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Merge pull request #172 from ryannathans/update
update notes for Sep-26-2022
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services/m=news/archives/2022-09-26.html
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---
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title: More Changes in Gielinor
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tags: news
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layout: newspost
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collection: Game Updates
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date: 2022-09-26 00:00:00 +0000
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authors: ryannathans
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excerpt: "There have been some more changes in Gielinor..."
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---
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<td class="commands center">
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<ul class="flat first-child">
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<li><a href="./archives.html"><img alt=""
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src="../../../site/img/forum/cmdicons/backtoforum.gif"> Up to Legacy
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Update List</a></li>
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<a href=""><img alt="" src="../../../site/img/forum/cmdicons/refresh.gif">
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Refresh</a>
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{{ page.authors }}
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<img alt="" class="avatar" src="../../m=avatar-rs/avatar8fa9.gif">
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<br>
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<div class="msgcontents">
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<p>Greetings Explorers</p>
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<p>There have been some more changes in Gielinor:</p><ul>
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<li>Added Roving Elves quest requirement to crystal gear equip</li>
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<li>Crystal Equipment Changes<br />
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<br />
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Buying a new bow or shield from Islwyn will be "new" and tradable<br />
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Recharging a crystal seed into either will be "full" and not tradable</li>
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<li>Fixed bug where player could get unlimited glarial's pebbles</li>
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<li>Reset the varpmanager on HCIM death</li>
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<li>Fixed bug preventing completion of restless ghost quest</li>
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<li>Added new content api method for stating a quest requirement<br />
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Made Miscellania accessible with completion of Fremennik Trials via the fairy ring<br />
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Locked Morytania locations behind Priest in Peril (both fairy ring and charter ship methods)</li>
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<li>Corp Bugfixes<br />
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<br />
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Corp now correctly only destroys summons that have entered the boss room<br />
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Corp destroys summons after exactly 10 seconds (source is cited on the line of code)<br />
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Corp now repeatedly fullheals if there's no players active in the room (meaning you cannot just cannon it to death)<br />
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You no longer get a grave if you die in the corp boss room</li>
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<li>Added ::rules command so players can check the rules</li>
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<li>Fixed a bug that prevented claiming the diary reward ring from Ned</li>
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<li>Fixed clan quickchat</li>
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<li>Made interaction listener typed interaction type more backwards compatible</li>
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<li>Inferno adze now correctly deducts resource when burn effect triggers</li>
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<li>Added half redberry pie spawn to pirate hideout</li>
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<li>Fixed pathing to closest tile occupied by target scenery</li>
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<li>Updated Clue Scroll Drop Rates<br />
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<br />
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Set Hellhound Hard Clue DR to 1/64 (Was 1/8)<br />
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Set Saradomin Priest Hard Clue DR to 1/128<br />
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Set Blue Dragon Hard Clue DR to 1/128 (Was 1/200)<br />
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Set Red Dragon Hard Clue DR to 1/128 (Was 1/46)<br />
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Set Black Dragon Hard Clue DR to 1/128 (Was 1/200)<br />
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Set Bork Hard Clue DR to 1/128<br />
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Set Goblin Easy Clue DR to 1/128 (Was 1/55)<br />
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Set Al-Kharid Warrior Easy Clue DR to 1/128 (Was 1/37)<br />
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Set Zogre Easy Clue DR to 1/128 (Was 1/28)<br />
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Set Donny the Lad Easy Clue DR to 1/128 (Was 1/37)<br />
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Set Rusty Easy Clue DR to 1/128 (Was 1/27)<br />
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Set Vampire Medium Clue DR to 1/128 (Was 1/35)<br />
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Set Leech Medium Clue DR to 1/128 (Was 1/21)<br />
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Set Ork Legion Medium Clue DR to 1/128<br />
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Set Green Dragon Medium Clue DR to 1/128 (Was 1/200)<br />
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Added Corporeal Beast RDT to Loot Drop Pool</li>
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<li>Improved superglass make behavior (bushtail)</li>
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<li>Removed lots of dead code</li>
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<li>Graves Rewrite<br />
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<br />
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Rewrote graves from scratch using new systems and abundant unit testing<br />
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Fixed a race condition bug that would prevent classes implementing PersistWorld from properly... persisting<br />
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Fixed a bug where graves were (still) too generous<br />
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Fixed a bug where graves would not persist across server reboots<br />
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Fixed a bug where graves would not recognize a relogged player<br />
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Fixed numerous other bugs with graves, see the unit tests for complete coverage<br />
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Grave system now supports quest requirements</li>
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<li>Replaced coal truck mine scorpions with giant bats</li>
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<li>Updated Wolf (lv 11) to have 10 hp<br />
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Updated Wolf (lv 14) to have 15 hp</li>
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<li>Bloated toads no longer bankable<br />
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Implemented releasing bloated toads<br />
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Updated ContentAPI slightly so that removeAll has more similarity to removeItem function and can be called in the same way</li>
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<li>Elemental Workshop I Bug Fixes<br />
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<br />
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Corrected Elemental rock npc out of combat ai<br />
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Players can no longer attempt to re-complete the quest<br />
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Fixed listeners from user comments<br />
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Added the elemental smithing animation and sound<br />
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Added more special interactions<br />
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Added author tags</li>
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<li>Added cosmic rune spawn and water rune spawn in Frozen Waste Plateau</li>
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<li>Fixed mining gem random reward logic to actually drop the gem if player inventory is full</li>
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<li>Implemented The Golem quest<br />
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Added new DialogueBuilder system<br />
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Fixed bug where examinable scenery with no left-click options were null from RegionManager's perspective</li>
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<li>Fixed issue where all 6 barrows brothers spawned at the chest</li>
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<li>Greatly improved examine text handling and authenticity for various coin quantities on ground, in bank and in inventory<br />
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Fixed clue scroll examine text crashing the client in some situations</li>
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<li>Lost City Update<br />
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<br />
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Convert Lost City quest from Java to Kotlin<br />
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Fixed certain weapons not being properly locked behind Lost City quest<br />
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Fixed bugs in quest level requirements<br />
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Zanaris entry fairy ring now returns players to the shed when they use it<br />
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Warrior dialogue missing lines and facial expressions added in<br />
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Fixed warrior dialogue issue, you can now start the lost city quest<br />
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Fairy rings are now enabled when the lost city quest is complete and you are wielding a dramen staff or lunar staff</li>
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<li>Removed obsolete "schedule" method causing undesirable death side effects</li>
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<li>Added exemption for staff accounts in regards to daily account limit</li>
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</ul>
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</div>
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</td>
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</tr>
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</div>
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<div class="actions" id="bottom">
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<table>
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<tbody>
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<tr>
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<td class="commands center">
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<ul class="flat first-child">
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<li><a href="./archives.html"><img alt=""
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src="../../../site/img/forum/cmdicons/backtoforum.gif"> Up to Legacy
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Update List</a></li>
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<li>
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<a href=""><img alt="" src="../../../site/img/forum/cmdicons/refresh.gif">
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Refresh</a>
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</li>
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</ul>
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</td>
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</div>
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