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update notes for Mar-17-2024 (#256)
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updates/_posts/2024-03-17-Temple-of-Ikov-and-The-Dig-Site.md
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updates/_posts/2024-03-17-Temple-of-Ikov-and-The-Dig-Site.md
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---
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title: Temple of Ikov and The Dig Site (and more)
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tags: news
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layout: newspost
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date: 2024-03-17 00:00:00 +0000
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authors: ryannathans
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excerpt: "There have been lots of changes in Gielinor, including two new quests! Temple of Ikov and The Dig Site have been implemented..."
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modtype: "Lead Developer"
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avatar: avatar8fa9.gif
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---
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Greetings Explorers
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There have been lots of changes in Gielinor, including two new quests! Temple of Ikov and The Dig Site have been implemented. Full list of changes follows:
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- Fixed Family Crest getting stuck when the drop from Chronozon is not picked up (fight is now repeatable if item is lost)
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- Fixed crafting guild tanning interface<br />
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Rewrote master crafter dialogue<br />
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Added missing master crafter dialogues<br />
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Fixed issue preventing crafting guild entry with trimmed crafting cape
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- Fixed line that should be spoken by player in Philop dialogue
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- Fixed the organ animation in Lumbridge
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- Changed ::allow_aggro admin command to ::allowaggro true/false for consistency with other commands<br />
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Added message for ::allowaggro activation<br />
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Can now check ::allowaggro without toggling it by running it without a trailing true/false
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- Fixed unnoting items failing to unnote correctly when quantity is equal to free slots
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- Al Kharid warriors now help each other in combat
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- Fixed level 25 black guard stats and animations
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- Implemented The Dig Site quest
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- Improved ::ge interface handling
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- Bats now only drop bat wings during Rag and Bone Man quest
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- Corrected contents of Varrock newspaper and refactored related code
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- Added teleblock message for ancient magicks
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- Rewrote bone burying and corrected xp rates
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- Fixed rock crab spawns on Waterbirth island
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- Reverted Askeladden's spawn to the previous location
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- Added docker-compose file
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- Karamja bug fixes and improvements<br />
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<br />
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Improved Brimhaven NPC interactions<br />
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Both NPCs right click options now function<br />
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Dialogue converted to Kotlin for both NPCs<br />
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Minor dialogue modifications<br />
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Converted the Karamja Option Plugin to a Karamja Listener and Brimhaven Listener<br />
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Removed some duplicated handlers such at the ship yard gate and cart<br />
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Corrected the coins shown when paying to enter the Brimhaven dungeon<br />
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The palm tree now drops the leaf to the ground when shaken and has an animation
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- Cleaned up more server name references and related strings
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- Fletching now checks for inventory space before fletching darts, headless arrows, and arrows
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- Fixed bank guard dialog typo
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- Added Zanaris Evil Chicken Lair
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- Fixed issue with Man (ID 1086) not being able to be pick pocketed
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- Stronghold of Player Safety now checks if inventory is full before awarding lamp rewards
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- Fixed issue where some scripts weren't cleared when the player moves
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- Ported Peksa from Java to Kotlin
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- Music fixes<br />
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<br />
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Corrected music locations for Tolna's rift<br />
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The Digsite and Exam Centre now correctly play Lullaby and Venture all the time<br />
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Corrected borders for Venture 2, which now correctly plays in the dungeons underneath the Digsite<br />
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Corrected borders for Chain of Command, which now correctly plays in all of the Temple of Ikov dungeon (and the two versions of the boots of lightness dungeon)<br />
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Added a new track, the brine rat cave now plays Rising Damp
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- Fixed issue where the player could be given stacks of 0 items
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- Fixed fletching blurite c'bow
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- Making sets of bolts, arrows and headless arrows no longer continues indefinitely
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- Replaced item IDs in construction code with constants
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- Implemented pet shoo-away
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- Implemented auto splitting of excessively long dialogue lines<br />
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Many new farming-related player messages added, and some existing messages updated<br />
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Raking animation updated<br />
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Herb picking animation updated<br />
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Digging up farming patch animation updated<br />
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Plant cure animation updated<br />
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A scarecrow can be retrieved from a flower patch by digging it up with a spade<br />
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Picking fruit/berries stops when running out of inventory space<br />
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The player can no longer dig up a tree they have planted before chopping it down
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- Implemented Temple of Ikov quest
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- Failing to clean herb message is now authentic
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- Updated release script to use new website update post layout
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- Fixed fish caught statistic not saving
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- Fixed Santa giving 0 coal
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- Removed unused bosses from boss kill counter
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- Fixed the Death Plateau quest log<br />
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Fixed Druidic Ritual completion message
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- Fixed issue preventing some dragonstone jewellery teleports working at level 30 wilderness
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- Fixed text for quest cape removal<br />
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Quest cape can now be retrieved from the wise old man if both inventory and bank are full when quests are implemented
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- Fixed inconsistent and inauthentic messages for fishing<br />
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Fixed item grinding consuming the whole stack sometimes<br />
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Fixed incorrect Fremennik diary cheese task<br />
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Fixed Seer's diary candle task
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- Adjusted Varrock armour bonus to be more authentic - 4% for ores up to coal, 3% for ores gold to mithril with tier 2 or 3 and 2% for adamantite with tier 3
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- Corrected slayer hint text message formatting
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- Corrected typo in Grand Tree quest
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- Fixed music for Zanaris, Puro Puro, Lunar Isle and little cave of horrors
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- Rewrote Lilly dialogue<br />
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Rewrote Eadburg dialogue<br />
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Added examine texts for Achietties, Wizard Cromperty and Obli<br />
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Corrected seaweed spawn
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- Rewrote molten glass blowing<br />
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<br />
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Fixed animations<br />
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Timing has been corrected, now takes 2 ticks instead of 3
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- Improved authenticity of many messages<br />
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Fixed explorer's ring using a charge when already at 100% energy
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- Added message when running out of prayer points<br />
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Improved handling of running out of prayer points
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- Added some missing XTEA keys
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- Fixed bug that could result in players losing Christmas event rewards if their inventory is full
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- Implemented news message for achieving max level in all skills
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- Replaced current rune kite (h#) shield hard clue rewards with the correct shield items
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- Corrected typo in Tree Gnome Village quest
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- Corrected examine for dragon bones
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- Refactored battlestaff crafting to follow authentic interfaces and timing
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- Improved pet handling and fixed some bugs<br />
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Players with merged pets will have the merge resolved next time they are dropped
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- Fixed Bogrog spirit shard pouch exchange rounding
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- Fixed stairs around Castle Wars
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- Fixed pack yak scroll deleting items when bank is full
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- Corrected music for Tolna's rift and Sorceress's Garden
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- Bot dialogue now always starts with uppercase character<br />
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Fixed hard-coded server name references<br />
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Replaced incorrect use of "Keldagrim" with "Gielinor"
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- Fixed issue where Halgrive does not replace lost poisoned feed
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- Players now kicked out of unimplemented werewolf agility course
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- Authenticity improvements for the dramen tree<br />
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<br />
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The dramen tree now has the highest possible chop speed<br />
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Chopping the dramen tree now aborts once the branch has been obtained<br />
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The tree spirit no longer uses the rare seed drop table, instead drops nothing<br />
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The tree spirit can now be attacked by other players
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- Pet rock animations & fixes<br />
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<br />
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Made the Pet rock two-handed<br />
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Changed Pet rock weight to 1 kg<br />
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Edited dialogue for the Talk option to be more authentic<br />
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Added animation for the Stroke option & a delay for the second message to wait for the animation to finish<br />
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Edited dialogue for the Fetch option to be more authentic, added animations & graphics, and added the projectile with graphics<br />
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Added animations & graphics for the Stay option
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- NPC fixes at:<br />
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<br />
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Mountain Camp (next to Troll Stronghold)<br />
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Jiggig<br />
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Gu'Tanoth<br />
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Oo'glog
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- Dialogue and examine fixes<br />
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<br />
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Converted Lidio dialogue to Kotlin<br />
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Converted Anton dialogue to Kotlin<br />
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Added Achietties and updated dialogue file<br />
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Updated servant dialogue<br />
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Updated Wistan dialogue<br />
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Changed examine text of Scrying orb, uncharged & charged<br />
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Added examine text to wizard Cromperty<br />
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Changed bucket examine text<br />
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Updated Unferth dialogue
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- Added missing Zanaris examines<br />
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Fixed temple, north staircase interaction
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- Corrected examine for Dagannoth Bonemeal
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- Added music for Chaos Tunnels & Tunnel of Chaos
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- Abyss obstacle success rate is now 100% at level 99 (instead of 99%)
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- Skillcape dailies reset with other dailies at midnight server time
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- Bug fixes for getting stuck in Creature of Fenkenstrain
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