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fix mistakes
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@ -21,7 +21,7 @@ Progress - The progress counter (defaults to 0/0) displays how many blinks have
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S[0-3] - The S[0-3] box displays the state split into 4 seeds for use with chatot
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S[0-3] - The S[0-3] box displays the state split into 4 seeds for use with chatot
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s[0-1] - The S[0-1] box displays the state split into 2 seeds for use with pokefinder
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S[0-1] - The S[0-1] box displays the state split into 2 seeds for use with pokefinder
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Advances - The Advances display shows the amount of advances since the state displayed above
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Advances - The Advances display shows the amount of advances since the state displayed above
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@ -63,7 +63,7 @@ Advance Delay - Advance Delay controls the amount of advances that happen after
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Advance Delay 2 - Advance Delay 2 controls the amount of advances that happen after the second A press (currently only used for starters)
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Advance Delay 2 - Advance Delay 2 controls the amount of advances that happen after the second A press (currently only used for starters)
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NPCs - NPCs controls the amount of NPCs that are active while you are reidentifying your state (the amount of non player characters that are currently rolling for blinks, 2 from you + rival at the lake)
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NPCs - NPCs controls the amount of NPCs that are active while you are reidentifying your state (the amount of non player characters that are currently rolling for blinks, 1 your rival at the lake)
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NPCs during Timeline - NPCs during Timeline controls the amount of non player characters that roll for blinks during the timeline (-1 if player blinks are not rolled for, like with starters, 0 if there are no npcs)
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NPCs during Timeline - NPCs during Timeline controls the amount of non player characters that roll for blinks during the timeline (-1 if player blinks are not rolled for, like with starters, 0 if there are no npcs)
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