SBSPSS/Utils/MapEdit/GUILayerItem.cpp

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// GUILayerItem.cpp : implementation file
//
#include "stdafx.h"
#include "mapedit.h"
#include "GUILayerItem.h"
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#include "MapEditDoc.h"
#include "MainFrm.h"
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#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGUILayerItem dialog
CGUILayerItem::CGUILayerItem(CWnd* pParent /*=NULL*/)
: CDialog(CGUILayerItem::IDD, pParent)
{
//{{AFX_DATA_INIT(CGUILayerItem)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CGUILayerItem::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGUILayerItem)
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DDX_Control(pDX, IDC_LEVEL_ITEM_LIST, m_LevelList);
DDX_Control(pDX, IDC_ITEM_LIST, m_List);
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//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGUILayerItem, CDialog)
//{{AFX_MSG_MAP(CGUILayerItem)
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ON_BN_CLICKED(IDC_ITEM_DELETE, OnItemDelete)
ON_CBN_SELCHANGE(IDC_LEVEL_ITEM_LIST, OnSelchangeLevelItemList)
ON_CBN_SELCHANGE(IDC_ITEM_LIST, OnSelchangeItemList)
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//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGUILayerItem message handlers
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void CGUILayerItem::OnSelchangeItemList() {theApp.GetCurrent()->Command(CmdMsg_ThingListSelect,m_List.GetCurSel());}
void CGUILayerItem::OnSelchangeLevelItemList() {theApp.GetCurrent()->Command(CmdMsg_ThingLevelSelect,m_LevelList.GetCurSel());}
void CGUILayerItem::OnItemDelete() {theApp.GetCurrent()->Command(CmdMsg_ThingListDelete,m_List.GetCurSel());}