SBSPSS/source/enemy/nclam.h

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/*=========================================================================
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nclam.h
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Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NCLAM_H__
#define __ENEMY_NCLAM_H__
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#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
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class CNpcClamEnemy : public CNpcEnemy
{
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public:
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u8 canCollideWithEnemy() {return( false );}
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protected:
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void processUserCollision( CThing *thisThing );
void processEnemyCollision( CThing *thisThing );
bool processSensor();
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};
class CNpcJumpingClamEnemy : public CNpcClamEnemy
{
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public:
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void postInit();
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protected:
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void processClose( int _frames );
void setupWaypoints( sThingActor *ThisActor );
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s32 m_maxExtension;
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};
class CNpcStaticClamEnemy : public CNpcClamEnemy
{
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public:
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void postInit();
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void think( int _frames );
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u8 hasBeenAttacked() {return( false );}
CRECT const *getThinkBBox() {return( CThing::getThinkBBox() );}
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void stoodOn();
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protected:
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s32 getFrameShift( int _frames );
void collidedWith(CThing *_thisThing);
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void processMovement( int _frames );
//void processClose( int _frames );
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void processCollision();
void processAnimFrames( int _frames );
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s32 m_isStunned;
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};
#endif