SBSPSS/source/enemy/nssnake.h

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/*=========================================================================
nssnake.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
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#ifndef __ENEMY_NSSNAKE_H__
#define __ENEMY_NSSNAKE_H__
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#ifndef __ENEMY_NBOSS_H__
#include "enemy\nboss.h"
#endif
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class CNpcSeaSnakeSegment
{
public:
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void init();
void shutdown();
void render();
void processEnemyCollision( CThing *thisThing );
void setScale( u16 scale ) {m_scale = scale;}
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CNpcSeaSnakeSegment *m_nextSegment;
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void setPos( DVECTOR const &newPos ) {Pos = newPos;}
DVECTOR const &getPos() {return( Pos );}
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void setHeading( s16 newHeading ) {m_heading = newHeading;}
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void updateCollisionArea();
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int checkCollisionAgainst(CThing *_thisThing, int _frames);
void setCollisionSize(int _w,int _h);
void setCollisionCentreOffset(int _x,int _y) {m_collisionCentreOffset.vx=_x;m_collisionCentreOffset.vy=_y;}
CRECT const &getCollisionArea() {return m_collisionArea;}
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DVECTOR const &getCollisionCentre() {return m_collisionCentre;}
int getCollisionRadius() {return m_collisionRadius;}
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void setAnim( int newAnim ) {m_anim = newAnim;}
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protected:
u16 m_scale;
CActorGfx *m_actorGfx;
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int m_anim;
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DVECTOR Pos;
s16 m_heading;
CRECT m_collisionArea;
DVECTOR m_collisionCentre;
DVECTOR m_collisionCentreOffset;
DVECTOR m_collisionSize;
int m_collisionRadius;
};
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class CNpcSeaSnakeEnemy : public CNpcBossEnemy
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{
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public:
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void postInit();
void shutdown();
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void render();
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virtual void renderOnMapScreen( DVECTOR drawPos );
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int checkCollisionAgainst(CThing *_thisThing, int _frames);
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protected:
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s32 getFrameShift( int _frames );
bool processSensor();
void processClose( int _frames );
void processMovement( int _frames );
void processShot( int _frames );
void processEnemyCollision( CThing *thisThing );
void processUserCollision( CThing *thisThing );
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u8 processPathMove( int _frames, s32 *moveX, s32 *moveY, s32 *moveVel, s32 *moveDist );
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u8 isSnakeStopped();
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void moveEntireSnake( DVECTOR const &newPos );
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void addHealthMeter();
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void updateTail( DVECTOR &oldPos, int _frames );
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void collidedWith(CThing *_thisThing);
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enum
{
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NPC_SEA_SNAKE_SPACING = 4,
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NPC_SEA_SNAKE_LENGTH = 9,
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NPC_SEA_SNAKE_CIRCLE_CLOCKWISE = 1,
NPC_SEA_SNAKE_CIRCLE_ANTICLOCKWISE = 2,
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};
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enum SEA_SNAKE_STATES
{
SEA_SNAKE_VERTICAL_LINEUP = 0,
SEA_SNAKE_CHARGE = 1,
};
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// position history stuff
class CNpcPositionHistory
{
public:
DVECTOR pos;
CNpcPositionHistory *next;
CNpcPositionHistory *prev;
};
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u8 m_segmentCount;
CNpcSeaSnakeSegment m_segmentArray[NPC_SEA_SNAKE_LENGTH];
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CNpcPositionHistory *m_positionHistory;
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CNpcPositionHistory m_positionHistoryArray[NPC_SEA_SNAKE_SPACING * NPC_SEA_SNAKE_LENGTH];
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s32 m_collTimer;
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s32 m_snapTimer;
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//s32 m_openTimer;
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u8 m_turnDir;
s16 m_circleHeading;
s16 m_origHeading;
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s32 m_waitTimer;
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u8 m_collCount;
s8 m_sign;
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};
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#endif