SBSPSS/Utils/MapEdit/LayerActor.h

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/*******************/
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/*** Layer Actor ***/
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/*******************/
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#ifndef __LAYER_ACTOR_HEADER__
#define __LAYER_ACTOR_HEADER__
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#include "LayerThing.h"
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#include "Layer.h"
#include "MapEdit.h"
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#include "GUILayerActor.h"
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#include "Elem.h"
/*****************************************************************************/
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class CLayerActor : public CLayerThing
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{
public:
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CLayerActor(sLayerDef &Def);
CLayerActor(CFile *File,int Version) {Load(File,Version);}
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void InitLayer(sLayerDef &Def);
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void InitSubView(CCore *Core);
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void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);
void GUIChanged(CCore *Core);
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bool GUIReady();
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void GUIThingDefClear();
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void GUIThingUpdate(bool OnlySel=false);
void GUIThingPointUpdate(bool OnlySel=false);
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protected:
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CGUILayerActor GUIActor;
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};
/*****************************************************************************/
#endif