SBSPSS/source/friend/fgary.cpp

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/*=========================================================================
fgary.cpp
Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
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#ifndef __FRIEND_FGARY_H__
#include "friend\fgary.h"
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#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
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#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
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#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
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#ifndef __ANIM_GARY_HEADER__
#include <ACTOR_GARY_Anim.h>
#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGaryFriend::postInit()
{
CNpcFriend::postInit();
m_started = false;
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m_fallDeath = false;
m_drawRotation = 0;
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m_obstructed = false;
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m_soundId = (int) NOT_PLAYING;
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setCollisionSize( 40, 27 );
setCollisionCentreOffset( 0, -14 );
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}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGaryFriend::shutdown()
{
if ( m_soundId != NOT_PLAYING )
{
CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId );
}
CNpcFriend::shutdown();
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}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGaryFriend::think( int _frames )
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{
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if ( m_soundId != NOT_PLAYING )
{
if( !CSoundMediator::isSfxStillPlaying( (xmPlayingId) m_soundId ) )
{
// unlock sound if it has finished
CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId );
m_soundId = NOT_PLAYING;
}
}
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if ( m_animPlaying )
{
s32 frameCount;
frameCount = m_actorGfx->getFrameCount( m_animNo );
s32 frameShift = ( _frames << 8 ) >> 1;
if ( ( frameCount << 8 ) - m_frame > frameShift )
{
m_frame += frameShift;
}
else
{
m_frame = ( frameCount - 1 ) << 8;
m_animPlaying = false;
}
}
else
{
if ( m_started )
{
m_animNo = ANIM_GARY_SLITHER;
}
else
{
m_animNo = m_data[m_type].idleAnim;
}
m_animPlaying = true;
m_frame = 0;
}
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if ( m_fallDeath )
{
m_drawRotation += 64 * _frames;
m_drawRotation &= 4095;
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Pos.vy += m_speed * _frames;
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if ( m_speed < 5 )
{
m_speed++;
}
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DVECTOR offset = CLevel::getCameraPos();
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if ( Pos.vy - offset.vy > VidGetScrH() )
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{
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setToShutdown();
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}
}
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else
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{
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s8 multiplier = -1 + ( 2 * m_extension );
s32 maxHeight = 20;
s32 fallSpeed = 3;
s8 yMovement = fallSpeed * _frames;
s8 groundHeight;
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u8 conveyorOverride = false;
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// check vertical collision
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groundHeight = CGameScene::getCollision()->getHeightFromGroundNonSB( Pos.vx, Pos.vy, yMovement + 16 );
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switch ( CGameScene::getCollision()->getCollisionBlock( Pos.vx, Pos.vy ) & COLLISION_TYPE_MASK )
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{
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case COLLISION_TYPE_FLAG_DEATH_FALL:
case COLLISION_TYPE_FLAG_DEATH_INSTANT:
case COLLISION_TYPE_FLAG_DEATH_LIQUID:
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case COLLISION_TYPE_FLAG_DAMAGE:
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{
CPlayer *player = GameScene.getPlayer();
player->takeDamage( DAMAGE__KILL_OUTRIGHT );
m_speed = -5;
m_fallDeath = true;
break;
}
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case COLLISION_TYPE_FLAG_MOVE_LEFT:
{
conveyorOverride = true;
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int Time = GameState::getFramesSinceLast();
Pos.vx -= Time;
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Pos.vx -= _frames;
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break;
}
case COLLISION_TYPE_FLAG_MOVE_RIGHT:
{
conveyorOverride = true;
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int Time = GameState::getFramesSinceLast();
Pos.vx += Time;
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Pos.vx += _frames;
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break;
}
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default:
break;
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}
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if ( m_platform )
{
s32 platformHeight = m_platform->getHeightFromPlatformAtPosition( Pos.vx, Pos.vy );
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if ( platformHeight < groundHeight )
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{
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groundHeight = platformHeight;
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}
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//Pos.vy += platformHeight;
//return;
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}
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if ( groundHeight <= 0 )
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{
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// groundHeight <= 0 indicates either on ground or below ground
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// check horizontal collision
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if ( CGameScene::getCollision()->getHeightFromGroundNonSB( Pos.vx + ( multiplier * _frames ), Pos.vy ) < -maxHeight )
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{
// reverse direction
m_extension = !m_extension;
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m_reversed = !m_reversed;
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}
else
{
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// make sure we are on the ground, not below it
Pos.vy += groundHeight;
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if ( m_started )
{
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if ( m_soundId == NOT_PLAYING )
{
m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_GARY_DE_SNAIL, true );
}
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if ( !conveyorOverride && !m_obstructed )
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{
Pos.vx += multiplier * 2 * _frames;
}
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}
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}
}
else
{
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// above ground
if ( groundHeight < yMovement )
{
// colliding with ground
Pos.vy += groundHeight;
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if ( CGameScene::getCollision()->getHeightFromGroundNonSB( Pos.vx + ( multiplier * _frames ), Pos.vy ) < -maxHeight )
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{
// reverse direction
m_extension = !m_extension;
}
else
{
if ( m_started )
{
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if ( m_soundId == NOT_PLAYING )
{
m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_GARY_DE_SNAIL, true );
}
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if ( !conveyorOverride && !m_obstructed )
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{
Pos.vx += multiplier * 2 * _frames;
}
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}
}
}
else
{
Pos.vy += yMovement;
}
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}
}
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// sort out draw rotation
DVECTOR testPos1, testPos2;
testPos1 = testPos2 = Pos;
testPos1.vx -= 10;
testPos2.vx += 10;
testPos1.vy += CGameScene::getCollision()->getHeightFromGroundNonSB( testPos1.vx, testPos1.vy, 16 );
testPos2.vy += CGameScene::getCollision()->getHeightFromGroundNonSB( testPos2.vx, testPos2.vy, 16 );
s32 xDist = testPos2.vx - testPos1.vx;
s32 yDist = testPos2.vy - testPos1.vy;
s16 heading = ratan2( yDist, xDist );
m_drawRotation = heading;
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m_obstructed = false;
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}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGaryFriend::setupWaypoints( sThingActor *ThisActor )
{
if ( ThisActor->PointCount > 1 )
{
u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
u16 newXPos, newYPos;
// skip first waypoint
PntList++;
PntList++;
// get trigger position
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
m_triggerPos.vx = newXPos;
m_triggerPos.vy = newYPos;
}
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGaryFriend::render()
{
CNpcThing::render();
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POLY_FT4 *frame;
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// Render
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
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frame = m_actorGfx->Render(renderPos,m_animNo,(m_frame>>8),m_reversed);
m_actorGfx->RotateScale( frame, renderPos, m_drawRotation, 4096, 4096 );
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}
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGaryFriend::startLeft()
{
start();
m_extension = EXTEND_LEFT;
m_reversed = true;
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGaryFriend::startRight()
{
start();
m_extension = EXTEND_RIGHT;
m_reversed = false;
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcGaryFriend::start()
{
if ( !m_started )
{
m_started = true;
m_animNo = ANIM_GARY_SLITHER;
m_animPlaying = true;
m_frame = 0;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGaryFriend::stop()
{
if ( m_started )
{
m_started = false;
m_animNo = m_data[m_type].idleAnim;
m_animPlaying = true;
m_frame = 0;
}
}