Add missing changes

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Ceikry 2021-08-02 08:50:15 -05:00 committed by GitHub
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@ -1,14 +1,12 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html> <html>
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<head> <head>
<link rel="icon" type="image/vnd.microsoft.icon" href="../../../site/favicon.ico"> <link rel="icon" type="image/vnd.microsoft.icon" href="../../../site/favicon.ico">
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en, en,
@ -27,12 +25,7 @@ $(function(){
$("#play, #playExisting, #playBannerNoad").each(function(){ this.href += "?j=1"; }) $("#play, #playExisting, #playBannerNoad").each(function(){ this.href += "?j=1"; })
}) })
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<link href="./../../../site/css/forum3-7.css" rel="stylesheet" type="text/css" media="all"/> <link href="./../../../site/css/forum3-7.css" rel="stylesheet" type="text/css" media="all"/>
</head> </head>
<body id="navcommunity" class="bodyBackground"> <body id="navcommunity" class="bodyBackground">
<a name="top"></a> <a name="top"></a>
@ -56,8 +49,6 @@ $("#play, #playExisting, #playBannerNoad").each(function(){ this.href += "?j=1";
<div id="menubox"> <div id="menubox">
<ul id="menus"> <ul id="menus">
<li class="top"><a href="./../../../index.html" id="home" class="tl"><span class="ts">Home</span></a></li> <li class="top"><a href="./../../../index.html" id="home" class="tl"><span class="ts">Home</span></a></li>
@ -112,7 +103,6 @@ $("#play, #playExisting, #playBannerNoad").each(function(){ this.href += "?j=1";
</ul> </ul>
<br class="clear" /> <br class="clear" />
</div> </div>
<div class="navigation"> <div class="navigation">
<div class="location"> <div class="location">
<b>Location: </b> <a href="./../../../index.html">Home</a> &gt; <b>Location: </b> <a href="./../../../index.html">Home</a> &gt;
@ -121,7 +111,6 @@ $("#play, #playExisting, #playBannerNoad").each(function(){ this.href += "?j=1";
</span> </span>
</div> </div>
</div> </div>
<div id="content"> <div id="content">
<div id="article"> <div id="article">
<div class="sectionHeader"> <div class="sectionHeader">
@ -134,7 +123,6 @@ $("#play, #playExisting, #playBannerNoad").each(function(){ this.href += "?j=1";
</div> </div>
<div class="section"> <div class="section">
<div class="brown_background"> <div class="brown_background">
</div> </div>
<div id="contrast_panel"> <div id="contrast_panel">
<div id="infopane"> <div id="infopane">
@ -166,14 +154,12 @@ $("#play, #playExisting, #playBannerNoad").each(function(){ this.href += "?j=1";
<tr> <tr>
<td class="leftpanel J-Mod"> <td class="leftpanel J-Mod">
<div class="msgcreator uname" > <div class="msgcreator uname" >
<img src="../../../site/img/forum/crown_gold.gif" alt=""/>&nbsp; <img src="../../../site/img/forum/crown_gold.gif" alt=""/>&nbsp;
Summer Summer
</div> </div>
<img src="./../../m=avatar-rs/avatar3efb.gif" class="avatar" alt=""/> <img src="./../../m=avatar-rs/avatar3efb.gif" class="avatar" alt=""/>
<div class="modtype">Website Developer</div> <div class="modtype">Website Developer</div>
<div class="msgcommands"> <div class="msgcommands">
<img src="../../../site/2009scape-resources/img/game_guide/forumbadge.png" width="30" height="30" style="margin-left: -90px;"> <img src="../../../site/2009scape-resources/img/game_guide/forumbadge.png" width="30" height="30" style="margin-left: -90px;">
<br/> <br/>
@ -186,7 +172,6 @@ $("#play, #playExisting, #playBannerNoad").each(function(){ this.href += "?j=1";
</div> </div>
<div class="msgcontents"> <div class="msgcontents">
<!-- Post goes right in here --> <!-- Post goes right in here -->
<p> <p>
@ -202,31 +187,24 @@ $("#play, #playExisting, #playBannerNoad").each(function(){ this.href += "?j=1";
<br> <br>
<br> <br>
<b><u>Slayer Skill Cape Perk</u></b> <b><u>Slayer Skill Cape Perk</u></b>
<p> <p>
"As a grizzled slayer, you know preparation is key to confronting Gielinor's worst. The crafts of the Slayer Helmet "As a grizzled slayer, you know preparation is key to confronting Gielinor's worst. The crafts of the Slayer Helmet
has inspired you to hone your equipment and keep all of your tools close to you, within your cloak." has inspired you to hone your equipment and keep all of your tools close to you, within your cloak."
<br> <br>
<br> <br>
&nbsp; Players that have learned how to craft a 'Slayer Helmet' may choose to consume a 'Slayer Helmet' to &nbsp; Players that have learned how to craft a 'Slayer Helmet' may choose to consume a 'Slayer Helmet' to
apply its utilities: 'Nose peg', 'Earmuffs', 'Facemask', 'Spiny Helmet', and 'Black mask' at half its slayer apply its utilities: 'Nose peg', 'Earmuffs', 'Facemask', 'Spiny Helmet', and 'Black mask' at half its slayer
task bonus damage while the skillcape is equipped. task bonus damage while the skillcape is equipped.
<br> <br>
<br> <br>
<b>Do note that this will be applied permanently to the cape until lost, bonuses do not stack with a 'Slayer Helmet'.</b> <b>Do note that this will be applied permanently to the cape until lost, bonuses do not stack with a 'Slayer Helmet'.</b>
</p> </p>
<br> <br>
<br> <br>
<b><u>Slayer Improvements</u></b> <b><u>Slayer Improvements</u></b>
<p> <p>
&nbsp; Reworked how slayer stores and manipulates data to use bitflags (Andrew Gower would be proud), and &nbsp; Reworked how slayer stores and manipulates data to use bitflags (Andrew Gower would be proud), and
@ -234,23 +212,18 @@ $("#play, #playExisting, #playBannerNoad").each(function(){ this.href += "?j=1";
<br> <br>
<br> <br>
We have also lowered the slayer rerolls to only 10 a day since they took a bit of the game out of Slayer. We have also lowered the slayer rerolls to only 10 a day since they took a bit of the game out of Slayer.
<br> <br>
<br> <br>
<img style="border: seashell 2px solid;" src="../img/August/slayer-task.png" height="250" width="400"> <img style="border: seashell 2px solid;" src="../img/August/slayer-task.png" height="250" width="400">
<br> <br>
<br> <br>
&nbsp; As you can see a way neater and better looking design than before and improvements on functionality! &nbsp; As you can see a way neater and better looking design than before and improvements on functionality!
</p> </p>
<br> <br>
<br> <br>
<b><u>No longer in the weeds</u></b> <b><u>No longer in the weeds</u></b>
<p> <p>
@ -272,10 +245,8 @@ $("#play, #playExisting, #playBannerNoad").each(function(){ this.href += "?j=1";
</ul> </ul>
</p> </p>
<br> <br>
<br> <br>
<b><u>Dwarves, Cakes, and Randoms</u></b> <b><u>Dwarves, Cakes, and Randoms</u></b>
<p> <p>
This week we give you pvm folks something you have been waiting for and hope you choose to use! amd This week we give you pvm folks something you have been waiting for and hope you choose to use! amd
@ -289,11 +260,7 @@ $("#play, #playExisting, #playBannerNoad").each(function(){ this.href += "?j=1";
<li>Added Sandwich lady examine</li> <li>Added Sandwich lady examine</li>
<li>Fixed issue where cert random event wouldn't give a reward if your inventory was full.</li> <li>Fixed issue where cert random event wouldn't give a reward if your inventory was full.</li>
</ul> </ul>
</p> </p>
<b><u>Summoning Scrolls</u></b> <b><u>Summoning Scrolls</u></b>
<p> <p>
This week summoning scrolls got some love with some changes that everyone can appreciate! This week summoning scrolls got some love with some changes that everyone can appreciate!
@ -311,27 +278,24 @@ $("#play, #playExisting, #playBannerNoad").each(function(){ this.href += "?j=1";
<li>Rise from the ashes scroll requirements fixed (now correctly requires 72 Summoning)</li> <li>Rise from the ashes scroll requirements fixed (now correctly requires 72 Summoning)</li>
</ul> </ul>
</p> </p>
<b><u>Misc Fixes</u></b>
<p>
<ul>
<li>Fixed a dupe in the warrior's guid</li>
<li>The Tzhaar rune shop now buys chaos runes at 13ea and death runes at 27ea</li>
<li>Can no longer wear standard, (g), (t) or god rune platebodies/dragonhide bodies without having done dragon slayer.</li>
<li>Fixed an exploit relating to herb cleaning</li>
<li>Many improvements to server stability</li>
<li>Fixed an issue that stopped random event NPCs from terminating properly</li>
<li>Tiadeche's karambwan shop has been added to the game</li>
<li>Penguins will now reset on Mondays (though not today!)</li>
<li>Reworked some of the signs in the gameworld like the lumbridge cow/church signs to be more authentic and persist across reboots.</li>
<li>The ability to harvest sq'irks has been restored</li>
<li>The teleport crystal has been disabled</li>
</ul>
</p> </p>
</p>
</div> </div>
</td> </td>
</tr></table> </tr></table>
@ -381,13 +345,10 @@ $("#play, #playExisting, #playBannerNoad").each(function(){ this.href += "?j=1";
</div> </div>
</div> </div>
<script type="text/javascript"> <script type="text/javascript">
var gaJsHost = (("https:" == document.location.protocol)?"https://ssl.":"http://www."); var gaJsHost = (("https:" == document.location.protocol)?"https://ssl.":"http://www.");
document.write(unescape("%3Cscript src='"+gaJsHost+"google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); document.write(unescape("%3Cscript src='"+gaJsHost+"google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
</script> </script>
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try { try {
var _pageTracker=_gat._getTracker("UA-2058817-15"); var _pageTracker=_gat._getTracker("UA-2058817-15");
@ -406,10 +367,7 @@ pageTracker._setDomainName(".runescape.com");
pageTracker._trackPageview(); pageTracker._trackPageview();
}catch(x){} }catch(x){}
</script> </script>
</body> </body>
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