SBSPSS/source/enemy/nclam.cpp

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/*=========================================================================
nclam.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
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#ifndef __ENEMY_NCLAM_H__
#include "enemy\nclam.h"
#endif
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#ifndef __PLATFORM_PCLAM_H__
#include "platform\pclam.h"
#endif
#ifndef __PLATFORM_PLATFORM_H__
#include "platform\platform.h"
#endif
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#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
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#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
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#ifndef __ANIM_CLAM_HEADER__
#include <ACTOR_CLAM_ANIM.h>
#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcClamEnemy::processEnemyCollision( CThing *thisThing )
{
// do nothing
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcClamEnemy::processUserCollision( CThing *thisThing )
{
// do nothing
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool CNpcClamEnemy::processSensor()
{
switch( m_sensorFunc )
{
case NPC_SENSOR_NONE:
return( false );
default:
{
if ( playerXDistSqr + playerYDistSqr < 10000 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
m_extendDir = EXTEND_UP;
m_extension = 0;
m_movementTimer = GameState::getOneSecondInFrames() >> 3;
m_velocity = ( getRnd() % 6 ) + 1;
return( true );
}
else
{
return( false );
}
}
}
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcJumpingClamEnemy::postInit()
{
CNpcClamEnemy::postInit();
m_drawRotation = m_heading + 1024;
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcJumpingClamEnemy::processClose( int _frames )
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{
s32 velocity;
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if ( m_extendDir == EXTEND_UP )
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{
m_movementTimer -= _frames;
if ( m_movementTimer > 0 )
{
// extend
velocity = m_velocity * _frames;
m_extension += velocity;
Pos.vx += ( velocity * rcos( m_heading ) ) >> 12;
Pos.vy += ( velocity * rsin( m_heading ) ) >> 12;
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if ( !m_animPlaying )
{
m_animPlaying = true;
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m_animNo = ANIM_CLAM_SNAPUP;
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m_frame = 0;
}
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}
else
{
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m_extendDir = EXTEND_DOWN;
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}
}
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else if ( m_extendDir == EXTEND_DOWN )
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{
// retract
if ( m_extension > 0 )
{
velocity = -_frames;
if ( m_extension < _frames )
{
velocity = m_extension - _frames;
}
m_extension += velocity;
Pos.vx += ( velocity * rcos( m_heading ) ) >> 12;
Pos.vy += ( velocity * rsin( m_heading ) ) >> 12;
}
else
{
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if ( !m_animPlaying )
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_timerFunc = NPC_TIMER_ATTACK_DONE;
m_timerTimer = GameState::getOneSecondInFrames();
m_sensorFunc = NPC_SENSOR_NONE;
}
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}
}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcStaticClamEnemy::postInit()
{
CNpcClamEnemy::postInit();
m_isStunned = false;
m_isAnimating = false;
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// create platform in same place
CNpcClamPlatform *platform = new ("clam platform") CNpcClamPlatform;
platform->setType( CNpcClamPlatform::NPC_CLAM_PLATFORM );
platform->setGraphic( (u8) 0 );
platform->init( Pos );
platform->setTiltable( false );
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//platform->setBBox();
platform->postInit();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcStaticClamEnemy::processClose( int _frames )
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{
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if ( !m_animPlaying && !m_isStunned )
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{
m_animPlaying = true;
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m_animNo = ANIM_CLAM_SIDESNAP;
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m_frame = 0;
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}
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/*else if ( !m_animPlaying )
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{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_animNo = m_data[m_type].initAnim;
m_frame = 0;
m_isAnimating = false;
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}*/
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if ( m_isStunned )
{
m_isStunned = false;
}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcStaticClamEnemy::collidedWith( CThing *_thisThing )
{
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if ( m_isActive && !m_isCaught && !m_isDying )
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{
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switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
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if ( m_frame < ( 5 << 8 ) )
{
m_animNo = ANIM_CLAM_SIDESNAP;
m_frame = 0;
m_isStunned = true;
m_animPlaying = false;
}
else
{
m_oldControlFunc = m_controlFunc;
m_controlFunc = NPC_CONTROL_COLLISION;
}
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break;
}
default:
break;
}
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}
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcStaticClamEnemy::processCollision()
{
CPlayer *player = GameScene.getPlayer();
player->takeDamage( m_data[m_type].damageToUserType,REACT__GET_DIRECTION_FROM_THING,(CThing*)this );
processUserCollision( (CThing *) player );
m_controlFunc = m_oldControlFunc;
if ( !m_animPlaying && !m_isStunned )
{
m_animPlaying = true;
m_animNo = ANIM_CLAM_SIDESNAP;
m_frame = 0;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
s32 CNpcStaticClamEnemy::getFrameShift( int _frames )
{
return( ( _frames << 8 ) >> 2 );
}