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added update notes for Oct-30-2022
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services/m=news/archives/2022-10-30.html
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services/m=news/archives/2022-10-30.html
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---
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title: Happy Halloween!
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tags: news
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layout: newspost
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collection: Game Updates
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date: 2022-10-30 00:00:00 +0000
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authors: ryannathans
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excerpt: "We will not have an event update this year. Instead, enjoy another fresh batch of bug fixes and code modernisation..."
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---
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<div id="content">
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<div id="article">
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<div class="sectionHeader">
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<div class="left">
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<div class="right">
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<h1 class="plaque">
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{{ page.date | date: '%d-%B-%Y' }}
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</h1>
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</div>
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</div>
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</div>
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<div class="section">
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<div class="brown_background">
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</div>
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<div id="contrast_panel">
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<div id="infopane">
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<div class="title thrd">{{ page.title }}
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</div>
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</div>
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<div class="phold" id="nocontrols"></div>
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<div class="actions" id="top">
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<table>
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<tbody>
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<tr>
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<td class="commands center">
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<ul class="flat first-child">
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<li><a href="./archives.html"><img alt=""
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src="../../../site/img/forum/cmdicons/backtoforum.gif"> Up to Legacy
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Update List</a></li>
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<li>
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<a href=""><img alt="" src="../../../site/img/forum/cmdicons/refresh.gif">
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Refresh</a>
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</li>
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</ul>
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</td>
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</tr>
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<tr>
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</tr>
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</tbody>
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</table>
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</div>
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<div class="" id="contentmsg">
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<a class="msgplace" name="0"></a>
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<table cellspacing="0" class="message jmod">
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<tbody>
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<tr>
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<td class="leftpanel J-Mod">
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<div class="msgcreator uname">
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{{ page.authors }}
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</div>
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<img alt="" class="avatar" src="../../m=avatar-rs/avatar8fa9.gif">
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<div class="modtype">???</div>
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<div class="msgcommands">
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<br>
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</div>
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</td>
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<td class="rightpanel">
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<div class="msgtime">
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{{ page.date | date: '%d-%B-%Y' }}
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<br>
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</div>
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<div class="msgcontents">
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<p>Happy Halloween everyone!</p>
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<p>We will not have an event update this year. Instead, enjoy another fresh batch of bug fixes and code modernisation:</p><ul>
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<li>Added secondary drop tables<br />
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<br />
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Uncommon seed drop table added<br />
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Gem drop table added<br />
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Herb drop table added<br />
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Reworked Green Dragon drop table<br />
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Reworked Moss Giant drop table</li>
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<li>Fixed adventure bots not pickpocketing properly</li>
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<li>Updated SapCollect plugin to listener<br />
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Corrected sap collection interaction to require a knife instead of a bucket</li>
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<li>Updated SpiritShieldBless plugin to listener<br />
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Updated ContentAPI to include a couple of new methods for handling dialogue options and actions</li>
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<li>Updated CrystalKeyCreate plugin to listener</li>
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<li>Removed unused CapeDyeing plugin (handled by CapeDyer)<br />
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Fixed bug preventing use of orange dye on capes</li>
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<li>Updated HairdresserCheese plugin to listener</li>
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<li>Updated SandSource plugin to listener</li>
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<li>Fixed The Restless Ghost skull interaction (again)</li>
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<li>Fixed odd bug preventing check of non-combat level requirements when equipping items</li>
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<li>Fixed bug preventing deposit of noted items already present in bank when bank is full</li>
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<li>Updated PriestInPerilUse plugin to listener</li>
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<li>Removed unused BurnMeat plugin (handled by CookingDialogue)</li>
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<li>Updated KaramjaBananaCrate plugin to listener<br />
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Moved "search" and "fill" interactions out of KaramjaOptionPlugin into new KaramjaBananaCrateListener</li>
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<li>Updated EctophialFill plugin to listener</li>
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<li>Updated ChestKey plugin to listener (applies to Pirate Treasure chest key being used on chest in Blue Moon Inn)</li>
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<li>Removed unused WaterSkinHandler plugin (handled by WaterSourceListener)</li>
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<li>Updated SwampHoleRope plugin to listener (applies to Lumbridge swamp hole)</li>
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<li>Fixed adventure bots getting stuck south west of GE</li>
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<li>Removed unused LadiKeliRope plugin (handled by RopeOnLadyKeli)</li>
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<li>Updated TutorialFurnace plugin to listener</li>
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<li>Updated PoisonFountain plugin to listener</li>
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<li>Updated GWDEntranceRopeUsage plugin to listener (Note: this handles only the case where a rope is used directly on the hole; using the tie-rope option is handled by a separate plugin)</li>
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<li>Updated CauldronOfThunder plugin to listener</li>
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<li>Added Fenkenstrain experiment spawns, stats, examines, and animations</li>
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<li>Converted the Corporeal Beast drop table to the 512 weight method<br />
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<br />
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Arcane Sigil 1/1280 -> 1/2560<br />
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2000 Cannonballs 1/35 -> 1/30<br />
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175 Onyx Bolts 1/35 -> 1/25<br />
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Removed Blood Runes<br />
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Removed 'Nothing' Drop</li>
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<li>Added 4 plank spawns north of barbarian agility course</li>
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<li>Fixed item config for another 200+ items<br />
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<br />
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Butterfly in jar (from hunter) made all tradeable<br />
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Yak-hide armour & Fremennik round shield made tradeable, added examine text & weights<br />
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All karambwan poison spear & hastas made untradeable<br />
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Both Dragon chain armour kits made tradeable<br />
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All FoG items with 0 charges are tradeable, the rest are not<br />
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All Pirate items made tradeable, added examine text & weights<br />
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All Stealing Creation items now tradeable</li>
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<li>Fixed mithril grapples to only take 1 bolt instead of entire stack</li>
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<li>Updated Giant Mole Drop Table<br />
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<br />
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Corrected Mole Skin drops from 1-6 -> 1-3<br />
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Set Hard Clue Scroll to 1/128<br />
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Removed RDT items and increased RDT chance<br />
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Added Mithril 2h Sword<br />
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Rebalanced Weights</li>
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<li>Updated Chaos Elemental Drop Table<br />
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<br />
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Set Dragon 2h Sword to 1/127<br />
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Removed Dragon Dagger<br />
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Adjusted rune quantities<br />
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Added Iron Arrows<br />
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Removed Herb drops<br />
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Swapped Anchovy Pizza with Plain Pizza<br />
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Swapped 4-dose Super Potions with 1-dose Normal Potions<br />
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Swapped Medium Clues with Hard Clues</li>
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<li>Updated Cave Horror DT<br />
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<br />
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Set Black Mask to exactly 1/512 (Was 1/549)<br />
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Readjusted weights<br />
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Removed RDT items and increased RDT chance<br />
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Replaced Medium Clues with Hard Clues</li>
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<li>Barrows Brothers Stat Corrections<br />
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<br />
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Set Ahrim's Attack Speed to 5 ticks<br />
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Set Ahrim's Max Damage to 20<br />
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Set Verac's Max Damage to 24<br />
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Set Karil's Max Damage to 21</li>
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<li>Added ::poison <username> <damage> debug command for testing<br />
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Converted Cure Me to kotlin<br />
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Converted Cure Other to kotlin<br />
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Converted Translated Cure Group to kotlin</li>
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<li>Hotfix players getting stuck after obstacles</li>
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<li>Converted ChampionsGuildDoor to Kotlin + InteractionListener</li>
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</ul>
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</div>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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<div class="actions" id="bottom">
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<table>
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<tbody>
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<tr>
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<td class="commands center">
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<ul class="flat first-child">
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<li><a href="./archives.html"><img alt=""
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src="../../../site/img/forum/cmdicons/backtoforum.gif"> Up to Legacy
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Update List</a></li>
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<li>
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<a href=""><img alt="" src="../../../site/img/forum/cmdicons/refresh.gif">
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Refresh</a>
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</li>
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</ul>
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</td>
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</tr>
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<tr>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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</div>
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</div>
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</div>
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