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update notes for Oct-07-2024 (#268)
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updates/_posts/2024-10-07-Recruitment-Drive.md
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updates/_posts/2024-10-07-Recruitment-Drive.md
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---
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title: Recruitment Drive
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tags: news
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layout: newspost
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date: 2024-10-07 00:00:00 +0000
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authors: ryannathans
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excerpt: "A new quest appears! And a LOT more..."
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modtype: "Lead Developer"
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avatar: avatar8fa9.gif
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---
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Greetings Explorers
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This update brings Recruitment Drive!
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Full list of changes in Gielinor:
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- Corrected quest log for Creatures of Fenkenstrain<br />
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Corrected quest log for Troll Stronghold<br />
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Corrected quest log for The Dig Site<br />
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Corrected quest log for Witch's House<br />
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Corrected quest log for Scorpion Catcher<br />
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Corrected quest log for Wolf Whistle<br />
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Corrected quest log for Nature Spirit<br />
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Corrected quest log for What Lies Below<br />
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Populated NPCs in Lucien's Camp (Next to Wildy Chaos Temple hut) (Inaccessible)<br />
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Populated NPCs in Black knight catacombs (WGS) (Inaccessible)<br />
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Populated NPCs in 1st level of Pollnivneach Slayer Dungeon (Smoking Kills) (Accessible)
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- Typo fixes for dialogue in enter the abyss and dragon slayer
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- Fixed up wordwrap for debugging unhandled interactions
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- Major farming improvements including (but not limited to):<br />
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<br />
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Farming animation corrections<br />
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Farming message updates and additions<br />
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Gardeners will chop down fully grown trees for 200 gp<br />
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Gardeners will give farming advice<br />
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Compost bin debugging admin command ::finishbins restored (finishes any in-progress compost bins)<br />
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Compost bin debugging admin command ::resetbins added (resets the player's compost bins to their initial states)<br />
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Players can no longer pay gardeners to protect diseased or dead farming patches<br />
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Can no longer water dead patches<br />
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Weeds will now grow in farming patches as part of the offline catch-up<br />
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Trees that are not fully grown can now be dug up
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- Rewrote some Varrock plugins<br />
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<br />
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Removed duplicated handlers for many Varrock related stairs and ladders<br />
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Fixed the Champions' Guild trapdoor being unable to be closed<br />
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Changed the model ID for the logs outside of Seth Groats's house when the axe is taken<br />
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The drawers in Guidor's house will no longer disappear. There doesn't appear to be a related open object, so they just won't open<br />
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The Benny NPC yells about newspapers again<br />
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Knocking on the door in the Varrock bank will start the dialogue with the bankers<br />
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The Varrock Census object in the Varrock castle will now open the Varrock Census interface<br />
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Added sounds for opening/closing drawers, wardrobes, and cupboards and animations for wardrobes<br />
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Added the Kudos overlay in the Varrock Museum<br />
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Corrected the spawns for archeologists in the Varrock Museum dig site area<br />
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Implemented the Varrock museum map interface to open from the objects and item<br />
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The tool shelf in the museum dig site area will now give items<br />
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Looking at the displays in the in the Natural History area of the museum will open the interface for the exam and provided some notes
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- Corrected iron-ore-smelting success rate
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- Reverted some tutorial island dialogue
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- Improved bank updates, likely fix for bank UI delay
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- Fixed the Priest in Peril items not showing up in HD
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- Corrected Lighthouse Dagannoth drop table
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- Players are now rescued out of the unimplemented high-level Bounty Hunter crater
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- Corrected summoning point drain rate
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- Rewrote the swing/attack handler for authenticity:<br />
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<br />
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Fixed a lot of off-by-1 miscalculations<br />
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Fixed the void ranger bonus, which should be 20%<br />
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Fixed granite maul spec not giving xp and ignoring protection prayers<br />
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Fixed accuracy being too high<br />
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Fixed set bonuses that boost attack or defence being applied twice or to all attacks<br />
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Fixed ranged attacks not taking into account prayers that boost defence or defensive attack styles<br />
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Fixed red chinchompa having the same damage as normal chinchompas<br />
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Fixed some specs being boosted by offensive prayers<br />
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::calcmaxhit now has better formatting<br />
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::calc_accuracy renamed to ::calcaccuracy for consistency with other commands, and now also gives the actual hit chance
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- Fixed blessing of graves belonging to ironmen<br />
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Fixed POH teleport issue<br />
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Fixed charter requirements<br />
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Fixed entrana weapon check bypass<br />
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Small authenticity improvements
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- Fix bugs with familiars<br />
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Fixed a bug where familiars would sometimes not respond to the 'Call' button<br />
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Fixed random events not spawning when standing in front of the Lumbridge furnace<br />
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Fixed incorrect restrictions on familiars and random events inside POHs
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- Fixed saving of prayer points & hitpoints, dynamic level is now tracked separately to current hit/prayer points
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- Rewrote pet back end to use a more authentic system<br />
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Pets can now stack<br />
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Fixes a bug where a pet could get reset to 0 hunger and growth when dropped<br />
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Player save version migration messages are no longer shown<br />
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Pets now morph into adults in-place
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- Fairy ring refactor<br />
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Reimplemented the travel log, fixes the issue where all the travel log interface text collapses in on itself<br />
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Travel log now displays the relevant code<br />
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Log sorting implemented<br />
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Fairy ring now remembers the last entered code and automatically re-enters it when opened<br />
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Fairy ring no longer skips letters<br />
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Direction clicks in quick succession now turn the wheel multiple times
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- Implemented the ogres in combat training camp
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- Fixed the unlocking of region-wide music tracks
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- Fixed cockatrice, godtrice and spirit cobra egg implementation
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- Corrected fletching arrow xp
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- Corrected many potion effects
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- Fixed typo in Straven dialogue
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- Corrected All Fired Up item requirements
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- Fixed woad leaf typo in Wyson dialogue
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- Implemented Recruitment Drive quest
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- Rune hasta requirements fix
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- Superheat ore order of precedence has been corrected
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- Improved server music config loading logging
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