SBSPSS/Utils/MapEdit/LayerTile.h

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/******************/
/*** Layer Tile ***/
/******************/
#ifndef __LAYER_TILE_HEADER__
#define __LAYER_TILE_HEADER__
#include "Layer.h"
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#include "MapEdit.h"
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#include "GUIToolbar.h"
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/*****************************************************************************/
class CCore;
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class CTileBank;
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class CLayerTile : public CLayer
{
public:
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enum MouseMode
{
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MouseModePaint=0,
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MouseModeSelect,
};
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CLayerTile(){};
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// CLayerTile(int Type,int SubType,int Width,int Height);
CLayerTile(sLayerDef &Def);
CLayerTile(CFile *File,int Version) {Load(File,Version);}
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~CLayerTile();
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void InitLayer(sLayerDef &Def);
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void InitSubView(CCore *Core);
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virtual void Render(CCore *Core,Vector3 &CamPos,bool Is3d);
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virtual void RenderSelection(CCore *Core,Vector3 &ThisCam);
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void RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d);
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void Render4TGA(const char *Filename);
void WriteTile2Buffer(sMapElem &Elem,u8 *Buffer,int X,int Y,int PixW,int PixH);
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virtual void GUIInit(CCore *Core);
virtual void GUIKill(CCore *Core);
virtual void GUIUpdate(CCore *Core);
virtual void GUIChanged(CCore *Core);
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int GetWidth() {return(Map.GetWidth());}
int GetHeight() {return(Map.GetHeight());}
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bool Resize(int Width,int Height);
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void Load(CFile *File,int Version);
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void Save(CFile *File);
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void CheckLayerSize(int Width,int Height);
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void Validate(CCore *Core);
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void Export(CCore *Core,CExport &Exp);
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void LoadGfx(CCore *Core);
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// Functions
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virtual bool LButtonControl(CCore *Core,UINT nFlags, CPoint &point,bool DownFlag);
virtual bool RButtonControl(CCore *Core,UINT nFlags, CPoint &point,bool DownFlag);
virtual bool MouseMove(CCore *Core,UINT nFlags, CPoint &point);
virtual bool Command(int CmdMsg,CCore *Core,int Param0=0,int Param1=0);
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bool MirrorX(CCore *Core);
bool MirrorY(CCore *Core);
bool SetColFlags(CCore *Core,int Flags);
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bool CopySelection(CCore *Core);
bool PasteSelection(CCore *Core);
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// Local
CTileBank *GetTileBank() {return(TileBank);}
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void RemoveSet(int Set);
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void RemapSet(int OrigSet,int NewSet);
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protected:
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void Render(CCore *Core,Vector3 &CamPos,CMap &ThisMap,bool Render3d,float Alpha=1.0f,Vector3 *Ofs=0);
void RenderCursorPaint(CCore *Core,Vector3 &CamPos,bool Is3d);
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bool Paint(CMap &Blk,CPoint &CursorPos);
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CMap Map;
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MouseMode Mode;
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CTileBank *TileBank;
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CGUIToolBar GUIToolBar;
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};
/*****************************************************************************/
#endif