SBSPSS/source/platform/pseesaw.cpp

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/*=========================================================================
pseesaw.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PSEESAW_H__
#include "platform\pseesaw.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
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#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
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void CNpcSeesawPlatform::postInit()
{
CNpcPlatform::postInit();
m_angularVelocity = 0;
m_currentAngle = 0;
}
void CNpcSeesawPlatform::processMovement( int _frames )
{
s32 forceActing = 0;
if ( m_contact )
{
// find if user is to left or right of platform centre
CPlayer *player = GameScene.getPlayer();
DVECTOR playerPos = player->getPos();
s32 distX = playerPos.vx - this->Pos.vx;
if ( distX > 0 )
{
forceActing = 64 * _frames;
m_angularVelocity += forceActing;
}
else if ( distX < 0 )
{
forceActing = -64 * _frames;
m_angularVelocity += forceActing;
}
}
if ( !forceActing && m_angularVelocity )
{
// reduce velocity until 0
s32 m_angularResistance = -( 64 * _frames * m_angularVelocity ) / abs( m_angularVelocity );
if ( m_angularResistance < -m_angularVelocity )
{
m_angularResistance = -m_angularVelocity;
}
else if ( m_angularResistance > m_angularVelocity )
{
m_angularResistance = m_angularVelocity;
}
m_angularVelocity += m_angularResistance;
}
if ( m_angularVelocity > ( 20 << 8 ) )
{
m_angularVelocity = 20 << 8;
}
else if ( m_angularVelocity < -( 20 << 8 ) )
{
m_angularVelocity = -( 20 << 8 );
}
s32 newAngle = m_currentAngle + m_angularVelocity;
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if ( newAngle > ( 340 << 8 ) )
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{
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newAngle = 340 << 8;
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m_angularVelocity = 0;
}
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else if ( newAngle < -( 340 << 8 ) )
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{
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newAngle = -( 340 << 8 );
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m_angularVelocity = 0;
}
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if ( m_currentAngle != newAngle )
{
m_currentAngle = newAngle;
CSoundMediator::playSfx( CSoundMediator::SFX_WORLD_OBJECT__SEESAW );
}
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setCollisionAngle( newAngle >> 8 );
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}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSeesawPlatform::render()
{
if ( m_isActive )
{
CPlatformThing::render();
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
SVECTOR rotation;
rotation.vx = 0;
rotation.vy = 0;
rotation.vz = getCollisionAngle();
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VECTOR scale;
scale.vx = ONE;
scale.vy = ONE;
scale.vz = ONE;
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m_modelGfx->Render(renderPos,&rotation,&scale);
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}
}
}