SBSPSS/source/pickups/pshoes.cpp

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/*=========================================================================
pshoes.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
#endif
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#include "pickups\pshoes.h"
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#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#endif
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#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
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#ifndef __GFX_OTPOS_H__
#include "gfx\otpos.h"
#endif
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#include "game/game.h"
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/* Std Lib
------- */
/* Data
---- */
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#ifndef __SPR_SPRITES_H__
#include <sprites.h>
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#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CShoesPickup::init()
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{
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sFrameHdr *fh;
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CBaseRespawningPickup::init();
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m_sin=0;
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fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__SHOE);
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setCollisionSize(fh->W,fh->H);
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}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CShoesPickup::getSizeForPlacement()
{
DVECTOR size;
sFrameHdr *fh;
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fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__SHOE);
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size.vx=fh->W;
size.vy=fh->H;
return size;
}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CShoesPickup::collect(class CPlayer *_player)
{
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_player->giveSqueakyBoots();
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CBaseRespawningPickup::collect(_player);
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CShoesPickup::getRespawnTime()
{
return 60*30;
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}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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int shoes_bobspeed=100;
int shoes_bobscale=2;
int shoes_seperation=4;
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void CShoesPickup::thinkPickup(int _frames)
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{
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m_sin=(m_sin+(_frames*shoes_bobspeed))&4095;
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CShoesPickup::renderPickup(DVECTOR *_pos)
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{
SpriteBank *sprites;
sFrameHdr *fh;
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int x,y,yoff;
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sprites=CGameScene::getSpriteBank();
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fh=sprites->getFrameHeader(FRM__SHOE);
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x=_pos->vx-(fh->W/2);
y=_pos->vy-(fh->H/2);
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yoff=((msin(m_sin)*shoes_bobscale)>>12);
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sprites->printFT4(fh,x+shoes_seperation,y+yoff,0,0,OTPOS__PICKUP_POS);
sprites->printFT4(fh,x-shoes_seperation,y-yoff,0,0,OTPOS__PICKUP_POS);
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}
/*===========================================================================
end */