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Merge pull request #200 from ryannathans/update
update notes for Jan-29-2023
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---
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title: More Changes in Gielinor
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tags: news
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layout: newspost
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collection: Game Updates
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date: 2023-01-29 00:00:00 +0000
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authors: ryannathans
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excerpt: "There have been some more changes in Gielinor..."
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---
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{{ page.date | date: '%d-%B-%Y' }}
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<ul class="flat first-child">
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<li><a href="./archives.html"><img alt=""
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src="../../../site/img/forum/cmdicons/backtoforum.gif"> Up to Legacy
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Update List</a></li>
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<li>
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<a href=""><img alt="" src="../../../site/img/forum/cmdicons/refresh.gif">
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{{ page.authors }}
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<img alt="" class="avatar" src="../../m=avatar-rs/avatar8fa9.gif">
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<br>
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<div class="msgcontents">
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<p>Greetings Explorers</p>
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<p>There have been some more changes in Gielinor:</p><ul>
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<li>Players can no longer walk where there is no map data<br />
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Fixed an issue that prevented teleblock from being used in PvP<br />
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Removed redundant code that prevented PvP looting in some instances<br />
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Improved strictness of grave generation rules in regards to PvP<br />
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Added nothing drop to the RDT (50% chance)<br />
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Implemented ring of wealth effect on rare drops (removes nothing drop)<br />
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Improved handling of nothing drops, preventing dwarf remains being awarded instead of nothing in some instances<br />
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Added impling IDs to the ImplingNPC definition so all implings behave like implings<br />
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Crystal shield and crystal bow now degrade<br />
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Made cyclops room kickout on disconnect more reliable<br />
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Fixed MTA Enchantment Zone items not adhering to the zone's rules</li>
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<li>Repository reorganisation<br />
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<br />
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Unified kotlin and java into just src/main<br />
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Unified the rs09 and core packages<br />
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Took all content out of the core package, and placed it into the new content package<br />
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Reorganised all source code relating to content to be easier to find and explore</li>
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<li>Added handling for emptying cornflour pot</li>
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<li>Fixed incorrect dialogue path in vinesweeper when buying flags</li>
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<li>Implemented diary task for pickpocketing a Falador guard</li>
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<li>Implemented salamander weapons</li>
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<li>Added drop table for highwayman<br />
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Added drop table for shantay guard<br />
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Made highwayman diary trigger more specific</li>
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<li>Added Snowy knights and Sapphire glacialis to Rellekka hunter area</li>
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<li>Corrected enchanted top requirements and bonuses<br />
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Removed soft clay from impling drop table<br />
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Removed duplicated Eadburg and Servant NPCs from Burthorpe<br />
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Corrected the position of Eadburg and Servant<br />
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Corrected the position of the Burthorpe guards<br />
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Corrected Burthorpe guard NPC ID<br />
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Reoriented exterior Burthorpe archers to face each other<br />
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Added animations and combat sound effects to Servant, Eadburg and Burthorpe guards<br />
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Relocated 1st floor archers in Burthorpe Castle</li>
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<li>Implemented ::xface command allowing the client to close any opened interfaces/dialogue</li>
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<li>Fixed issue preventing pickup of dwarf remains in Dwarf Cannon<br />
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Added more sophisticated debug varp printing<br />
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Fixed issue preventing surprise exam rewards if player moves before reward is granted<br />
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Voluntarily leaving a clan should now persist<br />
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Fixed bug that would result in keeping the previous wand when purchasing MTA upgrade<br />
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Fixed issue preventing proper teleport jewellery usage<br />
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Fixed a bug that prevented manual casting of Ancient spells<br />
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Added many sanity checks to death code and fixed a bug with delayed impacts<br />
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Added dragon slayer requirements to Green (g) and Green (t) bodies<br />
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Rewrote the "catchup" logic used for growing farming patches during missed playtime<br />
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Fixed bug preventing fruit trees and berries from growing while logged out<br />
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Summoning potion now correctly restores 25% of summoning special energy</li>
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<li>Fixed last login time</li>
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<li>Corrected magic xp gain in Enchanting Chamber to 75%, from 25%</li>
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<li>Rewrote milling plugin as listener</li>
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<li>Fixed a bug where opening a casket could remove the wrong one from the inventory</li>
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<li>Fixed a bug that could cause item loss when depositing to a near-maxed bank stack</li>
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<li>Moved the spawn point of the abyssal guardian 1 tile so that it is now reachable</li>
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<li>Players can no longer get stuck between stairs and door used in Shield of Arrav</li>
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<li>Fixed removing full stack of seeds when planting them</li>
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<li>Removed giant rat from void</li>
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<li>Added correct animations for alchemy if the player has a staff equipped</li>
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<li>Corrected url typo in readme</li>
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</ul>
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</div>
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</td>
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<ul class="flat first-child">
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<li><a href="./archives.html"><img alt=""
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src="../../../site/img/forum/cmdicons/backtoforum.gif"> Up to Legacy
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Update List</a></li>
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<li>
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<a href=""><img alt="" src="../../../site/img/forum/cmdicons/refresh.gif">
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Refresh</a>
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