2001-07-13 16:50:05 +02:00
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/*=========================================================================
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pghost.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PGHOST_H__
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#include "platform\pghost.h"
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#endif
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2001-07-13 17:18:50 +02:00
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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2001-07-13 16:50:05 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGhostTrainPlatform::postInit()
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{
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CNpcCartPlatform::postInit();
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2001-07-13 17:18:50 +02:00
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m_speedSetting = GO_DEFAULT;
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m_carSpeed >>= 8;
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2001-07-13 16:50:05 +02:00
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGhostTrainPlatform::processMovement( int _frames )
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{
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2001-07-13 17:18:50 +02:00
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s32 fallSpeed = 2;
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s8 yMovement = fallSpeed * _frames;
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s32 distX, distY, heading;
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s32 groundHeight;
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s32 moveX = 0;
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s32 moveY = 0;
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bool pathComplete;
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if ( !m_playerAttached && !m_falling )
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{
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m_playerAttached = true;
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CPlayer *player = GameScene.getPlayer();
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DVECTOR newPos = Pos;
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2001-07-23 21:26:37 +02:00
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CRECT const &collisionArea=getCollisionArea();
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2001-07-13 17:18:50 +02:00
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newPos.vy = collisionArea.y1;
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player->setPos( newPos );
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player->setPlatform( this );
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m_contact = true;
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}
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if ( m_isActivated )
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{
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if ( m_falling )
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{
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m_vertSpeed += 192;
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if ( m_vertSpeed > ( 8 << 8 ) )
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{
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m_vertSpeed = 8 << 8;
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}
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moveY = ( m_vertSpeed >> 8 ) * _frames;
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Pos.vy += moveY;
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2001-07-23 21:26:37 +02:00
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DVECTOR const &offset = CLevel::getCameraPos();
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2001-07-13 17:18:50 +02:00
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s32 yPos = Pos.vy - offset.vy;
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if ( yPos < 0 || yPos > VidGetScrH() )
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{
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setToShutdown();
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}
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}
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else if ( m_rebound )
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{
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moveX = -4 * _frames;
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m_vertSpeed += 192;
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if ( m_vertSpeed > ( 8 << 8 ) )
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{
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m_vertSpeed = 8 << 8;
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}
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else if ( m_vertSpeed < -( 6 << 8 ) )
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{
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m_vertSpeed = -( 6 << 8 );
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}
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moveY = ( m_vertSpeed >> 8 ) * _frames;
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groundHeight = CGameScene::getCollision()->getHeightFromGroundCart( Pos.vx + moveX, Pos.vy + moveY, 16 );
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if ( groundHeight < 0 )
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{
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// have touched down
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m_rebound = false;
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moveY += groundHeight;
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}
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Pos.vx += moveX;
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Pos.vy += moveY;
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}
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else
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{
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m_npcPath.thinkFlat( Pos, &pathComplete, &distX, &distY, &heading );
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switch( m_speedSetting )
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{
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case GO_DEFAULT:
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{
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m_carSpeed = m_speed;
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break;
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}
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case GO_SLOW_DOWN:
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{
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m_carSpeed = m_speed - 2;
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m_speedSetting = GO_DEFAULT;
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break;
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}
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case GO_SPEED_UP:
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{
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m_carSpeed = m_speed + 2;
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m_speedSetting = GO_DEFAULT;
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break;
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}
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}
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if ( !pathComplete )
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{
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moveX = m_carSpeed * _frames;
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if ( heading == 2048 )
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{
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moveX = -moveX;
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}
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}
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if ( m_inJump )
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{
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m_vertSpeed += 192;
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if ( m_vertSpeed > ( 5 << 8 ) )
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{
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m_vertSpeed = 5 << 8;
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}
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else if ( m_vertSpeed < -( 6 << 8 ) )
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{
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m_vertSpeed = -( 6 << 8 );
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}
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moveY = ( m_vertSpeed >> 8 ) * _frames;
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groundHeight = CGameScene::getCollision()->getHeightFromGroundCart( Pos.vx + moveX, Pos.vy, moveY + 16 );
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if ( groundHeight < moveY )
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{
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// have touched down
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m_inJump = false;
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moveY += groundHeight;
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}
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}
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else
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{
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// check for vertical movement
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s32 checkDist = yMovement + 50;
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groundHeight = CGameScene::getCollision()->getHeightFromGroundCart( Pos.vx + moveX, Pos.vy, checkDist );
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if ( groundHeight < checkDist )
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{
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// groundHeight <= yMovement indicates either just above ground or on or below ground
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moveY = groundHeight;
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}
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else
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{
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// fall
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moveY = yMovement;
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}
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}
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Pos.vx += moveX;
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Pos.vy += moveY;
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}
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// sort out draw rotation
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DVECTOR testPos1, testPos2;
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testPos1 = testPos2 = Pos;
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testPos1.vx -= 10;
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testPos2.vx += 10;
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u8 sensorDist = 16;
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s32 yDiff;
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yDiff = CGameScene::getCollision()->getHeightFromGroundCart( testPos1.vx, testPos1.vy, sensorDist + 1 );
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if ( yDiff <= sensorDist )
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{
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// only use if there is ground present
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testPos1.vy += yDiff;
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}
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yDiff = CGameScene::getCollision()->getHeightFromGroundCart( testPos2.vx, testPos2.vy, sensorDist + 1 );
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if ( yDiff <= sensorDist )
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{
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// only use if there is ground present
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testPos2.vy += yDiff;
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}
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s32 xDist = testPos2.vx - testPos1.vx;
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s32 yDist = testPos2.vy - testPos1.vy;
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heading = ratan2( yDist, xDist );
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setCollisionAngle( heading );
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switch ( CGameScene::getCollision()->getCollisionBlock( testPos2.vx, testPos2.vy - 8 ) & COLLISION_TYPE_MASK )
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{
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case COLLISION_TYPE_FLAG_DAMAGE:
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{
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2001-07-25 13:39:26 +02:00
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if ( !m_rebound )
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2001-07-13 17:18:50 +02:00
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{
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m_vertSpeed = -8 << 8;
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m_rebound = true;
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Pos.vy -= 8;
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}
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break;
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}
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2001-07-13 18:25:18 +02:00
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default:
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break;
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}
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switch ( CGameScene::getCollision()->getCollisionBlock( Pos.vx, Pos.vy ) & COLLISION_TYPE_MASK )
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{
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2001-07-13 17:18:50 +02:00
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case COLLISION_TYPE_FLAG_DEATH_FALL:
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{
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m_playerAttached = false;
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m_falling = true;
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break;
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}
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default:
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break;
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}
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}
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else
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{
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groundHeight = CGameScene::getCollision()->getHeightFromGroundCart( Pos.vx, Pos.vy, yMovement + 16 );
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if ( groundHeight <= yMovement )
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{
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moveY = groundHeight;
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}
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else
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{
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// fall
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moveY = yMovement;
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}
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Pos.vy += moveY;
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if ( m_contact )
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{
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m_isActivated = true;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGhostTrainPlatform::slowDown()
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{
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m_speedSetting = GO_SLOW_DOWN;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGhostTrainPlatform::speedUp()
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{
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m_speedSetting = GO_SPEED_UP;
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2001-07-13 16:50:05 +02:00
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}
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