Transportation - Teleportation



Teleport Spells

Teleporting is the fastest and easiest method to get to the main towns, providing that you have the required Magic level and runes. Please be aware that some of these spells are members only.

For rune requirements to cast these spells, please see the Magic - Teleportation spells page.

Home Teleport

The home teleport spell is free to cast as it is a ritual rather than a spell in the normal sense. As such, it takes a fairly long time to cast and can be interrupted quite easily. It is still constrained by all the usual limitations, so it's not a great spell for escaping the Wilderness!

If you are using the normal spellbook, it will transport you to Lumbridge.
If you are using the Ancient Magicks spellbook, it will transport you to Edgeville.
If you are using the Lunar spellbook, it will transport you to Lunar Isle.
If you are on a free world, all home teleport spells will direct you to Lumbridge.


Teleport Spell


Level Required


Quest Requirements


Members Only?

[image]
Mobilising Armies
10 [Image: Magic] None Yes
[image]
Varrock*
25 [Image: Magic] None No
[image]
Lumbridge
31 [Image: Magic] None No
[image]
Falador
37 [Image: Magic] None No
[image]
Your house^
40 [Image: Magic] None Yes
[image]
Camelot
45 [Image: Magic] None Yes
[image]
East Ardougne
51 [Image: Magic] Must have completed Plague City Quest Yes
[image]
Watchtower
58 [Image: Magic] Must have completed the Watchtower Quest Yes
[image]
Trollheim
61 [Image: Magic] Must have completed Eadgar's Ruse Yes
[image]
Ape Atoll
64 [Image: Magic] Must have saved Awowogei Yes

* If you have completed the Varrock Achievement Diary easy tasks, you can talk to Rat Burgiss to swap your teleport location to a point south of the Grand Exchange. Speak to him again to swap it back to the market.
^ A Teleport to House tablet, constructed in the study of your POH, can be modified so that it takes you to any POH house portal, rather than the one that your house currently resides at. You will need to have completed Love Story, and have a chisel in your inventory to modify the tablet.

You may teleport other players to the following locations:


Teleport Spell


Level Required


Quest Requirements


Members Only?

[image]
Lumbridge
74 [Image: Magic] None Yes
[image]
Falador
82 [Image: Magic] None Yes
[image]
Camelot
90 [Image: Magic] None Yes

The teleport spells are explained further in the Magic - Teleportation Spells guide. The in-game spell book also lists, for ease of reference during play, the teleport spells only accessible with specific Magic levels and runes.

After completing Desert Treasure you are able to switch your spell book to Ancient Magicks, which has its own selection of teleport spells.

For rune requirements to cast these spells, please see the Magic - The Ancient Magicks page.


Teleport Spell


Level Required


Quest Requirements


Members Only?

[image]
Paddewa (Edgeville Dungeon)
54 [Image: Magic] Must have completed the Desert Treasure Quest Yes
[image]
Sennistan (Digsite)
60 [Image: Magic] Must have completed the Desert Treasure Quest Yes
[image]
Kharyrll (Canifis)
66 [Image: Magic] Must have completed the Desert Treasure Quest Yes
[image]
Lassar (Ice Mountain)
72 [Image: Magic] Must have completed the Desert Treasure Quest Yes
[image]
Dareeyak (Level 23 Wilderness)
78 [Image: Magic] Must have completed the Desert Treasure Quest Yes
[image]
Carrallangar (Graveyard of Shadows; level 19 Wilderness)
84 [Image: Magic] Must have completed the Desert Treasure Quest Yes
[image]
Annakarl (Demonic Ruins; level 47 Wilderness)
90 [Image: Magic] Must have completed the Desert Treasure Quest Yes
[image]
Ghorrock (Ice Plateau; level 45 Wilderness)
96 [Image: Magic] Must have completed the Desert Treasure Quest Yes


After completing Lunar Diplomacy you are able to switch your spell book to lunar spells, which has its own selection of teleport spells. To unlock Ourania teleport, speak to Baba Yaga.

For rune requirements to cast these spells, please see the Magic - The Lunar spells page.

Teleport Spell Level
required
Quest Requirements Members Only?
[image]
Moonclan teleport
69 [Image: Magic] Must have completed Lunar Diplomacy Yes
[image]
Tele group Moonclan
70 [Image: Magic] Must have completed Lunar Diplomacy Yes
[image]
Ourania teleport
71 [Image: Magic] Must have completed Lunar Diplomacy Yes
[image]
Waterbirth teleport
72 [Image: Magic] Must have completed Lunar Diplomacy Yes
[image]
Tele group Waterbirth
73 [Image: Magic] Must have completed Lunar Diplomacy Yes
[image]
Barbarian teleport
75 [Image: Magic] Must have completed Lunar Diplomacy Yes
[image]
Tele group Barbarian
76 [Image: Magic] Must have completed Lunar Diplomacy Yes
[image]
Khazard teleport
78 [Image: Magic] Must have completed Lunar Diplomacy Yes
[image]
Tele group Khazard
79 [Image: Magic] Must have completed Lunar Diplomacy Yes
[image]
Fishing Guild teleport
85 [Image: Magic] Must have completed Lunar Diplomacy Yes
[image]
Tele group Fishing Guild
86 [Image: Magic] Must have completed Lunar Diplomacy Yes
[image]
Catherby teleport
87 [Image: Magic] Must have completed Lunar Diplomacy Yes
[image]
Tele group Catherby
88 [Image: Magic] Must have completed Lunar Diplomacy Yes
[image]
Ice plateau teleport
89 [Image: Magic] Must have completed Lunar Diplomacy Yes
[image]
Tele group Ice Plateau
90 [Image: Magic] Must have completed Lunar Diplomacy Yes

Jewellery

Almost every item of jewellery in RuneScape can be enchanted and some of them can even be used to teleport. These items are listed below. To use teleportation jewellery all you have to do is unequip the item, and then right-click it and select 'rub'.

For information on how to craft the following jewellery, please refer to the Crafting section in our Manual.


Item Name


Jewellery Required


Teleport


Number of Starting Charges


Members Only?

[image]
Games necklace
(Members only)
Sapphire necklace Allows the user to teleport into the Burthorpe Castle games room, Barbarian Assault, Clan Wars or the Wilderness volcano. This item may be used 8 times. Yes
[image]
Ring of duelling
(Members only)
Emerald ring Allows the user to teleport to the entrance of the Duel Arena, Fist of Guthix, Mobilising Armies or Castle Wars. This item may be used up to 8 times. Yes
[image]
Digsite pendant
(Members only)
Ruby necklace
Allows 5 teleports to the Dig Site
This item may be used once. Yes
[image]
Ring of life
(Members only)
Diamond ring If your life points drop below 10% then you will be teleported to your respawn point; if any hit reduces your life points to 0 you will die. This item may be used once. Yes
[image]
Amulet of glory
(Members only)
Dragonstone amulet
Allows 4 teleports to either:
Edgeville
Karamja
Draynor Village
Al Kharid

Teleports must be charged at the Heroes' Guild. Yes
[image]
Combat bracelet
(Members only)
Dragonstone bracelet
Allows 4 teleports to either:
Warriors' Guild
Champions' Guild
Ranging Guild
Monastery

Teleports can be recharged at the Legends' Guild totem. Yes
[image]
Necklace of skills
(Members only)
Dragonstone necklace
Allows 4 teleports to either:
Fishing Guild
Mining Guild
Crafting Guild
Cooking Guild

Teleports can be recharged at the Legends' Guild totem. Yes


Oldak's Marvellous Moving-over-distance Sphere

[image] The great cave goblin scientist, Oldak, has been experimenting with runes and has developed this marvel of the magical age. The moving-over-distance sphere isn't a perfect piece of arcane technology, though, so it will teleport you to any one of several locations in Dorgesh-Kaan when you break it.

[image] To get another sphere, simply take two law runes and some molten glass to Oldak's laboratory in north-west Dorgesh-Kaan.

[image] If you have completed Another Slice of H.A.M., Oldak will also make spheres to take you to the Goblin Village. Again, these will require molten glass and two law runes.

[image] If you have completed Land of the Goblins, Oldak will then make spheres to take you to the Plain of Mud. As with all teleportation spheres, these will require molten glass and two law runes.

[image] After completing The Chosen Commander, Oldak discovers yet more powerful ways of teleporting and will make spheres to take you to Bandos's throne room on Yu'biusk.

Bonesack(e) and Ram Skull Helm(e)

[image][image]Both the bonesack(e) and the ram skull helm(e) will allow you to teleport to the Odd Old Man's shack, near to the limestone quarry west of Paterdomus, once per rebuild of the skeletal horror.

The Pharaoh's Sceptre

[image]Particularly skilled thieves may find this ancient symbol of office while plundering the Jalsavrah Pyramid in Sophanem. This sceptre is imbued with certain magical properties that will transport the bearer to any of the three great pyramids: Jalsavrah, Jaleustrophos and Jaldraocht.

Jalsavrah is the pyramid in Sophanem in which you found the sceptre, and this teleport will take you directly into the Guardian Mummy's presence.

Jaleustrophos is the Agility Pyramid, and will deposit you near Simon Templeton's camp.

Jaldraocht is the pyramid that you must go to if you wish to change your spellbook to Ancient Magicks - provided you have already completed Desert Treasure, of course.

The sceptre only holds three charges, but you can recharge it by giving the Guardian Mummy a number of artefacts from within Jalsavrah Pyramid. You will need 24 pottery or ivory artefacts, 12 stone artefacts or 6 gold artefacts to recharge the sceptre.

The Skull Sceptre

Within the depths of the Stronghold of Security a variety of nasty beasts wait, some of which hold the pieces necessary to construct a skull sceptre. These pieces are scattered across all four of the Stronghold's levels, and only the mightiest of warriors will be able to collect them.

Each piece of the sceptre is found on a different level, so you will need to fight monsters on every floor of the Stronghold to gather the parts. As none of the individual parts are tradeable, this is the only way to get a skull sceptre. You will have a greater chance of obtaining a piece of the sceptre if you are wearing the Varrock armour.

If you succeed in putting one together, you will find that the sceptre has five charges (ten if you have completed a set of tasks for the Varrock Achievement Diary), each of which will teleport you to the Barbarian Village, near to the entrance to the Stronghold of Security. The sceptre will disintegrate when all charges have been used.

Spirit Trees

[image]
The completion of the Tree Gnome Village Quest is required in order to use the spirit trees.

There are six different spirit tree locations. They are:

Only the spirit trees in the Tree Gnome Village and the Tree Gnome Stronghold can transport you to any of the other three spirit trees, the other trees will only return you to the Tree Gnome Village. If you have reached a certain stage in The Path of Glouphrie, though, you can use any tree to travel to any other.

In addition, you are able to grow your own spirit tree by using the Farming skill. These will take you to the spirit tree in the Tree Gnome Stronghold. This requires level 83 Farming and you may only have one at a time. For more information please refer to the Farming skill guide in our Manual.