chatty.github.io/help/help-custom_commands.html
2017-04-14 06:48:04 +02:00

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<div id="backlink"><a href="help.html">To main help page</a></div>
<h1><a name="top">Custom Commands / Context Menus</a></h1>
<p>Under <code>Settings - Commands</code> you can add Custom Commands and
customize some Context Menus (and the User Info Dialog) with your own entries.</p>
<ul>
<li><a href="#custom-commands">Custom Commands</a></li>
<li>
<a href="#replacements">Replacements</a>
<ul>
<li><a href="#simple-replacements">Simple Replacements</a></li>
<li><a href="#parameters-context">Pre-defined Parameters</a></li>
<li><a href="#functions">Functions</a></li>
</ul>
</li>
<li>
<a href="#menus">Custom Context Menus / User Dialog Buttons</a>
<ul>
<li><a href="#commands-list">Format 1: List Custom Command Names</a></li>
<li><a href="#inline-commands">Format 2: Inline-Commands</a></li>
<li><a href="#submenus">Format 3: Submenus</a></li>
<li><a href="#shortcuts">Shortcuts</a></li>
</ul>
</li>
</ul>
<h2><a name="custom-commands">Custom Commands</a></h2>
<p>Custom commands allow you to specify aliases for anything you could also
enter directly into the inputbox, like chat messages or regular
commands (with the exception of other custom commands, which is a
limitation implemented to prevent infinite loops).</p>
<p>To add a Custom Command add a new entry to the list labeled
"Custom Commands", in the following format:</p>
<p><code>/&lt;commandName&gt; &lt;what the command should do&gt;</code></p>
<p>Everything up to the first space is the <em>name</em>
of the command, and everything after the first space is what the command
will do or execute. For example:</p>
<p><code>/hello Hello World!</code></p>
<p>If you added that to the Custom Commands list and
enter <code>/hello</code> in the inputbox, then it would send
<code>Hello World!</code> to chat, just as if you would have written it
yourself and pressed Enter.</p>
<h2><a name="replacements">Replacements</a></h2>
<p>Anything starting with <code>$</code> in the <code>&lt;what the command
should do&gt;</code> section is treated as some sort of replacement.
Each replacement must contain an <strong>identifier</strong>
which identifies what the replacement should be replaced with.</p>
<p>For the <strong>short notation</strong> the identifier is written
directly after the dollar sign: <code>$&lt;identifier&gt;</code> .
In thise case it may only consist of a number and a dash:
<code>$&lt;1-9-&gt;</code> . Numeric identifiers refer to the parameters
supplied to the command.</p>
<p>For the <strong>regular notation</strong> the identifier is written after
the <code>$</code> in parentheses: <code>$(&lt;identifier&gt;)</code> .
This type of notation makes a more clear distinction between replacement
and the rest of the (literal) text and may contain numbers (including higher than 9)
and other identifiers, depending on the context.</p>
<p>Put <code>$$</code> (the <code>$</code> twice) for any
<strong>required replacement</strong> (for example <code>$$1</code> ),
which means the whole Custom Command will only be run if that replacement
turns into a non-empty value. This can be used to make sure that a
parameter that is necessary for the command to make sense is actually
being supplied.</p>
<p class="note"><em>Note:</em> If you want to use a dollar sign
<code>$</code> without it having a special meaning, you can escape it
with a backslash: <code>\$</code> . To use a backslash literally instead
of as an escaping character, it must be escaped as well: <code>\\</code> .</p>
<h3><a name="simple-replacements">Simple Replacements</a></h3>
<p>A basic use of replacements is using the <strong>short notation</strong>
to put in parameters supplied when executing the command. Consider this
Custom Command:</p>
<p><code>/slap /me slaps <strong>$$1</strong> around a bit with a large trout</code></p>
<p>Then, when you enter <code>/slap moobot</code> in the inputbox, it will
replace <code>$$1</code> with the first word after the command, which in
this case would be <code>moobot</code>, making the resulting command:</p>
<p><code>/me slaps <strong>moobot</strong> around a bit with a large trout</code></p>
<p>This is the syntax for specifying parameters (word in this context means
anything seperated by a space):</p>
<dl>
<dt><code>$1, $2, $3</code></dt>
<dd>First word, second word, third word etc.</dd>
<dd><code>$(1), $(2), $(3)</code> is the equivalent in the regular notation</dd>
<dt><code>$1-</code></dt>
<dd>First word, and all the words after it</dd>
<dd><code>$2-, $3-</code> is also possible</dd>
<dd><code>$(1-), $(2-), $(3-)</code> is the equivalent in the regular notation</dd>
<dt><code>$$1</code></dt>
<dd>First word, but required, meaning the command will only be executed
if this parameter is actually present</dd>
<dd><code>$$2, $$3-</code> is also possible</dd>
<dd><code>$$(1), $$(2), $$(3-)</code> is the equivalent in the regular notation</dd>
</dl>
<p>The short notation ( <code>$1</code> ) only works for the numbers 1 to 9,
which usually should be enough. For other kinds of replacements you must
use the regular notation including parentheses: <code>$(1)</code> .</p>
<h3><a name="parameters-context">Pre-defined Parameters</a></h3>
<p>Custom Commands can be used in a number of different places. Depending on
the context there are different pre-defined parameters available. The
following table shows which identifiers that can be used in which
context. To use an identifier put it in a replacement, for example
<code>$(chan)</code> or <code>$$join(1-,/)</code>.</p>
<table class="settings">
<tr>
<th>Context</th>
<th>Identifier</th>
<th>Description</th>
</tr>
<tr>
<td rowspan="7"><em>All</em></td>
<td><code>chan</code></td>
<td>The current channel context (without leading #)</td>
</tr>
<tr>
<td><code>streamstatus</code></td>
<td>Stream Status (Title/Game or Offline)</td>
</tr>
<tr>
<td><code>streamtitle</code></td>
<td>Stream Title (only if live)</td>
</tr>
<tr>
<td><code>streamgame</code></td>
<td>Stream Game (only if live)</td>
</tr>
<tr>
<td><code>streamviewers</code></td>
<td>Number of viewers (only if live)</td>
</tr>
<tr>
<td><code>streamuptime</code></td>
<td>Stream Uptime (only if live)</td>
</tr>
<tr>
<td colspan="2">The stream info is of the current channel context</td>
</tr>
<tr>
<td>User Context Menu</td>
<td><code>1</code></td>
<td>Name of the user</td>
</tr>
<tr>
<td rowspan="2">User Dialog</td>
<td><code>1</code></td>
<td>Name of the user</td>
</tr>
<tr>
<td><code>2-</code></td>
<td>Ban reason (if selected)</td>
</tr>
<tr>
<td>Channel Context menu</td>
<td><code>1</code></td>
<td>Name of the currently active channel (without leading #)</td>
</tr>
<tr>
<td>Streams Context menu</td>
<td><code>1-</code></td>
<td>Names of selected streams</td>
</tr>
<tr>
<td>Hotkey</td>
<td><code>1</code></td>
<td>The currently <a href="help.html#userselection">selected user</a> (if present)</td>
</tr>
</table>
<p>Example with pre-defined parameters:</p>
<dl class="defList">
<dt><code>/streaminfo /echo [Stream Status] $(streamstatus) [Uptime] $(streamuptime)</code></dt>
<dd>Entering <code>/streaminfo</code> outputs an info message (only for
you) with the current stream status and uptime.</dd>
</dl>
<p>In addition, there is an implicit channel context, which means channel-aware
commands like <code>/ban</code> are executed in the appropriate channel.</p>
<h3><a name="functions">Functions</a></h3>
<p>There is a very limited amount of functions available. Functions are
replacements, however they have a function name before the identifier (there
is no short notation for functions):</p>
<p><code>$&lt;functionName&gt;(&lt;identifier&gt;,&lt;some parameters&gt;)</code></p>
<p>The following functions are available:</p>
<dl class="defList">
<dt><code>$if(&lt;identifier&gt;,&lt;replacement if exists&gt;,&lt;replacement if doesn't exist&gt;)</code></dt>
<dd>If the value the identifier refers to exists (non-empty), it will
return the first function parameter, the second otherwise.</dd>
<dd><em>Example:</em> <code>$if(1,$1,nope)</code> with parameters <code>cheese cake</code> turns into <code>cheese</code>,
with no parameters turns into <code>nope</code></dd>
<dt><code>$join(&lt;identifier&gt;,&lt;separator&gt;)</code></dt>
<dd>Joins together the arguments the identifier refers to, using the
given separator.</dd>
<dd><em>Example:</em> <code>$join(1-,/)</code> with <code>1-</code> referring to
<code>flour sugar eggs</code> turns into <code>flour/sugar/eggs</code></dd>
<dd>This effectively replaces spaces in the parameters with the separator.</dd>
</dl>
<p class="note"><em>Note:</em> The <code>&lt;identifier&gt;</code> parameter means <em>only</em>
the identifier, without any <code>$</code>, while the other parameters
may contain replacements (including functions). You can think of this
function syntax as an extension to the regular replacement:
<code>$(1-) -> $<u>join</u>(1-<u>,/</u>)</code></p>
<p>Examples of Custom Commands with these functions:</p>
<dl class="defList">
<dt><code>/slap /me slaps $$1 around a bit with a large $if(2,$2,trout)</code></dt>
<dd>Entering <code>/slap Nightbot</code> turns into <code>/me slaps Nightbot around a bit with a large trout</code></dd>
<dd>Entering <code>/slap Nightbot cheesecake</code> turns into <code>/me slaps Nightbot around a bit with a large cheesecake</code></dd>
<dt><code>/mt /openUrlPrompt http://multitwitch.tv/$$join(1-,/)</code></dt>
<dd>Entering <code>/mt</code> outputs an "insufficient parameters" message
because the <code>$$join</code> is required to return something,
which it can't from the identifier <code>1-</code> if there are no
parameters</dd>
<dd>Entering <code>/mt joshimuz lotsofs</code> opens the URL <code>http://multitwitch.tv/joshimuz/lotsofs</code></dd>
</dl>
<p class="note"><em>Note:</em> A backslash can be used to escape parenthesis
in function parameters. Example: <code>$if(streamuptime,$(streamuptime),(n/a\))</code>.
In this example only the closing one after <code>n/a</code> has to be
escaped, because the opening one doesn't have a special meaning in this
context and the ones around <code>streamuptime</code> have a special
meaning that takes precedence (closing the replacement).</p>
<h2><a name="menus">Custom Context Menus / User Dialog Buttons</a></h2>
<p>Under <code>Settings - Commands</code> there are several settings that
allow you to add additional entries/buttons in a few different places:</p>
<dl class="dl-settings">
<dt>User Context Menu</dt>
<dd>Entries get appended to the menu that opens when you right-click on
a user in chat or the userlist.</dd>
<dt>Channel Context Menu</dt>
<dd>Entries get appended to the menu that opens when you right-click on
the chat.</dd>
<dt>Streams Context Menu</dt>
<dd>Entries get appended to any menu that contains a "Twitch Stream"
submenu (for example the User Context Menu, Live Streams Dialog
Context Menu).</dd>
<dt>User Dialog Buttons</dt>
<dd>Defines which buttons are visible in the dialog that opens when you
click on a user in chat (or double-click in the userlist).</dd>
</dl>
<p>All those settings share the same format (with some slight differences
noted separately). A setting can contain several lines, and each line can contain one of the
available formats:</p>
<div class="codeblock"><pre>
/Ban[B] /Unban[U] 5s[1] 2m[2] 10m[3] 30m[4]
Spoiler[S]=/timeout $$1 600 No spoilers
@b1
./Message /Report
.Warn User=$$1: Plz no spammerino</pre></div>
<h3><a name="command-list">Format 1: List Custom Command Names</a></h3>
<p>You can list the name of several Custom Commands in one line, for example:</p>
<p><code>/Slap /Permit</code></p>
<p>Which means the command with the name "slap" will be added first, then
"permit" after that. These must be existing commands, either pre-defined
Chatty commands or Custom Commands you added yourself.</p>
<p>Note that you may only specify the command names, no parameters. The
parameters will be supplied automatically depending on the <a href="#parameters-context">context</a>. For
example when you have <code>/Slap</code> added to the User Dialog and
then open the dialog on the user <code>tailsgaming</code> and click the
"Slap" button, it's as if you entered <code>/slap tailsgaming</code>.</p>
<dl class="defList">
<dt><code>/Slap /Permit</code></dt>
<dd>Command names should be prepended with a forward slash <code>/</code>
(although it may also work without).</dd>
<dt><code>//Slap</code></dt>
<dd>Prepending two forward slashes <code>//</code> will put the command
in the special submenu <code>More..</code> (for Context Menus) or in
a second line of buttons (for the User Dialog).</dd>
<dt><code>/Set_color</code> is displayed as <code>Set color</code></dt>
<dd>Underscores in commands are replaced with a space for display in a
Context menu or on a button.</dd>
</dl>
<p>In the same line, you can also specify <strong>Timeout Buttons</strong>:</p>
<dl class="defList">
<dt><code>5 2m 10m</code></dt>
<dd>Times are added just like Custom Commands, except that they must not
start with a slash <code>/</code> and must be a number followed by
an optional suffix. They are interpreted as seconds by default,
unless you add a suffix:
<code>s</code> - seconds, <code>m</code> - minutes,
<code>h</code> - hours, <code>d</code> - days.</dd>
<dt><code>120s 120</code> is displayed as two buttons with the label <code>120s</code> and <code>2m</code></dt>
<dd>Both definitions create a button with a 120 seconds timeout, however
if you use a suffix, then the definition is used as button label
directly, otherwise the label is automatically created based on the
time.</dd>
</dl>
<p>The command <code>/modunmod</code> has a special meaning in the
<strong>User Dialog</strong> and is used to add a
<strong>Mod/Unmod-Button</strong> which automatically changes depending
on the selected user and whether you are the broadcaster on the channel
(so the button doesn't always show). Reposition this command to change
where the Mod/Unmod-Button appears, or remove it altogether if you don't
want it.</p>
<h3><a name="inline-commands">Format 2: Inline-Commands</a></h3>
<p>You can define commands directly in the setting, without having to add
them as a named Custom Command first. The syntax for this is:</p>
<p><code>&lt;label with spaces&gt;=&lt;what the command should do&gt;</code></p>
<p>Note that as opposed to Custom Command names the label may contain spaces,
and for that purpose the separating character is an equals sign <code>=</code>.
The label may not contain an equals sign itself. Example:</p>
<p><code>Warn User=$$1: Plz no spammerino</code></p>
<p>As with Custom Commands, the <code>&lt;what the command should do&gt;</code>
part can contain <a href="#replacements">replacements</a> using
identifiers for the current <a href="#parameters-context">context</a>.</p>
<h3><a name="submenus">Format 3: Submenus</a></h3>
<p>Any line starting with <code>@</code> defines a custom submenu. Any
following lines that start with a dot <code>.</code> will then be put in
that menu (both command name lists and inline commands). For example:</p>
<div class="codeblock"><pre>
@Rules
./No_Spam /No_Spoilers
.Spoiler=/timeout $$1 600 no spoilers
</pre></div>
<p>For <strong>Context Menus</strong> you can add submenus with custom names
(only 1 level though), or even add entries to existing submenus by
specifying the name (for example <code>@Twitch Stream</code>).</p>
<p>For <strong>User Dialog Buttons</strong> there are no named submenus,
however this notation can be used to put the buttons in separate rows.
Any submenu name starting with <code>a</code> will create a row on the
top, all other ones on the bottom. The menu name <code>a1</code> is the
default for buttons that don't have a menu defined, and <code>b1</code>
is the default for the <code>//Command</code> notation. Example:</p>
<div class="codeblock"><pre>
/Ban /Unban
@a1
.Spoiler=/timeout $$1 600 no spoilers
@a2
.5s[1] 2m[2] 10m[3] 30m[4]
@b1
./Slap
</pre></div>
<p>In this case the <code>Ban</code> and <code>Unban</code> commands are in
the default <code>a1</code> row, which means they are in the same row as
the <code>Spoiler</code> button (these are just different ways of
writing it). This also adds a second top row <code>a2</code> for the
timeout buttons as well as a single bottom row for the <code>Slap</code>
command.</p>
<h3><a name="shortcuts">Shortcuts</a></h3>
<p>You can add a shortcut to the end of a label or command name by enclosing
it with <code>[ ]</code>:</p>
<p><code>/Ban[B]</code> or <code>Spoiler[S]=/timeout $$1 ..</code></p>
<p>For <strong>User Dialog Buttons</strong> those can be used while the
dialog is open and focused. They are interpreted by
<a href="https://docs.oracle.com/javase/7/docs/api/javax/swing/KeyStroke.html#getKeyStroke%28java.lang.String%29">getKeyStroke()</a>
which means anything that function understands can be used. However
spaces are not allowed, so a plus sign <code>+</code> can be used instead.</p>
<p>Adding a vertical bar <code>|</code> after the shortcut will use the text
after it as label for the shortcut on the button (no spaces allowed). If
you include the <code>|</code> but don't specify any text, then no label
will be displayed for that shortcut:</p>
<p><code>/Slap[NUMPAD1|Np1] /Permit[NUMPAD2|]</code></p>
<p>For the User Dialog Buttons you can also include the string
<code>nokeylabels</code> anywhere in the setting, which removes any
labels for the shortcuts, unless they are explicitly defined.</p>
<p>For <strong>Context Menus</strong> a single character can be used as a
Mnemonic, for quick access to menu entries. For this purpose, submenus
may also contain the same syntax: <code>@Rules[R]</code> (which would
allow you to open that submenu by pressing R on your keyboard when the
context menu is open).</p>
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