This commit is contained in:
Paul 2001-05-09 20:15:01 +00:00
parent 5f86af045b
commit 84cc92f6e4
7 changed files with 89 additions and 22 deletions

View File

@ -88,10 +88,10 @@ void CGameSlotManager::setActiveSlot(unsigned int _slot)
Params:
Returns:
---------------------------------------------------------------------- */
CGameSlotManager::GameSlot CGameSlotManager::getSlotData()
CGameSlotManager::GameSlot *CGameSlotManager::getSlotData()
{
ASSERT(s_currentGameSlot!=0);
return *s_currentGameSlot;
return s_currentGameSlot;
}
@ -119,6 +119,7 @@ void CGameSlotManager::eraseGameSlot(unsigned int _slot)
ASSERT(_slot<=NUM_GAME_SLOTS);
GameSlot *slot;
int i,j;
slot=&s_gameSlots[_slot];
@ -126,6 +127,13 @@ void CGameSlotManager::eraseGameSlot(unsigned int _slot)
slot->m_lives=INITIAL_LIVES;
slot->m_continues=INITIAL_CONTINUES;
slot->m_maxLevelCompleted=0;
for(i=0;i<NUM_CHAPTERS*NUM_LEVELS;i++)
{
for(j=0;j<8;j++)
{
slot->m_spatulaCollectedFlags[i][j]=0;
}
}
}

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@ -38,34 +38,62 @@ public:
INITIAL_CONTINUES=3,
NUM_GAME_SLOTS=4,
NUM_CHAPTERS=5,
NUM_LEVELS=6,
};
typedef struct
{
int m_isInUse;
int m_lives;
int m_continues;
int m_maxLevelCompleted;
unsigned char m_isInUse;
unsigned char m_lives;
unsigned char m_continues;
unsigned char m_maxLevelCompleted;
unsigned char m_spatulaCollectedFlags[NUM_CHAPTERS*NUM_LEVELS][8]; // Enuf space for 64 spats per level
int getSpatulaCollectedCount(int _chapter,int _level)
{
int i,j,count;
count=0;
for(i=0;i<8;i++)
{
unsigned char flags=m_spatulaCollectedFlags[(_chapter*NUM_LEVELS)+_level][i];
for(j=0;j<8;j++)
{
if(flags&1)count++;
flags>>=1;
}
}
return count;
}
void collectSpatula(int _chapter,int _level,int _spat)
{
m_spatulaCollectedFlags[(_chapter*NUM_LEVELS)+_level][_spat>>3]|=1<<(_spat&7);
}
int isSpatulaUncollected(int _chapter,int _level,int _spat)
{
return (m_spatulaCollectedFlags[(_chapter*NUM_LEVELS)+_level][_spat>>3]>>(_spat&7))&1?false:true;
}
} GameSlot;
static void init();
static void init();
static void setActiveSlot(unsigned int _slot);
static GameSlot *getSlotData();
static void setSlotData(GameSlot *_data);
static void setActiveSlot(unsigned int _slot);
static GameSlot getSlotData();
static void setSlotData(GameSlot *_data);
static void eraseGameSlot(unsigned int _slot);
static void copyGameSlot(unsigned int _src,unsigned int _dest);
static void eraseGameSlot(unsigned int _slot);
static void copyGameSlot(unsigned int _src,unsigned int _dest);
private:
static GameSlot s_gameSlots[NUM_GAME_SLOTS];
static GameSlot *s_currentGameSlot;
static GameSlot s_gameSlots[NUM_GAME_SLOTS];
static GameSlot *s_currentGameSlot;
// These allow the CSaveLoadDatabase total access to the game slots
static void setSlotData(int _slot,GameSlot *_data);
static GameSlot getSlotData(int _slot);
static void setSlotData(int _slot,GameSlot *_data);
static GameSlot getSlotData(int _slot);
friend class CSaveLoadDatabase;

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@ -43,6 +43,10 @@
#include "pickups\pickup.h"
#endif
#ifndef __PICKUPS_PSPATULA_H__
#include "pickups\pspatula.h"
#endif
#ifndef __SOUND_SOUND_H__
#include "sound\sound.h"
#endif
@ -73,6 +77,10 @@
#include "projectl\projectl.h"
#endif
#ifndef __GAME_GAMESLOT_H__
#include "game\gameslot.h"
#endif
/*****************************************************************************/
extern int s_globalLevelSelectThing;
@ -421,13 +429,24 @@ void CLevel::initThings(int _respawningLevel)
ItemCount=Hdr->Count;
ItemList=(sThingItem*)MakePtr(Hdr,sizeof(sThingHdr));
DVECTOR pos;
int spatNumber=0;
for(int i=0;i<ItemCount;i++)
{
if(!(_respawningLevel&&(PICKUP_TYPE)ItemList->Type==PICKUP__SPATULA))
int isSpat=(PICKUP_TYPE)ItemList->Type==PICKUP__SPATULA;
CBasePickup *newPickup;
if(!isSpat||CGameSlotManager::getSlotData()->isSpatulaUncollected(0,0,spatNumber))
{
pos.vx=ItemList->Pos.X<<4;
pos.vy=ItemList->Pos.Y<<4;
createPickup((PICKUP_TYPE)ItemList->Type,&pos);
newPickup=createPickup((PICKUP_TYPE)ItemList->Type,&pos);
if(isSpat)
{
((CSpatulaPickup*)newPickup)->setSpatulaNumber(spatNumber);
}
}
if(isSpat)
{
spatNumber++;
}
ItemList++;
}

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@ -50,6 +50,10 @@
#include "utils\mathtab.h"
#endif
#ifndef __GAME_GAMESLOT_H__
#include "game\gameslot.h"
#endif
/* Std Lib
------- */
@ -417,12 +421,12 @@ int CMapScene::isLevelOpen(int _chapter,int _level)
int CMapScene::getSpatulaCollectedCount(int _chapter,int _level)
{
return 0;
return CGameSlotManager::getSlotData()->getSpatulaCollectedCount(_chapter,_level);
}
int CMapScene::getSpatulaAvailableCount(int _chapter,int _level)
{
return 30;
return 99;
}
int CMapScene::hasQuestItemBeenCollected(int _chapter,int _level)

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@ -29,6 +29,10 @@
#include "utils\mathtab.h"
#endif
#ifndef __GAME_GAMESLOT_H__
#include "game\gameslot.h"
#endif
/* Std Lib
------- */
@ -101,6 +105,7 @@ DVECTOR CSpatulaPickup::getSizeForPlacement()
void CSpatulaPickup::collect(class CPlayer *_player)
{
CBasePickup::collect(_player);
CGameSlotManager::getSlotData()->collectSpatula(0,0,m_spatulaNumber);
}
/*----------------------------------------------------------------------

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@ -46,6 +46,8 @@ public:
virtual DVECTOR getSizeForPlacement();
virtual void collect(class CPlayer *_player);
void setSpatulaNumber(int _number) {m_spatulaNumber=_number;}
protected:
virtual void thinkPickup(int _frames);
virtual void renderPickup(DVECTOR *_pos);
@ -53,6 +55,7 @@ protected:
private:
int m_glint;
int m_glintRot;
int m_spatulaNumber;
};
class CBalloonAndSpatulaPickup : public CSpatulaPickup

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@ -477,7 +477,7 @@ m_animFrame=0;
setFacing(FACING_RIGHT);
respawn();
m_lives=CGameSlotManager::getSlotData().m_lives;
m_lives=CGameSlotManager::getSlotData()->m_lives;
m_lastPadInput=m_padInput=PI_NONE;