SBSPSS/source/pickups/pbubmix.h

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/*=========================================================================
pbubmix.h
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PICKUPS_PBUBMIX_H__
#define __PICKUPS_PBUBMIX_H__
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __PICKUPS_PICKUP_H__
#include "pickups/pickup.h"
#endif
/* Std Lib
------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
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class CBubbleMixturePickup : public CBaseRespawningPickup
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{
public:
virtual void init();
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virtual DVECTOR getSizeForPlacement();
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virtual void collect(class CPlayer *_player);
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protected:
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virtual int getRespawnTime();
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virtual void thinkPickup(int _frames);
virtual void renderPickup(DVECTOR *_pos);
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private:
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virtual CSoundMediator::SFXID sfxToPlayWhenCollected(){return CSoundMediator::SFX_ITEM__JAMJAR_AMMO;}
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int m_sin;
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};
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class CBubbleWandPickup : public CBaseWeaponSimplePickup
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{
public:
virtual void init();
virtual void collect(class CPlayer *_player);
protected:
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virtual int getWeaponSpriteFrame();
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};
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/*----------------------------------------------------------------------
Globals
------- */
/*----------------------------------------------------------------------
Functions
--------- */
/*---------------------------------------------------------------------- */
#endif /* __PICKUPS_PBUBMIX_H__ */
/*===========================================================================
end */