update notes for Oct-04-2023 (#237)

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---
title: More Changes in Gielinor
tags: news
layout: newspost
collection: Game Updates
date: 2023-10-04 00:00:00 +0000
authors: ryannathans
excerpt: "There have been some more changes in Gielinor..."
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<p>Greetings Explorers</p>
<p>There have been some more changes in Gielinor:</p><ul>
<li>Corrected music locations and tracks<br />
<br />
Water altar (Zealot)<br />
Blood altar (Bloodbath)<br />
Abyss (Into the Abyss)<br />
Rogues' Den<br />
Corporeal beast (Bane of Summer)<br />
Armadyl's Eyrie</li>
<li>Corrected Icefiend drop table</li>
<li>Corrected Aberrant Spectre drop table</li>
<li>Corrected Nechryael drop table</li>
<li>Fixed typos in Lokar Searunner dialogue</li>
<li>Fixed bug preventing use of slayer boosters for slayer tasks</li>
<li>Implemented 7 random events for Halloween, 17th October to 7th November<br />
<br />
Includes server config options holiday_random_event and force_halloween_randoms<br />
Admin command ::hrevent -p username -e eventName<br />
Admin command ::forcehrevents holidayName<br />
Admin command ::stophrevents</li>
<li>The Abyss skull is now automatically renewed whenever the player enters the abyss</li>
<li>Corrected Stick (Troll) drop table<br />
Corrected Pee Hat (Troll) drop table<br />
Corrected Kraka (Troll) drop table</li>
<li>Corrected hill giant drop table</li>
<li>Corrected stronghold of security giant spider drop table</li>
<li>Corrected Kalphite Guardian drop table</li>
<li>Temporarily removed intermittently failing unit tests</li>
<li>Corrected Tyras Guard drop table</li>
<li>Fixed summoning obelisk scroll creation interface</li>
<li>Fixed ring of the star sprite bypassing some teleport restrictions</li>
<li>Player username case is now consistent</li>
<li>Better handling of pitfall NPCs</li>
<li>Corrected Anja and Hengel drop tables</li>
<li>Corrected stats for cave bugs</li>
<li>Corrected Air Elemental drop table<br />
Corrected Water Elemental drop table</li>
<li>Implemented The Book of the Big High War God</li>
<li>Corrected item costs in Varrock's fur clothing shop</li>
<li>Fixed a construction bug where rooms built off of a south-facing door with a southern orientation were not getting rotated after being built</li>
<li>Gates near the lumberyard and the path to the digsite should open properly now</li>
<li>Fixed bug causing some rewards to disappear instead of dropping when inventory fills up as a result of receiving the reward</li>
<li>Implemented pickpocketing for NPCs in Rellekka<br />
Added dialogue for shopkeeper Kofi and shop assistant<br />
Changed examine text of Kofi and added shop assistant<br />
Rewrote Karamja man dialogue to Kotlin<br />
Rewrote Monkey dialogue to Kotlin<br />
Rewrote Zambo dialogue to Kotlin</li>
<li>Added announcement for new players</li>
<li>Fixed typo in Taverly chest message<br />
Added period to end of some cooking messages</li>
<li>Added Hring Hring dialogue<br />
Corrected stock levels in Hring Hring's shop</li>
<li>Moved some God Wars NPCs back into the map<br />
Fixed stairs in Heroes' Guild<br />
Fixed stairs in Gnome Village<br />
Fixed stairs in Dagannoth King room<br />
Fixed stairs near Sir Amik Varse</li>
<li>NPC additions to Piscatoris fishing colony<br />
<br />
(Partially) Added Franklin Caranos's dialogue<br />
Added Herman Caranos's dialogue<br />
Added a spawn location for Herman Caranos<br />
Added npc movement to Franklin Caranos<br />
Added Skeleton mage config</li>
<li>Interface Developer Tools<br />
<br />
Implemented fully functioning interface decoders referenced from the client<br />
Added ::iftriggers command that gives visibility of all the varp/varc triggers on an interface<br />
Added ::listifmodels command that gives visibility of all the models present on an interface<br />
Added ::listiftext command that gives visibility of all the text present on an interface</li>
<li>Rewrote "emptying" contents of many items<br />
Implemented emptying plant cure<br />
Rewrote DFS handler<br />
Corrected DFS max hit to be 25 instead of 26<br />
Corrected DFS attack cooldown to be 2 mintues instead of 30 secs<br />
Implemented the animation when emptying charges from the DFS<br />
Implemented a server config (better_dfs) to preserve previous functionality (enabled by default)</li>
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