SBSPSS/Utils/MapEdit/resource.h

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//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by MapEdit.rc
//
#define IDD_ABOUTBOX 100
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#define IDD_MULTIBAR 103
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#define IDR_MAINFRAME 128
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#define IDR_TOOLBAR 128
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#define IDR_MAPEDITYPE 129
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#define IDD_LAYER_LIST 147
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#define IDI_PAINT 152
#define IDI_SELECT 153
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#define IDD_RESIZE 167
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#define IDD_NEWMAP 169
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#define IDD_ADDLAYER 172
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#define IDD_TILEBANK 173
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#define IDD_TOOLBAR 174
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#define IDD_LAYER_SHADE 175
#define IDD_LAYER_COLLISION 177
#define IDD_ELEMLIST 178
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#define IDD_LAYER_ACTOR 179
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#define IDD_LAYER_THING 181
#define IDD_LAYER_THING_POS 182
#define IDD_LAYER_PLATFORM 183
#define IDD_LAYER_TRIGGER 184
#define IDD_LAYER_FX 185
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#define IDD_LAYER_HAZARD 186
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#define IDD_LAYER_RGB 187
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#define IDC_TOOLBAR_COMBO 1018
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#define IDC_LAYERLIST_LIST 1019
#define IDD_TILEBANK_UPDATE 1029
#define IDD_TILEBANK_LOAD 1031
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#define IDD_LAYERTILE_BTN_SELECT 1032
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#define IDD_TILEBANK_DELETE 1033
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#define IDD_LAYERTILE_BTN_PAINT 1034
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#define IDC_MAPSIZE_WIDTH 1037
#define IDC_MAPSIZE_WIDTH_TEXT 1038
#define IDC_MAPSIZE_HEIGHT_TEXT 1039
#define IDC_MAPSIZE_HEIGHT 1040
#define IDC_MAPSIZE_WARNING 1041
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#define IDC_LAYERLIST_ADD 1056
#define IDC_LAYERLIST_DELETE 1057
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#define IDC_ADDLAYER_LIST 1058
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#define IDC_LAYERSHADE_EDITR0 1060
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#define IDC_LAYERSHADE_SHADER0 1060
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#define IDC_LAYERSHADE_EDITG0 1061
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#define IDC_LAYERSHADE_SHADEG0 1061
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#define IDC_LAYERSHADE_EDITB0 1062
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#define IDC_LAYERSHADE_SHADEB0 1062
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#define IDC_LAYERSHADE_EDITR1 1064
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#define IDC_LAYERSHADE_SHADER1 1064
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#define IDC_LAYERSHADE_EDITG1 1065
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#define IDC_LAYERSHADE_SHADEG1 1065
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#define IDC_LAYERSHADE_EDITB1 1066
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#define IDC_LAYERSHADE_SHADEB1 1066
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#define IDC_LAYERSHADE_COUNTEDIT 1074
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#define IDC_LAYERSHADE_SHADECOUNT 1074
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#define IDC_LAYERSHADE_COUNTTEXT 1075
#define IDC_SPIN2 1076
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#define IDC_LAYERSHADE_SHADECOUNT_SPIN 1076
#define IDC_LAYERSHADE_COUNTTEXT2 1077
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#define IDC_LAYERCOLLISION_NORMAL 1078
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#define IDC_LAYERSHADE_POSTEXT 1078
#define IDC_LAYERSHADE_XYTEXT0 1079
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#define IDD_ELEM_LIST 1080
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#define IDC_LAYERSHADE_XYTEXT1 1080
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#define IDC_LAYERSHADE_EDITR2 1081
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#define IDC_LAYERSHADE_SHADER2 1081
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#define IDC_LAYERSHADE_EDITG2 1082
#define IDC_LAYERCOLLISION_DAMAGE 1082
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#define IDC_LAYERSHADE_SHADEG2 1082
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#define IDC_LAYERSHADE_EDITB2 1083
#define IDC_LAYERCOLLISION_SLIPPERY 1083
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#define IDC_LAYERSHADE_SHADEB2 1083
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#define IDC_LAYERCOLLISION_ELECTRIC 1084
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#define IDC_LAYERSHADE_XYTEXT2 1084
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#define IDC_LAYERCOLLISION_STICKY 1085
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#define IDC_LAYERSHADE_XYTEXT3 1085
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#define IDC_LAYERCOLLISION_DESTRUCT_WALL 1085
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#define IDC_LAYERSHADE_TEXT7 1086
#define IDC_LAYERCOLLISION_WATER 1086
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#define IDC_ACTOR_SPEED_TEXT 1086
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#define IDC_LAYERCOLLISION_DEATH_LIQUID 1086
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#define IDC_LAYERSHADE_EDITR3 1087
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#define IDC_LAYERCOLLISION_SOLID 1087
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#define IDC_ACTOR_SPEED 1087
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#define IDC_LAYERSHADE_SHADER3 1087
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#define IDC_LAYERSHADE_EDITG3 1088
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#define IDC_LAYERCOLLISION_DEATH 1088
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#define IDC_LAYERSHADE_SHADEG3 1088
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#define IDC_LAYERCOLLISION_DEATH_FALL 1088
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#define IDC_LAYERSHADE_EDITB3 1089
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#define IDC_LAYERSHADE_SHADEB3 1089
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#define IDC_LAYERCOLLISION_DESTRUCTABLE 1089
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#define IDC_LAYERCOLLISION_DESTRUCT_FLOOR 1089
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#define IDC_LAYERSHADE_TRANSTEXT 1090
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#define IDC_LAYERCOLLISION_MOVE_LEFT 1090
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#define IDC_LAYERSHADE_GFXR0 1091
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#define IDC_LAYERCOLLISION_MOVE_RIGHT 1091
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#define IDC_ACTOR_SPEED_SPIN 1092
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#define IDC_LAYERSHADE_GFXG0 1092
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#define IDC_LAYERCOLLISION_DEATH_INSTANT 1092
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#define IDC_LAYERSHADE_GFXB0 1093
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#define IDC_LAYERCOLLISION_SOAK_UP 1093
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#define IDC_ACTOR_PLAYER 1094
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#define IDC_LAYERSHADE_GFXR1 1094
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#define IDC_LAYERCOLLISION_SB_NOMOVE 1094
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#define IDC_LAYERSHADE_GFXG1 1095
#define IDC_LAYERSHADE_GFXB1 1096
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#define IDC_ACTOR_TURNRATE_TEXT 1097
#define IDC_ACTOR_TURNRATE 1098
#define IDC_ACTOR_TURNRATE_SPIN 1099
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#define IDC_LAYERSHADE_GFXR2 1101
#define IDC_LAYERSHADE_GFXG2 1102
#define IDC_LAYERSHADE_GFXB2 1103
#define IDC_LAYERSHADE_GFXR3 1107
#define IDC_LAYERSHADE_GFXG3 1108
#define IDC_LAYERSHADE_GFXB3 1109
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#define IDC_ACTOR_HEALTH_TEXT 1112
#define IDC_ACTOR_HEALTH 1113
#define IDC_ACTOR_HEALTH_SPIN 1114
#define IDC_ACTOR_ATTACK_TEXT 1115
#define IDC_ACTOR_ATTACK 1116
#define IDC_ACTOR_ATTACK_SPIN 1117
#define IDC_ACTOR_COLLISION 1118
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#define IDC_DEF_THING_LIST 1124
#define IDC_THING_LIST 1125
#define IDC_THING_GOTO 1126
#define IDC_THING_DELETE 1127
#define IDC_THING_POS_LIST 1127
#define IDC_THING_POS_UP 1128
#define IDC_THING_POS_DOWN 1129
#define IDC_THING_POS_DELETE 1130
#define IDC_PLATFORM_SPEED 1131
#define IDC_PLATFORM_SPEED_TEXT 1132
#define IDC_PLATFORM_TURNRATE_TEXT 1133
#define IDC_PLATFORM_SPEED_SPIN 1134
#define IDC_PLATFORM_TURNRATE_SPIN 1135
#define IDC_PLATFORM_TURNRATE 1136
#define IDC_PLATFORM_COLLISION 1137
#define IDC_PLATFORM_MOVE_TYPE 1138
#define IDC_PLATFORM_TYPE 1139
#define IDC_TRIGGER_SIZE 1140
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#define IDC_PLATFORM_PARAM0_TEXT 1140
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#define IDC_TRIGGER_WIDTH 1141
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#define IDC_PLATFORM_PARAM0 1141
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#define IDC_TRIGGER_HEIGHT 1142
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#define IDC_PLATFORM_PARAM_SPIN 1142
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#define IDC_TRIGGER_WIDTH_SPIN 1143
#define IDC_FX_SPEED_TEXT 1144
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#define IDC_TRIGGER_TARGET 1144
#define IDC_TRIGGER_TARGETX 1145
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#define IDC_FX_SIZE_TEXT 1146
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#define IDC_TRIGGER_TARGETX_SPIN 1146
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#define IDC_FX_WIDTH 1147
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#define IDC_TRIGGER_TARGETY 1147
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#define IDC_FX_HEIGHT 1148
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#define IDC_TRIGGER_TEXT_TARGET_WH 1148
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#define IDC_FX_WIDTH_SPIN 1149
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#define IDC_TRIGGER_TARGETW 1149
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#define IDC_FX_HEIGHT_SPIN 1150
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#define IDC_TRIGGER_TARGETW_SPIN 1150
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#define IDC_FX_SPEED 1151
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#define IDC_TRIGGER_TARGETH 1151
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#define IDC_FX_SPEED_SPIN 1152
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#define IDC_TRIGGER_TEXT_VAL0 1152
#define IDC_TRIGGER_VAL0 1153
#define IDC_TRIGGER_VAL0_SPIN 1154
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#define IDC_TRIGGER_HEIGHT_SPIN 1163
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#define IDC_TRIGGER_TARGETY_SPIN 1164
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#define IDC_TRIGGER_TARGETH_SPIN 1165
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#define IDC_HAZARD_SPEED_TEXT 1169
#define IDC_HAZARD_TURNRATE_TEXT 1170
#define IDC_HAZARD_HEALTH_TEXT 1171
#define IDC_HAZARD_ATTACK_TEXT 1172
#define IDC_HAZARD_SPEED 1173
#define IDC_HAZARD_TURNRATE 1174
#define IDC_HAZARD_HEALTH 1175
#define IDC_HAZARD_ATTACK 1176
#define IDC_HAZARD_SPEED_SPIN 1177
#define IDC_HAZARD_TURNRATE_SPIN 1178
#define IDC_HAZARD_HEALTH_SPIN 1179
#define IDC_HAZARD_ATTACK_SPIN 1180
#define IDC_HAZARD_COLLISION 1181
#define IDC_HAZARD_RESPAWN_TEXT 1182
#define IDC_HAZARD_RESPAWN 1183
#define IDC_LAYERSHADE_GFX_CURRENT 1183
#define IDC_HAZARD_RESPAWN_SPIN 1184
#define IDC_LAYERSHADE_GFX_CURRENT_SPIN 1184
#define IDC_LAYERSHADE_GFX_LIST 1186
#define IDC_LAYERSHADE_GFX_GOTO 1190
#define IDC_LAYERSHADE_GFX_DELETE 1191
#define IDC_LAYERSHADE_GFX_X0 1192
#define IDC_LAYERSHADE_GFX_SPIN_X0 1193
#define IDC_LAYERSHADE_GFX_Y0 1194
#define IDC_LAYERSHADE_GFX_SPIN_Y0 1195
#define IDC_LAYERSHADE_GFX_X1 1196
#define IDC_LAYERSHADE_GFX_SPIN_X1 1197
#define IDC_LAYERSHADE_GFX_Y1 1198
#define IDC_LAYERSHADE_GFX_SPIN_Y1 1199
#define IDC_LAYERSHADE_GFX_X2 1200
#define IDC_LAYERSHADE_GFX_SPIN_X2 1201
#define IDC_LAYERSHADE_GFX_Y2 1202
#define IDC_LAYERSHADE_GFX_SPIN_Y2 1203
#define IDC_LAYERSHADE_GFX_X3 1204
#define IDC_LAYERSHADE_GFX_SPIN_X3 1205
#define IDC_LAYERSHADE_GFX_Y3 1206
#define IDC_LAYERSHADE_GFX_SPIN_Y3 1207
#define IDC_LAYERSHADE_GFX_TRANSLIST 1208
#define IDC_LAYERSHADE_GFX_X 1209
#define IDC_LAYERSHADE_GFX_XSPIN 1211
#define IDC_LAYERSHADE_GFX_Y 1212
#define IDC_LAYERSHADE_GFX_YSPIN 1213
#define IDC_LAYERSHADE_DEF_LIST 1214
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#define IDC_LAYERSHADE_BRUSHTEXT 1215
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#define IDC_LAYERSHADE_MODETEXT 1216
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#define IDC_LAYERSHADE_MODELIST 1218
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#define IDC_LAYERSHADE_BRUSHLIST 1219
#define IDC_LAYERSHADE_RATELIST 1220
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#define IDC_LAYERSHADE_BIFILTER 1230
#define IDC_LAYERSHADE_TRIFILTER 1231
#define IDC_LAYERSHADE_SHADER 1232
#define IDC_LAYERSHADE_SHADERSPIN 1233
#define IDC_LAYERSHADE_SHADEG 1234
#define IDC_LAYERSHADE_SHADEGSPIN 1235
#define IDC_LAYERSHADE_SHADEB 1236
#define IDC_LAYERSHADE_SHADEBSPIN 1237
#define IDC_LAYERSHADE_SHADETEXT 1238
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#define ID_TOOLBAR_TILEPALETTE 32774
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#define ID_TOOLBAR_PARAMBAR 32783
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#define ID_TOGGLE_SUBVIEW 32785
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#define ID_MAP_TOGGLEGRID 32786
#define ID_TOGGLE_GRID 32787
#define ID_MIRRORX 32788
#define ID_MIRRORY 32789
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#define ID_ACTIVEBRUSH_LEFT 32790
#define ID_ACTIVEBRUSH_RIGHT 32791
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#define ID_MAP_SETSIZE 32792
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#define ID_2D_3D_TOGGLE 32794
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#define ID_EXPORT 32795
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#define ID_ZOOM_IN 32797
#define ID_ZOOM_OUT 32798
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#define ID_RESET_VIEW 32799
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#define ID_RENDER_TO_TGA 32800
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#define ID_ROTATE 32801
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#define ID_REPORT 32802
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#define ID_INDICATOR_CURSORXY 59142
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// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS 1
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#define _APS_NEXT_RESOURCE_VALUE 180
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#define _APS_NEXT_COMMAND_VALUE 32803
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#define _APS_NEXT_CONTROL_VALUE 1239
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#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif