SBSPSS/source/sound/sound.h

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/*=========================================================================
sound.h
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __SOUND_SOUND_H__
#define __SOUND_SOUND_H__
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __SOUND_XMPLAY_H__
#include "sound\xmplay.h"
#endif
#ifndef __SOUND_SPU_H__
#include "sound\spu.h"
#endif
#ifndef __SOUND_XMPLAY_H__
#include "sound\xmplay.h"
#endif
#ifndef __CDXAHeader__
#include "sound\cdxa.h"
#endif
/* Std Lib
------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
class CSoundMediator
{
public:
typedef enum SONGID
{
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SONG_TITLE, SONG_OPTIONS, SONG_MEMORYCARD, SONG_GAMECOMPLETE, SONG_GAMEOVER, SONG_PARTY, SONG_MEMCARD2, SONG_MAPSCREEN, SONG_SHOPSCREEN,
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SONG_FMA,
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SONG_CHAPTER1_LEVEL1, SONG_CHAPTER1_LEVEL2, SONG_CHAPTER1_LEVEL3, SONG_CHAPTER1_LEVEL4, SONG_CHAPTER1_BOSS,
SONG_CHAPTER2_LEVEL1, SONG_CHAPTER2_LEVEL2, SONG_CHAPTER2_LEVEL3, SONG_CHAPTER2_LEVEL4, SONG_CHAPTER2_BOSS,
SONG_CHAPTER3_LEVEL1, SONG_CHAPTER3_LEVEL2, SONG_CHAPTER3_LEVEL3, SONG_CHAPTER3_LEVEL4, SONG_CHAPTER3_BOSS_ALSEEP, SONG_CHAPTER3_BOSS_AWAKE,
SONG_CHAPTER4_LEVEL1, SONG_CHAPTER4_LEVEL2, SONG_CHAPTER4_LEVEL3, SONG_CHAPTER4_LEVEL4, SONG_CHAPTER4_BOSS,
SONG_CHAPTER5_LEVEL1, SONG_CHAPTER5_LEVEL2, SONG_CHAPTER5_LEVEL3, SONG_CHAPTER5_LEVEL4, SONG_CHAPTER5_BOSS,
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SONG_CHAPTER6_ROLLERCOASTER, SONG_CHAPTER6_SNAILRACE, SONG_CHAPTER6_BIGWHEEL, SONG_CHAPTER6_TUNNELOFLOVE, SONG_CHAPTER6_GHOSTTRAIN, SONG_CHAPTER6_BIGTOP,
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NUM_SONGIDS,
};
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typedef enum SFXBANKID
{
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SFX_INGAME,
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NUM_SFXBANKIDS,
};
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typedef enum SFXID
{
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SFX_SPONGEBOB_WALK_1, SFX_SPONGEBOB_WALK_2,
SFX_SPONGEBOB_SQUEAKY_SHOES_1, SFX_SPONGEBOB_SQUEAKY_SHOES_2,
SFX_SPONGEBOB_JUMP,
SFX_SPONGEBOB_BUTTBOUNCE,
SFX_SPONGEBOB_BLINK,
SFX_BUBBLE_WAND,
SFX_SPONGEBOB_DEFEATED_JINGLE,
SFX_BALLOON_INFLATE, SFX_BALLOON_POP,
SFX_GLASSES_ON,
SFX_JELLY_LAUNCHER,
SFX_SPONGEBOB_KARATE_1, SFX_SPONGEBOB_KARATE_2,
SFX_SPONGEBOB_ATTACK_IMPACT_WITH_ENEMY_1, SFX_SPONGEBOB_ATTACK_IMPACT_WITH_ENEMY_2,
SFX_SPONGEBOB_LAND_AFTER_FALL,
SFX_SPONGEBOB_NET,
SFX_ANEMONE_ATTACK_LEVEL1, SFX_ANEMONE_ATTACK_LEVEL2, SFX_ANEMONE_ATTACK_LEVEL3,
SFX_ANEMONE_DEFEATED_LEVEL1, SFX_ANEMONE_DEFEATED_LEVEL2, SFX_ANEMONE_DEFEATED_LEVEL3,
SFX_ANEMONE_MOVE,
SFX_ANGLER_FISH_MOVE,
SFX_BALL_BLOB_MOVE, SFX_BALL_BLOB_ATTACK,
SFX_BEANIE_MOVE,
SFX_BOOGER_MOVE,
SFX_CLAM_ATTACK, SFX_CLAM_DEFEATED, SFX_CLAM_MOVE,
SFX_EYEBALL_SENTRY_ATTACK, SFX_EYEBALL_SENTRY_MOVE,
SFX_FISH_HOOK_MOVE,
SFX_FLAMING_SKULL_MOVE, SFX_FLAMING_SKULL_DEFEATED, SFX_FLAMING_SKULL_ATTACK,
SFX_GARY_DE_SNAIL,
SFX_GHOST,
SFX_FISH_FOLK_MOVE_1, SFX_FISH_FOLK_MOVE_2,
SFX_CANNING_MACHINE,
SFX_LAVA,
SFX_ROLLING_ROCK,
SFX_SAW,
SFX_WHIRLPOOL_DRAIN, SFX_WHIRLPOOL_WHIRL,
SFX_HERMIT_CRAB_ATTACK, SFX_HERMIT_CRAB_MOVE,
SFX_HAZARD__ACID_DROP,
SFX_HAZARD__ACORN_LAND,
SFX_HAZARD__BLADE_ATTACK, SFX_HAZARD__BLADE_MOVE,
SFX_HAZARD__ROPE_MOVE, SFX_HAZARD__ROPE_SNAP,
SFX_ANY_OBJECT_FALLING,
SFX_HAZARD__FIREBALL_LAND, SFX_HAZARD__FIREBALL_LAUNCH,
SFX_HAZARD__FALLING_ROCK_FALL, SFX_HAZARD__FALLING_ROCK_LAND,
SFX_HAZARD__MINE,
SFX_SPONGEBOB_SPLASH_INTO_WATER,
SFX_SPONGEBOB_DIVING_HELMET,
SFX_HAZARD__STALACTITE_LAND, SFX_HAZARD__STALACTITE_RATTLE,
SFX_HAZARD__STEAM,
SFX_HAZARD__SWAMP_GAS,
SFX_ITEM__CORAL_BLOWER,
SFX_ITEM__DISGUISE,
SFX_ITEM__JAMJAR_AMMO,
SFX_ITEM__LEVEL_ITEM, SFX_ITEM__ANY_OTHER_ITEM, SFX_ITEM__POWER_UP_ITEM, SFX_ITEM__SKILL_ITEM,
SFX_JELLYFISH_MOVE, SFX_JELLYFISH_DEFEATED, SFX_JELLYFISH_ATTACK,
SFX_NAUTILUS_ATTACK, SFX_NAUTILUS_MOVE,
SFX_NINJASTARFISH_ATTACK,
SFX_PRICKLY_BUG_ATTACK, SFX_PRICKLY_BUG_DEFEATED, SFX_PRICKLY_BUG_MOVE,
SFX_PUFFAFISH_MOVE,
SFX_SKULL_ATTACK,
SFX_SPIDERCRAB_ATTACK, SFX_SPIDERCRAB_MOVE,
SFX_SQUIDDART_ATTACK, SFX_SQUIDDART_DEFEATED, SFX_SQUIDDART_MOVE,
SFX_SEASNAKE_ATTACK, SFX_SEASNAKE_MOVE,
SFX_TELEPHONE_BOX,
SFX_WORLD_OBJECT__BARRIER,
SFX_WORLD_OBJECT__BIG_WHEEL,
SFX_WORLD_OBJECT__GEYSER,
SFX_WORLD_OBJECT__GHOST_TRAIN_DOORS,
SFX_WORLD_OBJECT__DISAPPEARING_PLATFORM,
SFX_WORLD_OBJECT__RESPAWNING_PLATFORM,
SFX_WORLD_OBJECT__ROTATING_PLATFORM,
SFX_WORLD_OBJECT__SEESAW,
SFX_WORLD_OBJECT__TRAIN_TRACKS,
SFX_WORLD_OBJECT__CURRENTS,
SFX_ZOMBIE_FISH_FOLK,
SFX_FRONT_END__MOVE_CURSOR, SFX_FRONT_END__SELECT, SFX_FRONT_END__ERROR, SFX_FRONT_END__OK,
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SFX_KAPOW_V1, SFX_KAPOW_V2, SFX_KAPOW_V3,
SFX_SPLAT,
SFX_SECRET_AREA,
SFX_LAND_ON_JELLYFISH,
SFX_SPLASH,
SFX_BARREL_V1, SFX_BARREL_V2,
SFX_ACORN_FALL, SFX_ACORN_BOUNCE,
SFX_CLAM_SNAP,
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SFX_CAR_START, SFX_CAR_SLOW_DOWN,
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SFX_SPONGEBOB_OUCH,
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NUM_SFXIDS
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};
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typedef enum VOLUMETYPE
{
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VOL_SONG,
VOL_SFX,
VOL_SPEECH,
VOL_FADE,
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NUM_VOLUMETYPES,
};
typedef enum
{
MIN_VOLUME=0,
MAX_VOLUME=255,
};
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typedef enum REVERBTYPE
{
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REV_NONE,
REV_ECHOTEST,
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NUM_REVERBTYPES,
};
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// General
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static void initialise();
static void shutdown();
static void think(int _frames);
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// Reverb
static void setReverbType(REVERBTYPE _type);
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// Song interface
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static void setSong(SONGID _songId);
static void playSong();
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static void stopSong();
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static void dumpSong();
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// SFX interface
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static void setSfxBank(SFXBANKID _bankId);
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static xmPlayingId playSfx(SFXID _sfxId,int _lock=false);
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static void setposition(xmPlayingId _playingId,VECTOR *pos);
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static void stopAndUnlockSfx(xmPlayingId _playingId);
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static void stopAllSfx();
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static int isSfxStillPlaying(xmPlayingId _playingId);
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// Speech interface
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static void playSpeech(SpeechEquate _speech);
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static void stopSpeech();
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// Control
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static void setVolume(VOLUMETYPE _type,int _val);
static int getVolume(VOLUMETYPE _type);
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static void stopAllSound();
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static void setCanPlaySfx(int _flag) {s_canPlaySfx=_flag;}
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private:
enum
{
VOLUME_CHANGE_SPEED=2,
INITIAL_VOLUME=192,
};
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CSoundMediator() {;}
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static int s_initialised;
static int s_currentVolume[NUM_VOLUMETYPES];
static int s_targetVolume[NUM_VOLUMETYPES];
static int s_volumeDirty[NUM_VOLUMETYPES];
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static xmSampleId s_songSampleId;
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static FileEquate s_songVh;
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static xmModId s_songModId;
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static FileEquate s_songPxm;
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static xmPlayingId s_songPlayingId;
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static int s_songStartPattern;
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static xmSampleId s_sfxSampleId;
static xmModId s_sfxModId;
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static int s_canPlaySfx;
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};
/*----------------------------------------------------------------------
Globals
------- */
/*----------------------------------------------------------------------
Functions
--------- */
/*---------------------------------------------------------------------- */
#endif /* __SOUND_SOUND_H__ */
/*===========================================================================
end */