61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
/*=========================================================================
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nclam.h
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NCLAM_H__
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#define __ENEMY_NCLAM_H__
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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class CNpcClamEnemy : public CNpcEnemy
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{
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public:
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u8 canCollideWithEnemy() {return( false );}
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protected:
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void processUserCollision( CThing *thisThing );
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void processEnemyCollision( CThing *thisThing );
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bool processSensor();
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};
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class CNpcJumpingClamEnemy : public CNpcClamEnemy
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{
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public:
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void postInit();
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protected:
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void processClose( int _frames );
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void setupWaypoints( sThingActor *ThisActor );
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s32 m_maxExtension;
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};
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class CNpcStaticClamEnemy : public CNpcClamEnemy
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{
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public:
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void postInit();
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void think( int _frames );
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u8 hasBeenAttacked() {return( false );}
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CRECT const *getThinkBBox() {return( CThing::getThinkBBox() );}
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void stoodOn();
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protected:
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s32 getFrameShift( int _frames );
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void collidedWith(CThing *_thisThing);
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void processMovement( int _frames );
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//void processClose( int _frames );
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void processCollision();
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void processAnimFrames( int _frames );
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s32 m_isStunned;
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};
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#endif |