excerpt: "It's a very spook-tac-ular month with another update only a week later! It is that time for the Halloween Event and time for everybody to get
their costumes on! Head over to Draynor go check it out!"
It's a very spook-tac-ular month with another update only a week later! It is that time for the Halloween Event and time for everybody to get
their costumes on!
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<br>
The 2009scape Halloween event is officially going live! Head on over to Draynor and speak to Grim to find out about this year's spooky celebrations! Some important notes about the event:
<ul>
<li>Up to 22 NPCs can be trick-or-treated</li>
<li>Max of 5 candies per day.</li>
<li>Unique item that is exclusive to 2009scape</li>
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If you get all 5 every day of the event you will 100% be able to afford every single reward (even the secret ones!)
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<br>
<b>There are NO credit rewards this year :)</b>
</ul>
The event will end on November 1st.
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<b>Botting News</b>
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After much consideration, deliberation, economical analysis, etc. We have decided that it is ultimately for the betterment of the server to disable the ability for players to run botscripts on the live server. We have determined that botscripts have had a detrimental impact on the economy, and community. This decision was difficult to make, and has been discussed in-depth for months. <br>
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<b>TIMELINE</b>
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<br>
Player botscripts will be permanently disabled on the live server when the Halloween event comes to a close on November 1st, 2021. <br><br>
Botscripts will not be completely removed from the codebase. There will be a config option to allow singleplayer users to re-enable this feature with ease, so that none of the work put towards botscripts goes to waste. We will still welcome contributions of botscripts into the codebase. <br><br>
TL;DR The ability to use bot scripts on the live server will be disabled November 1st, 2021. Those that host their own server, or run the single player version will have to re-enable it in the configuration.<br><br>
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With the removal of bots scripts comes two new random events!
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<br>
<ul>
<li>The Evil Chicken Returns!</li>
<li>The Genie is back to give some more exp rewards</li>
<li>More random events are to come in future updates</li>
</ul>
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<b><u>Become part of the Goblins</u></b>
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As many of you know our Discord has a bot resident named Zanik. She has some great commands that you can find <ahref="../../../site/game_guide/zanik.html">here</a>
In the 2009 Quest, Land of Goblins, you were able to be named a goblin name through the Gower's famous goblin name generator. We thought it was a cute
idea to add that feature to Zanik! Now with the simple command *goblify you are able to randomly get a goblin name!
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<b><u>JSON Monolith</u></b>
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<b><u>Edgeville Dungeon</u></b>
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<br>
<ul>
<li>Opening, closing and climbing down the Edgeville Dungeon trapdoor now prints the proper text! Immersion! </li>
<li>Replaced some code with cleaner ContentAPI code</li>
<li>Chronozon stats corrected</li>
<li>Chronozon examine added</li>
<li>Chronozon correct respawn rate of 30 ticks (18 seconds)</li>
<li>Thug stats corrected</li>
<li>Thug attack speed corrected</li>
<li>All Thugs now properly aggressive to the player</li>
<li>Thug examine corrected</li>
<li>Thug correct respawn rate of 50 ticks (30 seconds)</li>
<li>Added all Earth Warrior spawns to the Wilderness section of Edgeville Dungeon (11 Earth Warriors)</li>
<li>Earth Warrior stats corrected</li>
<li>Earth Warrior correct respawn rate of 30 ticks (18 seconds)</li>
<li>Added all Deadly red spider spawns to the Wilderness section of Edgeville Dungeon (9 Deadly red spiders)</li>
<li>Deadly red spider correct respawn rate of 30 ticks (18 seconds)</li>
<li>Vannaka examine added</li>
<li>Vannaka spawn corrected</li>
<li>Added Brass Necklace ground item spawn to Edgeville Dungeon</li>
<li>Added Steel Arrowtips ground item spawn to Edgeville Dungeon</li>
<li>Added Bronze Arrows (3) ground item spawn to Edgeville Dungeon</li>
<li>Added Bronze Arrows (1) ground item spawn to Edgeville Dungeon</li>
<li>Added 2 singular Coins ground item spawns to Edgeville Dungeon</li>
<li>Added Coins (4) ground item spawn to Edgeville Dungeon</li>
<li>Added 17 Bones ground item spawns to Edgeville Dungeon</li>
<li>Added 8 Bones ground item spawns to the Wilderness section of Edgeville Dungeon</li>
</ul>
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<b><u>Taverly Dungeon</u></b>
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<br>
<ul">
<li>All 43 Black Knight spawns now accounted for, and correctly spawned in the right locations in Taverley Dungeon.</li>
<li>Kolodion and his forms attack speed corrected</li>
<li>Kolodion and his forms stats corrected</li>
</ul>
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<b><u>Farming Fixes</u></b>
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<br>
<ul>
<li>Tool lerprechaun added to Yanille hops patch</li>
<li>Tool leprechauns now properly wander around every Farming patch, accurate to RS2 (excluding the sunbathing Leprechaun at the top of Troll Stronghold)</li>
<li>Praistan Ebola, the gardener for the Brimhaven Spirit Tree patch, has been added</li>
<li>Imiago, the gardener for the Tai Bwo Wannai Calquat Tree patch, has been added</li>
<li>Yulf Squecks, the gardener for the Etcteria Spirit Tree patch, has been added</li>
<li>Rhazien, the gardener for the Etceria Bush patch, has been properly relocated where he belongs</li>
<li>Torrel, the gardener for the Ardougne Monastery Bush patch, can now correctly wander</li>
<li>Garth, the gardener for the Brimhaven Fruit Tree patch, can now correctly wander</li>
<li>Treznor, the gardener for the Varrock Tree patch, can now correctly wander</li>
<li>Sarah (Falador Farm) examine added</li>
<li>Sarah (Falador Farm) can now correctly wander</li>
<li>Teclyn (Elven Leprechaun) examine added</li>
<li>Farming patch gardeners now have their correct examine text.</li>
<li>Examines added to the following gardeners: Elstan, Dantaera, Kragen, Lyra, Francis, Ellena, Alain, Dreven, Frizzy Skernip, Selena, Gileth, Torrell, Garth, Amaethwr, Rhazien, Bolongo, Heskel, Treznor, Praistan Ebola, Imiago, Prissy Scilla, Yulf Squecks Vasquen and Rhonen</li>
<li>Hole Object ID 29476, 29477, 29478 examine added</li>
<li>Hole Object ID (rabbit) 29533 examine added</li>
<li>Stile Object ID 29460 examine added</li>
<li>Flag (Vinesweeper) destroy text added</li>
<li>Flag (Vinesweeper) weight corrected</li>
<li>Ogleroot (Vinesweeper) weight corrected</li>
</ul>
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<b><u>Scorpion Catcher Scorpion</u></b>
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<br>
<ul>
<li>All 3 Kharid Scorpions spawned in their correct locations (Edge Monastery, Barbarian Outpost, Taverley Dungeon)</li>
<li>All 3 Kharid Scorpions for the Scorpion Catcher quest are now correctly handled to damage the player when attempting to pick them up without a cage</li>
</ul>
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<b><u>Witch's House Experiments</u></b>
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<br>
<ul>
<li>All four Experiment forms you fight during the Witch's House quest now have corrected stats, hitpoints, and attack speeds. (Thanks to downthecrop for this one!)</li>
</ul>
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<b><u>Revenants</u></b>
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<br>
<ul>
<li>Rev dragon should also be good to go now</li>
<li>Revenant ork now has the correct animations assigned to it</li>
</ul>
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<b><u>God Wars Dungeon:</u></b>
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<ul>
<li>Balfrug Kreeyath now drops noted Wine of Zamorak</li>
<li>Zakl'n Gritch now drops noted Wine of Zamorak</li>
<li>Tstanon Karlak now drops noted Wine of Zamorak</li>
</ul>
<b><u>Dragon Eggs</u></b>
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<br>
<ul>
<li>Green dragon egg now able to be dropped by Green Dragons</li>
<li>Blue dragon egg now able to be dropped by Blue Dragons</li>
<li>Red dragon egg now able to be dropped by Red Dragons</li>
</ul>
<b><u>Agility</u></b>
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<br>
<ul>
<li>Converted some code to ContentAPI code</li>
<li>Corrected typos in Wilderness Agility course text</li>
<li>Converted some code to ContentAPI code</li>
<li>Corrected typos in Barbarian Outpost course text</li>
</ul>
<b><u>Shops</u></b>
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<br>
<ul>
<li>Blurberry Bar shop added, can now buy premade gnomish cocktails from the barman on the second floor of the Grand Tree, in Gnome Stronghold</li>
<li>Blurberry Bar shop also added to the second bar, next to the Gnomeball field</li>
<li>Gianne's Restaurant shop now correctly assigned the right NPC. It had none assigned to it. Now you can buy premade gnomish foods from the Gnome Waiters at the Gnome Restaurant, as you properly should.</li>
<li>Funch's Fine Groceries shop stock corrections</li>
<li>The above makes Cocktail shakers and more assorted gnomish cooking ingredients purchaseable, in order to mix cocktails and create gnomish foods.</li>