to the menu and
<code>v</code> to the entry).</p>
<p>It also adds the <code>Important</code> submenu at the first position
(since it hasn't been added yet) and after that adds the
<code>Really Important</code> submenu at the first position as well,
moving down <code>Important</code>. This demonstrates that the
positioning is based on the current state of the menu, so it can matter
<em>when</em> you add entries with absolute positioning.</p>
</body>
</html>

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@ -33,12 +33,12 @@
and add the appropriate parameter after the <code>javaw.exe</code> but
before the <code>-jar</code> parameter.</p>
<p>For example to restrict memory to 100 MB: <code>javaw -Xmx100M -jar "D:\Chatty\Chatty.jar"</code>.
100 MB is probably the lowest you should go, although more is recommended,
depending on how you are using Chatty (how many/busy channels). Note
that Java will show a higher usage than this in the Task Manager, since
this pretty much only restricts how much the program can store, Java
will need some more for it's own management and data.</p>
<p>For example to restrict memory to 150 MB: <code>javaw -Xmx150M -jar "D:\Chatty\Chatty.jar"</code>.
You should test out yourself how low you can go, although more than 100 MB
is usually recommended. Note that Java will show a higher usage than
this in the Task Manager, since this pretty much only restricts how much
the program can store, Java will need some more for it's own management
and data.</p>
<p>For the Windows Standalone version you can add this value to the file
<code>&lt;path to Chatty&gt;/app/Chatty.cfg</code>.</p>

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@ -15,6 +15,7 @@
<h1><a name="top">Release Information</a></h1>
<p>
<a href="#0.8.6">0.8.6</a> |
<a href="#0.8.5.1">0.8.5.1</a> |
<a href="#0.8.5">0.8.5</a> |
<a href="#0.8.4.1">0.8.4.1</a> |
@ -44,8 +45,49 @@
<p>This page shows important information about new versions as well as the
full list of changes.</p>
<h2>
<a name="0.8.5.1">Version 0.8.5.1</a> <a name="latest">(This one!)</a> (2017-04-14)
<a name="0.8.6">Version 0.8.6</a> <a name="latest">(This one!)</a> (2017-05-27)
<a href="#top" class="top">[back to top]</a>
</h2>
<p>This version features a new Notification system, which combines both
Desktop Notifications and Sounds. It is more flexible to configure and
can be easier extended on the programming side. It has more types of
events (like Whispers or AutoMod messages), better matching of events
(matching text or restricting to a channel) and things like configurable
colors for Desktop Notifications.</p>
<p><em>Note:</em> While your previous Desktop Notification Settings should be
carried over, you will have to reconfigure any Sounds in the new system
(if you used any).</p>
<pre>
### General
- Added new Notification system
- Added support for new sub messages
- Added button to sort some setting lists alphabetically
- Changed Emote Context Menu entry "Twitch Profile" to "Twitch Stream"
- Some other Settings Dialog and GUI improvements
- Made Addressbook mod commands channel setting case-insensitive
- Some debug output improvements
- Updated help
### Custom Commands
- Added custom replacements
- Added $ifeq function
- Added feature to add channel-specific Custom Commands
- Made identifiers case-insensitive
- Allow absolute positioning of Custom Menu Items
### Bugfixes
- Fixed word wrapping issues (hopefully)
- Fixed selection in chat window moving around
- Added workaround for error occuring in Java 1.8.0_131 (the actual cause of the
error is still unclear, but hopefully this works well enough)
</pre>
<h2>
<a name="0.8.5.1">Version 0.8.5.1</a> (2017-04-14)
<a href="#top" class="top">[back to top]</a>
</h2>
<pre>

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@ -16,7 +16,7 @@
| <a href="#Ignore">Ignore</a>
| <a href="#Sounds">Sounds</a>
| <a href="#Notifications">Notifications</a>
| <a href="#Log to file">Log to file</a>
| <a href="#Log_to_file">Log to file</a>
| <a href="#Window">Window</a>
| <a href="#Tabs">Tabs</a>
| <a href="#Commands">Commands</a>
@ -842,50 +842,104 @@
<a name="Sounds">Sounds</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<h3>General Sound Settings</h3>
<p>You can enable or disable all sounds here. Sounds are searched in the
displayed folder, which is the current working directory. Any valid sound
files in the folder should be selectable as a sound to be played. If you
added or removed files, you may have to use <code>Rescan folder</code> to
make the files show up in the list. You can open the folder in your standard
file browser from here to add files to it more quickly.</p>
<p>The <strong>Output Device</strong> lets you choose the device on your
computer the sounds gets output to. This is kind of experimental and may
not work properly.</p>
<h3>Sound Types Settings</h3>
<p>You can specify requirements, soundfile, volume and delay for
different types of events:</p>
<ul>
<li>When a message is highlighted</li>
<li>When a stream changes status (online/offline/changed title/changed game)</li>
<li>When any message in received in any open channel</li>
<li>When someone joins/leaves any open channel</li>
<li>When a new follower is detected <em>(this only works if the <a href="help.html#followers">Follower
Dialog</a> is currently open)</em></li>
</ul>
<p>You can set a delay (seconds) so that the same sound won't be played twice during
the set number of seconds. So if e.g. 3 highlighted messages come in within
10 seconds and the delay is set to 15 seconds, only one sound will be played.</p>
<p>Each sound has different options for when the sound should be played. See
the <a href="#Notifications">Notification Settings</a> for help on the options.</p>
<p>Sounds are now integrated into the <a href="#Notifications">Notifications</a>.</p>
<h2>
<a name="Notifications">Notifications</a>
<a href="#top" class="top">[back to menu]</a>
</h2>
<h3>Notifications</h3>
<p>You can show notifications for two kinds of things:</p>
<ul>
<li><strong>Highlights</strong> - When a message in chat is highlighted</li>
<li><strong>Stream Status</strong> - When a stream changes status, e.g.
offline -> online or changed title</li>
</ul>
<p>The <strong>Events</strong> table can contain several entries that
describe events and whether they should trigger a Desktop Notification
and/or Sound.</p>
<p>The entries are checked from the top and only the first enabled
Notification and Sound of matching events are chosen, and then triggered
if the Cooldowns allow it (given that any are configured).</p>
<p>Example: You could have two "Highlights" events, the first restricted to
a certain channel with a Notification/Sound and the second
non-restricted with just a Notification. This way only Highlights in
said channel would play a Sound (and maybe have different Notification
colors) and all others just show a Notification. Note that if you were
to switch those entries, then the channel-restricted one would never be
chosen, because the non-restricted one already catches everything. So as
a general rule, the more specific/restricted entries should always come
first.</p>
<p><img src="Notifications_example.jpg" /></p>
<p>Possible event types that can be selected for an entry:</p>
<dl class="dl-settings">
<dt>Stream Status</dt>
<dd>A stream Chatty is watching (because you have it's chat open
or you follow it) went online/offline or changed title.</dd>
<dt>Highlights</dt>
<dd>Chat Messages that were highlighted.</dd>
<dt>Chat Message</dt>
<dd>Any Chat Message (including highlighted ones, in this case
the order of list entries can matter).</dd>
<dt>Whisper</dt>
<dd>Any Whisper message (including highlighted ones).</dd>
<dt>User Joined &amp; User Left</dt>
<dd>When a user is seen entering or leaving a chat. Note that
this is quite unreliable, see <a href="help.html#userlist">Userlist and JOIN/PART</a>.</dd>
<dt>New Followers</dt>
<dd>When a new follower is detected <em>(this only works if the
<a href="help.html#followers">Follower Dialog</a> is
currently open)</em>.</dd>
<dt>Subscriber Notification</dt>
<dd>When a new Subscriber/Resub notification is received in chat.</dd>
<dt>AutoMod Message</dt>
<dd>When a new chat message filtered by AutoMod is received.</dd>
</dl>
<h3>Settings for an entry (Notification/Sound)</h3>
<dl class="dl-settings">
<dt>Channel</dt>
<dd>Name of the channel this item should be restricted to.</dd>
<dt>Match</dt>
<dd>Match the given text or message, in the same format as for
<a href="#Highlight">Highlighting</a> (although some prefixes won't
work unless it's a chat message).</dd>
<dt>Notification (Tab)</dt>
<dd>A Desktop Notification, with customizable colors.</dd>
<dt>Sound (Tab)</dt>
<dd>Play the selected Sound.</dd>
<dd>Specify a <code>Cooldown</code> to prevent this sound from playing
too often.</dd>
<dd><code>Passive Cooldown</code> will only play the sound if enough
time has passed since this event was last matched. Or in other words
it will reset the Cooldown every time the sound <em>would</em> have
been played, even if it actually wasn't because another sound took
precedence or the regular <code>Cooldown</code> didn't allow it.</dd>
<dd>For example if your chat isn't very busy and you want to get
notified of new messages so you notice, then you could add an event
of type <code>Chat Message</code> with a <code>Passive Cooldown</code>
of <code>5m</code>, which means the sound only plays if someone
writes a message after the chat has been silent for at least 5 minutes.
If on the other hand you would set it as a regular <code>Cooldown</code>
it would play the sound after 5 minutes even if the chat has been
busy non-stop, at which point you probably wouldn't need to be alerted
since you're already paying attention to it.</dd>
</dl>
<p>On both the <strong>Notification (Tab)</strong> and <strong>Sound (Tab)</strong>
you can enable/disable the according action by choosing one of the
following:</p>
<p>For both these you can select separately if and when they are shown:</p>
<ul>
<li><strong>Enabled</strong> - No requirements, always show it</li>
<li><strong>Off</strong> - Never show</li>
<li><strong>When channel/app not active</strong> - Only when the channel
isn't the currently selected tab AND when the program doesn't have focus</li>
@ -897,44 +951,53 @@
isn't the currently selected tab</li>
<li><strong>When channel active</strong> - Only when the channel IS the
currently selected tab</li>
<li><strong>Always</strong> - No requirements, always show it</li>
</ul>
<p>In addition, the option <strong>Don't notify about "Stream offline"</strong> allows you
to never show when a stream changes status to offline, so you will only be
notified about streams going live or changing title/game.</p>
<h3>Notification Type / Options</h3>
<p>Select here whether to use the <em>Chatty Notifications</em> or the default
<em>System Tray Notifications</em>. This settings DOES NOT enable or
disable notifications altogether, just switch between the types.</p>
<p>If you have <em>Chatty Notifications</em> selected, you can change some
more options:</p>
<ul>
<li><strong>Position:</strong> In which corner the the notification appears on the screen</li>
<li><strong>Screen:</strong> On which screen the notification appears (<code>auto</code> means
it's on the same screen as the Chatty window)</li>
<li><strong>Display Time:</strong> How long the notification will be displayed
by default. This can vary a bit depending on the situation.</li>
<li><strong>No User Activity:</strong> This is a tricky one. If you enable
this, then the notification will not be closed after the defined Display Time
if no activity was detected in the last few seconds. This can be useful
to still see notifications from a few minutes ago if you were away from
the computer.
The time defines
when the notification will be closed no
matter what, so older notifications won't stay there forever if you are
away from the computer for a bit longer.
<br /><br />Activity is tracked through two methods:
The first method is tracking the system-wide mouse movements, which is
done through an API that may not always return accurate information
(e.g. if you are in a game) and it only checks the position every few
seconds (only the last location is saved at any time for comparison).
The second method detects activity only inside of Chatty, by tracking
button presses and mouse actions (e.g. if you type a message, open a
dialog etc.).</li>
<h3>General Notification Settings</h3>
<dl class="dl-settings">
<dt>Position</dt>
<dd>The corner of the screen the notification is displayed.</dd>
</ul>
<dt>Screen</dt>
<dd>On which screen the notification appears (auto means it's on the
same screen as the Chatty window).</dd>
<dt>Display Time</dt>
<dd>How long the notification will be displayed by default. This can
vary a bit depending on the situation.</dd>
<dt>No User Activity</dt>
<dd>This is a tricky one. If you enable this, then the notification will
not be closed after the defined Display Time if no activity was
detected in the last few seconds. This can be useful to still see
notifications from a few minutes ago if you were away from the
computer. The time defines when the notification will be closed no
matter what, so older notifications won't stay there forever if you
are away from the computer for a bit longer.</dd>
<dd>Activity is tracked through two methods: The first method is
tracking the system-wide mouse movements, which is done through an
API that may not always return accurate information (e.g. if you are
in a game) and it only checks the position every few seconds (only
the last location is saved at any time for comparison). The second
method detects activity only inside of Chatty, by tracking button
presses and mouse actions (e.g. if you type a message, open a dialog
etc.).</dd>
</dl>
<h3>General Sound Settings</h3>
<p>You can enable or disable all sounds here. Sounds are searched in the
displayed folder, which is the current working directory, although you can
also <code>Change</code> it to a folder of your choice. If you added or removed files,
you may have to use <code>Rescan folder</code> to make the files show up in
the list of sounds selectable in the event settings. You can <code>Open</code>
the folder in your standard file browser from here to add files to it more
quickly.</p>
<p>The <strong>Output Device</strong> lets you choose the device on your
computer the sounds gets output to. This is kind of experimental and may
not work properly.</p>
<h3>Followed Streams</h3>
<p>Enable this to make Chatty get a list of your followed streams regulary
so it can display notifications if their status changes. This simpy allows
@ -942,6 +1005,7 @@
advantage. It also allows it to record the viewer count and status history
of followed live streams as long as Chatty is running.</p>
<h2>
<a name="Log_to_file">Log to file</a>
<a href="#top" class="top">[back to menu]</a>
@ -1130,7 +1194,15 @@
scroll through them.</dd>
<dt>Scroll through tabs with mousewheel</dt>
<dd>Hover mouse over tabs and scroll to change tabs.</dd>
<dd>Hover mouse over tabs and scroll to change tabs.
<dl class="dl-settings-sub">
<dt>Scroll through tabs anywhere</dt>
<dd>Don't restrict scrolling through tabs to the tab bar,
although this mostly only applies to the inputbox. So you
can hover your mouse over the inputbox and scroll to switch
between tabs.</dd>
</dl>
</dd>
</dl>
<h2>

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@ -5,7 +5,7 @@
<link rel="stylesheet" type="text/css" href="style.css" />
</head>
<body>
<h1><a name="top">Chatty (Version: 0.8.5.1)</a></h1>
<h1><a name="top">Chatty (Version: 0.8.6)</a></h1>
<table>
<tr>
<td valign="top">

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@ -15,9 +15,9 @@ function loaded() {
{ ceiling: null, text: "$years years ago" }
]
}
document.getElementById("ago").innerHTML = "Version 0.8.5.1 released "+humanized_time_span("2017/04/14", Date(), custom_date_formats)+"";
document.getElementById("ago").innerHTML = "Version 0.8.6 released "+humanized_time_span("2017/05/27", Date(), custom_date_formats)+"";
getDownloads("v0.8.5.1");
getDownloads("v0.8.6");
}
function getDownloads(tag) {
@ -217,15 +217,15 @@ function getDownloads(tag) {
<h2 id="download">Download & Getting started</h2>
<ul>
<li><a href="https://github.com/chatty/chatty/releases/download/v0.8.5.1/Chatty_0.8.5.1.zip"><strong>Download Version 0.8.5.1</strong></a>
<li><a href="https://github.com/chatty/chatty/releases/download/v0.8.6/Chatty_0.8.6.zip"><strong>Download Version 0.8.6</strong></a>
(all OS)</li>
<li>With global hotkey support (Windows only):<ul>
<li><a href="https://github.com/chatty/chatty/releases/download/v0.8.5.1/Chatty_0.8.5.1_hotkey_32bit.zip">Download Version 0.8.5.1 (for 32bit-Java)</a>
<li><a href="https://github.com/chatty/chatty/releases/download/v0.8.6/Chatty_0.8.6_hotkey_32bit.zip">Download Version 0.8.6 (for 32bit-Java)</a>
</li>
<li><a href="https://github.com/chatty/chatty/releases/download/v0.8.5.1/Chatty_0.8.5.1_hotkey_64bit.zip">Download Version 0.8.5.1 (for 64bit-Java)</a>
<li><a href="https://github.com/chatty/chatty/releases/download/v0.8.6/Chatty_0.8.6_hotkey_64bit.zip">Download Version 0.8.6 (for 64bit-Java)</a>
</li>
</ul></li>
<li>Standalone Bundle (Windows executable, includes JRE, no installed Java required):<ul><li><a href="https://github.com/chatty/chatty/releases/download/v0.8.5.1/Chatty_0.8.5.1_windows_standalone.zip">Download Version 0.8.5.1 Windows Standalone</a></li></ul></li>
<li>Standalone Bundle (Windows executable, includes JRE, no installed Java required):<ul><li><a href="https://github.com/chatty/chatty/releases/download/v0.8.6/Chatty_0.8.6_windows_standalone.zip">Download Version 0.8.6 Windows Standalone</a></li></ul></li>
<li>Previous versions and source code are on <a href="https://github.com/chatty/chatty/releases">GitHub</a></li>
</ul>

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0.8.5.1 Some Bugfixes
0.8.6 New Notification system, Bugfixes, and more..