SBSPSS/source/game/gameslot.h

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/*=========================================================================
gameslot.h
Author: PKG
Created:
Project: Spongebob
Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
#ifndef __GAME_GAMESLOT_H__
#define __GAME_GAMESLOT_H__
/*----------------------------------------------------------------------
Includes
-------- */
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// Just for ASSERT()..
#ifndef __SYSTEM_DBG_H__
#include "system\dbg.h"
#endif
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/* Std Lib
------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
class CGameSlotManager
{
public:
enum
{
INITIAL_LIVES=4,
INITIAL_CONTINUES=3,
NUM_GAME_SLOTS=4,
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NUM_CHAPTERS_WITH_SPATULAS=5,
NUM_LEVELS_WITH_SPATULAS=4,
NUM_CHAPTERS_WITH_KELP_TOKENS=1,
NUM_LEVELS_WITH_KELP_TOKENS=5,
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};
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typedef struct
{
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unsigned char m_isInUse;
unsigned char m_lives;
unsigned char m_continues;
unsigned char m_maxLevelCompleted;
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unsigned char m_spatulaCollectedFlags[NUM_CHAPTERS_WITH_SPATULAS*NUM_LEVELS_WITH_SPATULAS][16]; // Enuf space for 128 spats per level
unsigned char m_kelpTokenCollectedFlags[NUM_CHAPTERS_WITH_KELP_TOKENS*NUM_LEVELS_WITH_KELP_TOKENS][16]; // Same again..
// Spat functions..
int getSpatulaCollectedCount(unsigned int _chapter,unsigned int _level)
{
ASSERT(_chapter<=NUM_CHAPTERS_WITH_SPATULAS);
ASSERT(_level<=NUM_LEVELS_WITH_SPATULAS);
int i,j,count;
count=0;
for(i=0;i<8;i++)
{
unsigned char flags=m_spatulaCollectedFlags[(_chapter*NUM_LEVELS_WITH_SPATULAS)+_level][i];
for(j=0;j<8;j++)
{
if(flags&1)count++;
flags>>=1;
}
}
return count;
}
void collectSpatula(unsigned int _chapter,unsigned int _level,unsigned int _spat)
{
ASSERT(_chapter<=NUM_CHAPTERS_WITH_SPATULAS);
ASSERT(_level<=NUM_LEVELS_WITH_SPATULAS);
ASSERT(_spat<=128);
m_spatulaCollectedFlags[(_chapter*NUM_LEVELS_WITH_SPATULAS)+_level][_spat>>3]|=1<<(_spat&7);
}
int isSpatulaUncollected(unsigned int _chapter,unsigned int _level,unsigned int _spat)
{
ASSERT(_chapter<=NUM_CHAPTERS_WITH_SPATULAS);
ASSERT(_level<=NUM_LEVELS_WITH_SPATULAS);
ASSERT(_spat<=128);
return (m_spatulaCollectedFlags[(_chapter*NUM_LEVELS_WITH_SPATULAS)+_level][_spat>>3]>>(_spat&7))&1?false:true;
}
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// Kelp Token functions..
int getKelpTokenCollectedCount(unsigned int _chapter,unsigned int _level)
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{
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ASSERT(_chapter==NUM_CHAPTERS_WITH_SPATULAS);
ASSERT(_level<=NUM_LEVELS_WITH_KELP_TOKENS);
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int i,j,count;
count=0;
for(i=0;i<8;i++)
{
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unsigned char flags=m_kelpTokenCollectedFlags[(_chapter*NUM_LEVELS_WITH_KELP_TOKENS)+_level][i];
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for(j=0;j<8;j++)
{
if(flags&1)count++;
flags>>=1;
}
}
return count;
}
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void collectKelpToken(unsigned int _chapter,unsigned int _level,unsigned int _token)
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{
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ASSERT(_chapter==NUM_CHAPTERS_WITH_SPATULAS);
ASSERT(_level<=NUM_LEVELS_WITH_KELP_TOKENS);
ASSERT(_token<=128);
m_kelpTokenCollectedFlags[(_chapter*NUM_LEVELS_WITH_KELP_TOKENS)+_level][_token>>3]|=1<<(_token&7);
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}
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int isKelpTokenUncollected(unsigned int _chapter,unsigned int _level,unsigned int _token)
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{
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ASSERT(_chapter==NUM_CHAPTERS_WITH_SPATULAS);
ASSERT(_level<=NUM_LEVELS_WITH_KELP_TOKENS);
ASSERT(_token<=128);
return (m_kelpTokenCollectedFlags[(_chapter*NUM_LEVELS_WITH_KELP_TOKENS)+_level][_token>>3]>>(_token&7))&1?false:true;
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}
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} GameSlot;
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static void init();
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static void setActiveSlot(unsigned int _slot);
static GameSlot *getSlotData();
static void setSlotData(GameSlot *_data);
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static void eraseGameSlot(unsigned int _slot);
static void copyGameSlot(unsigned int _src,unsigned int _dest);
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private:
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static GameSlot s_gameSlots[NUM_GAME_SLOTS];
static GameSlot *s_currentGameSlot;
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// These allow the CSaveLoadDatabase total access to the game slots
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static void setSlotData(int _slot,GameSlot *_data);
static GameSlot getSlotData(int _slot);
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friend class CSaveLoadDatabase;
};
/*----------------------------------------------------------------------
Globals
------- */
/*----------------------------------------------------------------------
Functions
--------- */
/*---------------------------------------------------------------------- */
#endif /* __GAME_GAMESLOT_H__ */
/*===========================================================================
end */