133 lines
2.4 KiB
C++
133 lines
2.4 KiB
C++
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/*=========================================================================
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psfall.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\psfall.h"
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PAD_PADS_H__
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#include "pad\pads.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __ANIM_PLAYER_ANIM_HEADER__
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#include <player_anim.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateFall::enter(CPlayer *_player)
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{
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setAnimNo(_player,ANIM_PLAYER_ANIM_JUMPSTART);
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m_fallFrames=0;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateFall::think(CPlayer *_player)
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{
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int control;
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DVECTOR move;
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control=getPadInput(_player);
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move=getMoveVelocity(_player);
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move.vy+=GRAVITY_VALUE;
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if(move.vy>=TERMINAL_VELOCITY<<PSHIFT)
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{
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move.vy=TERMINAL_VELOCITY<<PSHIFT;
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m_fallFrames++;
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if(m_fallFrames>MAX_SAFE_FALL_FRAMES)
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{
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setState(_player,STATE_FALLFAR);
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}
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}
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setMoveVelocity(_player,&move);
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if(control&PAD_LEFT)
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{
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moveLeft(_player);
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}
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else if(control&PAD_RIGHT)
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{
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moveRight(_player);
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}
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else
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{
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slowdown(_player);
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}
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/*
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if(isOnSolidGround(_player))
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{
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move=getMoveVelocity(_player);
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// if(move.vx)
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// {
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// setState(_player,STATE_RUN);
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// }
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// else
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{
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setState(_player,STATE_IDLE);
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}
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move.vy=0;
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setMoveVelocity(_player,&move);
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}
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*/
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}
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/*===========================================================================
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end */
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