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27 lines
1.3 KiB
HTML
27 lines
1.3 KiB
HTML
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---
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title: Another fortnight in Gielinor
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tags: news
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layout: newspost
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date: 2022-01-25 00:00:00 +0000
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authors: ryannathans
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excerpt: "There have been some changes in Gielinor"
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modtype: "Lead Developer"
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avatar: avatar8fa9.gif
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---
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<p>Greetings Explorers</p>
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<p>There have been some changes in Gielinor:</p>
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<ul>
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<li>fix double initialise of random events and add debugging for player login</li>
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<li>random events are now unpredictably timed</li>
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<li>added RSA block debugging</li>
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<li>fix ruby bolt (e) damage calculation and general bolt audio</li>
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<li>remove debug clipboard access</li>
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<li>feat(adventure-bots) Fixed issues with Adventure bot assembly and initial spawning into the game world.</li>
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<li>refactor NPCDropTable, WeightBasedTable to fix bugs</li>
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<li>Increase drop rate of Sinister Key to 1/12, make strike spells always max on Salarin</li>
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<li>Waterbirth Dungeon is cannonable, Spinolyps only drain prayer if they hit, and always target ranged defence.</li>
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<li>Correctly factor in the damage modifier (mostly used by special attacks)</li>
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<li>fix Gertrude's cat quest not completing</li>
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<li>fix GE regression path was resolving as "null<filename>"</li>
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<li>Fix wolfs dropping regular bones when they shouldn't</li>
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</ul>
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