Construction - Games Room
Introduction
At level 30 Construction you can create your very own room full of games to play with your friends. From ranging to hangman, there is much fun to be had in the games room.
Key Features
The Games
These can be built in the centre of the games room. Here, you can challenge a friend to a friendly combat game. When set up, each player has a stone on the same place. You take it in turns to hit your stone, and the first one to destroy their stone is the winner. Beware! Bits of the stone can chip off and hurt you. The higher level the stone, the harder it is to damage.
This is the basic Ranged game hotspot. Here you have ten shots to try to score higher than your opponents and win.
The second Ranged game you are able to build in this hotspot: use your Ranged skill to throw darts and score points. The player with the highest score after ten darts is the winner.
This is the highest level Ranged game you can build. Here, players have to shoot ten arrows or bolts at the target. The highest score after ten shots is declared the winner.
When activated, a jester is summoned. When they appear they will start the game. Simple and fun: the first player to copy ten emotes correctly will be declared the winner.
When this game is activated, a fairy will give all players a magic stone. She will then hide somewhere, in the house. Your job is to feel the stone she has given you. Every time you feel the stone, it will update from the last time you felt it. If the stone gets colder, you need to try the other direction. If it gets warmer, you are going the right way. When it gets hot you are close to the fairy. If it is very close, move slowly, feeling the stone to see where the fairy is hidden.
When activated, you take it in turns to guess a letter missing from a word to do with RuneScape. If you guess incorrectly, the game builds up until the puppet gets hung! The winner is the person who first guesses the word correctly.
There are two ways to do this: be the person to guess the last missing letter correctly; if you know the answer in advance, you can click the 'guess' button. You then enter up to five letters you think are missing, these letters then get entered into the puzzle.
This game requires logic and cunning in using Magic to solve puzzles. A sphere will rise when the game is initiated. Anyone who casts spells on the sphere is involved in the game and must take it in turns. The aim is to get the colour to white so the elements are balanced.
Elements here refer to water, earth, air and fire. Water and fire are opposed, as are earth and air. Hence, if the colour of the sphere is red, you would be wise to cast a water spell on it. Examining the sphere shows how much of the colour it contains. Dependent on the amount of colour it has in it, you might want to consider your spellbook. For example: hitting a red sphere with water wave will add more blue to it than using water strike/blast. Using this logic, you must cast in turns until someone balances the sphere to become the winner.
The Hotspots
- Stone
- Elemental balance
- Game
- Storage
- Ranging game
- Room
The Items
Stone
Item | Level required |
Materials required |
Uses | Experience gained |
||||
Clay attack stone |
39 | Soft clay |
x 10 | See 'Key features' for information | 100 | |||
Attack stone |
59 | Limestone brick |
x 10 | See 'Key features' for information | 200 | |||
Marble attack stone |
79 | Marble block |
x 4 | See 'Key features' for information | 2000 |
Elemental balance
Item | Level required |
Materials required |
Uses | Experience gained |
||||||||||
Magical balance 1 |
37 | Air rune |
x 500 | Water rune |
x 500 | Earth rune |
x 500 | Fire rune |
x 500 | See 'Key features' for information | 176 | |||
Magical balance 2 |
57 | Air rune |
x 1000 | Water rune |
x 1000 | Earth rune |
x 1000 | Fire rune |
x 1000 | See 'Key features' for information | 252 | |||
Magical balance 3 |
77 | Air rune |
x 2000 | Water rune |
x 2000 | Earth rune |
x 2000 | Fire rune |
x 2000 | See 'Key features' for information | 356 |
Game
Item | Level required |
Materials required |
Uses | Experience gained |
||||
Jester |
39 | Teak plank |
x 4 | See 'Key features' for information | 360 | |||
Treasure hunt |
49 | Teak plank |
x 8 | Steel bar |
x 4 | See 'Key features' for information | 800 | |
Hangman |
59 | Teak plank |
x 12 | Steel bar |
x 6 | See 'Key features' for information | 1200 |
Storage
Item | Level required |
Materials required |
Uses | Experience gained |
||||
Oak prize chest |
34 | Oak plank |
x 4 | Contains the prize for the winner of a game | 240 | |||
Teak prize chest |
44 | Teak plank |
x 4 | Gold leaf |
x 1 | Contains the prize for the winner of a game | 660 | |
Mahogany prize chest |
54 | Mahogany plank |
x 4 | Gold leaf |
x 1 | Contains the prize for the winner of a game | 860 |
You can store the following amounts in your prize chest: - Oak chest: 500 coins - Teak chest: 1000 coins - Mahogany chest: 1500 coins
You must wait 5 minutes between adding treasure to your chest.
Ranging game
Item | Level required |
Materials required |
Uses | Experience gained |
||||
Hoop and stick |
30 | Oak plank |
x 2 | See 'Key features' for information | 120 | |||
Dartboard |
54 | Teak plank |
x 3 | Steel bar |
x 1 | See 'Key features' for information | 290 | |
Archery target |
81 | Teak plank |
x 6 | Steel bar |
x 3 | See 'Key features' for information | 600 |
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