2000-09-25 17:43:52 +02:00
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/******************/
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/*** Layer Core ***/
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/******************/
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#include "stdafx.h"
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#include "gl3d.h"
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include <gl\glut.h>
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//#include "GLEnabledView.h"
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//#include "MapEditDoc.h"
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//#include "MapEditView.h"
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2000-11-02 16:46:17 +01:00
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#include "Core.h"
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2000-09-25 17:43:52 +02:00
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#include "Layer.h"
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#include "Utils.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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2000-11-02 16:46:17 +01:00
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CLayer::CLayer(CCore *_Core)
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2000-09-25 17:43:52 +02:00
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{
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}
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2000-10-25 20:28:44 +02:00
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2000-09-25 17:43:52 +02:00
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/*****************************************************************************/
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CLayer::~CLayer()
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{
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}
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2000-11-02 16:46:17 +01:00
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/*****************************************************************************/
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void CLayer::InitLayer(CCore *_Core)
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{
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int Width=Map.GetWidth();
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int Height=Map.GetHeight();
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Core=_Core;
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TRACE3("%i x %i = %i\t",Width,Height,Width*Height);
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}
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2000-09-25 17:43:52 +02:00
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/*****************************************************************************/
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2000-10-25 23:00:54 +02:00
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void CLayer::Render(Vec &MapPos,BOOL Is3d)
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2000-09-25 17:43:52 +02:00
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{
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2000-10-25 23:00:54 +02:00
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if (Is3d && CanRender3d())
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Render3d(MapPos);
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else
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Render2d(MapPos);
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}
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2000-09-25 17:43:52 +02:00
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2000-10-25 23:00:54 +02:00
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/*****************************************************************************/
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void CLayer::Render2d(Vec &MapPos)
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{
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float XYDiv=GetLayerZPosDiv();
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2000-10-27 20:18:30 +02:00
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return;
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2000-11-02 16:46:17 +01:00
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int Width=Map.GetWidth();
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int Height=Map.GetHeight();
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2000-10-25 23:00:54 +02:00
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(MapPos.x/XYDiv,MapPos.y/XYDiv,MapPos.z);
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2000-10-27 20:18:30 +02:00
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2000-10-25 23:00:54 +02:00
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glBegin(GL_QUADS);
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SetTestColor();
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2000-11-02 16:46:17 +01:00
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BuildGLQuad(-1,Width+1,-1,0,0); // Bottom
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BuildGLQuad(-1,Width+1,Height+1,Height,0); // Top
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BuildGLQuad(-1,0,Height,0,0); // Left
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BuildGLQuad(Width,Width+1,Height,0,0); // Right
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2000-10-25 23:00:54 +02:00
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glEnd();
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2000-10-27 20:18:30 +02:00
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2000-10-25 23:00:54 +02:00
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}
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/*****************************************************************************/
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2000-10-27 20:18:30 +02:00
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float asd=0;
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2000-10-25 23:00:54 +02:00
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void CLayer::Render3d(Vec &MapPos)
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{
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2000-10-25 20:28:44 +02:00
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float XYDiv=GetLayerZPosDiv();
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2000-11-02 16:46:17 +01:00
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float X,Y;
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int XX=0;
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int YY=0;
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2000-09-25 17:43:52 +02:00
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glMatrixMode(GL_MODELVIEW);
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2000-10-30 22:16:48 +01:00
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2000-11-02 16:46:17 +01:00
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Y=MapPos.y;
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for (YY=0; YY<3; YY++)
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{
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X=MapPos.x;
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for (XX=0; XX<3; XX++)
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{
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glLoadIdentity();
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glTranslatef(X/XYDiv,Y/XYDiv,MapPos.z);
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// glRotatef(asd,0,1,0);
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// asd+=0.5;
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// glCallList(Core->GetTile(0,2));
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glCallList(Core->GetTile(0,XX+(YY*3)));
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X+=1.0f;
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}
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Y+=1.0f;
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}
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2000-09-25 17:43:52 +02:00
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}
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2000-10-25 23:00:54 +02:00
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2000-09-25 17:43:52 +02:00
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/*****************************************************************************/
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/*****************************************************************************/
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