SBSPSS/Utils/MapEdit/Export.cpp

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/**************/
/*** Export ***/
/**************/
#include "stdafx.h"
#include <Vector>
#include "Core.h"
#include "TileSet.h"
#include "Map.h"
#include "Export.h"
#include "utils.h"
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
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CExport::CExport(char *_Filename)
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{
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Filename=_Filename;
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}
/*****************************************************************************/
CExport::~CExport()
{
fclose(File);
}
/*****************************************************************************/
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void CExport::BuildColTable(CTile &ThisTile)
{
u8 *RGB=ThisTile.GetGBTexRGB();
int Width=ThisTile.GetGBTexW();
int Height=ThisTile.GetGBTexH();
int X,Y;
ColTable.resize(Width);
for (X=0; X<Width; X++)
{
for (Y=Height; Y ; Y--)
{
int Ofs=X+((Y-1)*Width);
u8 R=RGB[(Ofs*3)+0];
u8 G=RGB[(Ofs*3)+1];
u8 B=RGB[(Ofs*3)+2];
if (R==255 && G==255 && B==255) break;
}
ColTable[X]=Y-1;
}
}