SBSPSS/source/player/pmdead.cpp

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/*=========================================================================
pmdead.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\pmdead.h"
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#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
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#ifndef __GAME_GAMESLOT_H__
#include "game\gameslot.h"
#endif
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/* Std Lib
------- */
/* Data
---- */
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#ifndef __ANIM_SPONGEBOB_HEADER__
#include <ACTOR_SPONGEBOB_ANIM.h>
#endif
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/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeDead::enter()
{
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int deathAnim;
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m_deadTime=0;
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switch(m_player->getDeathType())
{
default:
case DEATHTYPE__NORMAL:
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deathAnim=ANIM_SPONGEBOB_DEATHFORWARDS;
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break;
case DEATHTYPE__DRYUP:
deathAnim=ANIM_SPONGEBOB_DEATHDRY;
break;
case DEATHTYPE__SQUASH:
deathAnim=ANIM_SPONGEBOB_DEATHSQUASH;
break;
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case DEATHTYPE__LIQUID:
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deathAnim=ANIM_SPONGEBOB_DEATHFORWARDS;
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break;
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case DEATHTYPE__FALL_TO_DEATH:
deathAnim=-1;
break;
}
if(deathAnim!=-1)
{
m_player->setAnimNo(deathAnim);
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}
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CSoundMediator::stopSpeech();
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m_killed=false;
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeDead::think()
{
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m_deadTime++;
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if(m_player->getDeathType()!=DEATHTYPE__FALL_TO_DEATH)
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{
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if(m_deadTime<m_player->getAnimFrameCount())
{
m_player->setAnimFrame(m_deadTime);
}
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}
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m_player->moveVertical(5);
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if(!m_killed)
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if((m_deadTime>DEATH_DELAY&&m_player->getPadInputDown()&(PI_JUMP|PI_FIRE))||
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m_deadTime>DEATH_TIMEOUT)
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{
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// Take a life off..
CGameSlotManager::getSlotData()->m_lives--;
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CGameScene::restartlevel();
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m_killed=true;
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}
}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
/*
void CPlayerModeDead::render(DVECTOR *_pos)
{
DVECTOR deadSbPos;
deadSbPos=*_pos;
deadSbPos.vy-=m_deadTime;
m_player->renderSb(&deadSbPos,ANIM_SPONGEBOB_DEATHANGLE,0);
}
*/
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeDead::fall()
{
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/*
m_yVelocity+=getPlayerMetrics()->m_metric[DEFAULT_PLAYER_PLAYER_GRAVITY];
if(m_yVelocity>=metrics->m_metric[DEFAULT_PLAYER_TERMINAL_VELOCITY]<<VELOCITY_SHIFT)
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{
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m_yVelocity=metrics->m_metric[DEFAULT_PLAYER_TERMINAL_VELOCITY]<<VELOCITY_SHIFT;
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}
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*/
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}
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/*===========================================================================
end */