This commit is contained in:
Daveo 2001-07-28 16:33:48 +00:00
parent 4f2649a592
commit 057cb931bb
19 changed files with 919 additions and 590 deletions

View File

@ -85,7 +85,7 @@ int Width,Height;
// AddLayer(LAYER_TYPE_SHADE,LAYER_SUBTYPE_NONE, Width, Height);
// AddLayer(LAYER_TYPE_TRIGGER,LAYER_SUBTYPE_NONE, Width, Height);
// AddLayer(LAYER_TYPE_PLATFORM,LAYER_SUBTYPE_NONE, Width, Height);
AddLayer(LAYER_TYPE_HAZARD,LAYER_SUBTYPE_NONE, Width, Height);
AddLayer(LAYER_TYPE_RGB,LAYER_SUBTYPE_NONE, Width, Height);
// AddLayer(LAYER_TYPE_FX,LAYER_SUBTYPE_NONE, Width, Height);
// AddLayer(LAYER_TYPE_ACTOR,LAYER_SUBTYPE_NONE, Width, Height);
// AddLayer(LAYER_TYPE_ITEM,LAYER_SUBTYPE_NONE, Width, Height);

View File

@ -107,6 +107,7 @@ public:
void Toggle2d3d();
int FindLayer(int Type,int SubType=-1);
int SetActionLayer(CLayerTile *Lyr) {ActionLayer=Lyr;}
CLayer *GetActionLayer() {return(ActionLayer);}
void SetScale();
Vector3 &GetScaleVector() {return(ScaleVector);}

View File

@ -13,6 +13,7 @@
struct sRGBCol
{
u8 R,G,B,P;
bool operator ==(sRGBCol const &v1) {return(R==v1.R && G==v1.G && B==v1.B);}
};
struct sXY

View File

@ -5,6 +5,9 @@
#include "mapedit.h"
#include "GUILayerRGB.h"
#include "MapEditDoc.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
@ -19,7 +22,6 @@ CGUILayerRGB::CGUILayerRGB(CWnd* pParent /*=NULL*/)
: CDialog(CGUILayerRGB::IDD, pParent)
{
//{{AFX_DATA_INIT(CGUILayerRGB)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
@ -28,16 +30,97 @@ void CGUILayerRGB::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGUILayerRGB)
// NOTE: the ClassWizard will add DDX and DDV calls here
DDX_Control(pDX, IDC_LAYERSHADE_MODELIST, m_ModeList);
DDX_Control(pDX, IDC_LAYERSHADE_SHADE, m_Shade);
DDX_Control(pDX, IDC_LAYERSHADE_BSPIN, m_BSpin);
DDX_Control(pDX, IDC_LAYERSHADE_B, m_B);
DDX_Control(pDX, IDC_LAYERSHADE_GSPIN, m_GSpin);
DDX_Control(pDX, IDC_LAYERSHADE_G, m_G);
DDX_Control(pDX, IDC_LAYERSHADE_RSPIN, m_RSpin);
DDX_Control(pDX, IDC_LAYERSHADE_R, m_R);
DDX_Control(pDX, IDC_LAYERSHADE_BRUSHSPIN, m_BrushSpin);
DDX_Control(pDX, IDC_LAYERSHADE_BRUSH, m_Brush);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGUILayerRGB, CDialog)
//{{AFX_MSG_MAP(CGUILayerRGB)
// NOTE: the ClassWizard will add message map macros here
ON_EN_CHANGE(IDC_LAYERSHADE_BRUSH, OnParamChange)
ON_EN_CHANGE(IDC_LAYERSHADE_R, OnParamChange)
ON_EN_CHANGE(IDC_LAYERSHADE_G, OnParamChange)
ON_EN_CHANGE(IDC_LAYERSHADE_B, OnParamChange)
ON_CBN_SELCHANGE(IDC_LAYERSHADE_MODELIST, OnParamChange)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGUILayerRGB message handlers
/////////////////////////////////////////////////////////////////////////////
void CGUILayerRGB::SetVal(CEdit &Dlg,int &Val,int Min,int Max)
{
CString Str;
bool CF=CallbackFlag;
if (!Dlg) return;
if (Min!=-1 && Val<Min) Val=Min;
if (Max!=-1 && Val>Max) Val=Max;
CallbackFlag=false;
Str.Format("%i",Val);
Dlg.SetWindowText(Str);
CallbackFlag=CF;
}
/////////////////////////////////////////////////////////////////////////////
void CGUILayerRGB::GetVal(CEdit &Dlg,int &Val,int Min,int Max)
{
CString Str;
Val=0;
if (!Dlg) return;
Dlg.GetWindowText(Str);
if (Str.GetLength())
{
Val=atoi(Str);
if (Min!=-1 && Val<Min) {Val=Min;SetVal(Dlg,Val,Min,Max);}
if (Max!=-1 && Val>Max) {Val=Max;SetVal(Dlg,Val,Min,Max);}
}
}
/////////////////////////////////////////////////////////////////////////////
void CGUILayerRGB::SetRGB(u8 &R,u8 &G,u8 &B)
{
int iR,iG,iB;
iR=R;
iG=G;
iB=B;
SetVal(m_R,iR,0,255);
SetVal(m_G,iG,0,255);
SetVal(m_B,iB,0,255);
R=iR;
G=iG;
B=iB;
}
/////////////////////////////////////////////////////////////////////////////
void CGUILayerRGB::GetRGB(u8 &R,u8 &G,u8 &B)
{
int iR,iG,iB;
iR=R;
iG=G;
iB=B;
GetVal(m_R,iR,0,255);
GetVal(m_G,iG,0,255);
GetVal(m_B,iB,0,255);
R=iR;
G=iG;
B=iB;
}
/////////////////////////////////////////////////////////////////////////////
void CGUILayerRGB::OnParamChange() {if (CallbackFlag) theApp.GetCurrent()->GUIChanged();}

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@ -6,6 +6,9 @@
#endif // _MSC_VER > 1000
// GUILayerRGB.h : header file
//
#ifndef u8
typedef unsigned char u8;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGUILayerRGB dialog
@ -19,7 +22,16 @@ public:
// Dialog Data
//{{AFX_DATA(CGUILayerRGB)
enum { IDD = IDD_LAYER_RGB };
// NOTE: the ClassWizard will add data members here
CComboBox m_ModeList;
CButton m_Shade;
CSpinButtonCtrl m_BSpin;
CEdit m_B;
CSpinButtonCtrl m_GSpin;
CEdit m_G;
CSpinButtonCtrl m_RSpin;
CEdit m_R;
CSpinButtonCtrl m_BrushSpin;
CEdit m_Brush;
//}}AFX_DATA
@ -31,11 +43,21 @@ public:
//}}AFX_VIRTUAL
// Implementation
public:
void EnableCallback() {CallbackFlag=true;}
void DisableCallback() {CallbackFlag=false;}
void SetVal(CEdit &Dlg,int &Val,int Min=-1,int Max=-1);
void GetVal(CEdit &Dlg,int &Val,int Min=-1,int Max=-1);
void SetRGB(u8 &R,u8 &G,u8 &B);
void GetRGB(u8 &R,u8 &G,u8 &B);
protected:
bool CallbackFlag;
// Generated message map functions
//{{AFX_MSG(CGUILayerRGB)
// NOTE: the ClassWizard will add member functions here
afx_msg void OnParamChange();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};

View File

@ -27,6 +27,7 @@
#include "LayerTrigger.h"
#include "LayerFX.h"
#include "LayerHazard.h"
#include "LayerRGB.h"
#include "LayerDef.h"
#include "Utils.h"
@ -47,6 +48,7 @@ sLayerInfoTable CLayer::InfoTable[]=
{LAYER_TYPE_TRIGGER, LAYER_SUBTYPE_NONE, "Trigger", true, 1.0f, false, true, true, LAYER_SUBVIEW_NONE,},
{LAYER_TYPE_FX, LAYER_SUBTYPE_NONE, "FX", true, 1.0f, false, true, true, LAYER_SUBVIEW_NONE,},
{LAYER_TYPE_HAZARD, LAYER_SUBTYPE_NONE, "Hazard", true, 1.0f, false, true, true, LAYER_SUBVIEW_NONE,},
{LAYER_TYPE_RGB, LAYER_SUBTYPE_NONE, "RGB", true, 1.0f, false, true, true, LAYER_SUBVIEW_NONE,},
};
int CLayer::InfoTableSize=sizeof(InfoTable)/sizeof(sLayerInfoTable);
@ -105,6 +107,9 @@ CLayer *New;
case LAYER_TYPE_HAZARD:
New=new CLayerHazard(Def);
break;
case LAYER_TYPE_RGB:
New=new CLayerRGB(Def);
break;
default:
ASSERT(!"Unknown Layer");
}
@ -148,6 +153,9 @@ CLayer *New;
case LAYER_TYPE_HAZARD:
New=new CLayerHazard(File,Version);
break;
case LAYER_TYPE_RGB:
New=new CLayerRGB(File,Version);
break;
default:
ASSERT(!"Unknown Layer");
}

View File

@ -20,6 +20,7 @@ enum LAYER_TYPE
LAYER_TYPE_TRIGGER,
LAYER_TYPE_FX,
LAYER_TYPE_HAZARD,
LAYER_TYPE_RGB,
LAYER_TYPE_MAX
};

View File

@ -1,6 +1,6 @@
/*******************/
/*** Layer Shade ***/
/*******************/
/*****************/
/*** Layer RGB ***/
/*****************/
#include "stdafx.h"
@ -16,167 +16,173 @@
#include "Core.h"
#include "Layer.h"
#include "LayerShade.h"
#include "LayerRGB.h"
#include "Utils.h"
#include "Select.h"
#include "Export.h"
#include "GUILayerShade.h"
#include "GUILayerRGB.h"
#include "Elem.h"
/*****************************************************************************/
char *CLayerRGB::RGBModeName[CLayerRGB::GUI_MODE_MAX]={"Paint","Tint","Lighten","Darken"};
u8 BrushGfx1[]=
{
1
};
u8 BrushGfx2[]=
{
1,1,
1,1,
};
u8 BrushGfx3[]=
{
0,1,0,
1,2,1,
0,1,0,
};
u8 BrushGfx4[]=
{
0,1,1,0,
1,2,2,1,
1,2,2,1,
0,1,1,0,
};
u8 BrushGfx5[]=
{
0,0,1,0,0,
0,1,2,1,0,
1,2,3,2,1,
0,1,2,1,0,
0,0,1,0,0,
};
u8 BrushGfx6[]=
{
0,0,1,1,0,0,
0,1,2,2,1,0,
1,2,3,3,2,1,
1,2,3,3,2,1,
0,1,2,2,1,0,
0,0,1,1,0,0,
};
u8 BrushGfx7[]=
{
0,0,1,1,1,0,0,
0,1,2,2,2,1,0,
1,2,3,3,3,2,1,
1,2,3,4,3,2,1,
1,2,3,3,3,2,1,
0,1,2,2,2,1,0,
0,0,1,1,1,0,0,
};
u8 BrushGfx8[]=
{
0,0,1,1,1,1,0,0,
0,1,2,2,2,2,1,0,
1,2,3,3,3,3,2,1,
1,2,3,4,4,3,2,1,
1,2,3,4,4,3,2,1,
1,2,3,3,3,3,2,1,
0,1,2,2,2,2,1,0,
0,0,1,1,1,1,0,0,
};
CLayerRGB::sRGBBrush CLayerRGB::RGBBrushTable[CLayerRGB::RGB_BRUSH_MAX]=
{
{1,0,BrushGfx1},
{2,1,BrushGfx2},
{3,1,BrushGfx3},
{4,2,BrushGfx4},
{5,2,BrushGfx5},
{6,3,BrushGfx6},
{7,3,BrushGfx7},
{8,4,BrushGfx8},
};
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
// New Layer
CLayerShade::CLayerShade(sLayerDef &Def)
CLayerRGB::CLayerRGB(sLayerDef &Def)
{
InitLayer(Def);
GString ExecPath;
GString ScriptName;
GfxBank=new CElemBank(-1,-1,false,CElem::CentreModeLR | CElem::CentreModeTB);
LoadGfx();
Cursor.Gfx=-1;
Cursor.Ofs[0].x=-2; Cursor.Ofs[0].y=-2;
Cursor.Ofs[1].x=+2; Cursor.Ofs[1].y=-2;
Cursor.Ofs[2].x=-2; Cursor.Ofs[2].y=+2;
Cursor.Ofs[3].x=+2; Cursor.Ofs[3].y=+2;
Cursor.TransMode=0;
CurrentRGB.R=128;
CurrentRGB.G=128;
CurrentRGB.B=128;
CurrentMode=0;
CurrentBrush=0;
ShadeFlag=false;
LastCursPos.x=-1;
LastCursPos.y=-1;
for(int i=0; i<4; i++)
{
Cursor.RGB[i].R=Cursor.RGB[i].G=Cursor.RGB[i].B=255;
}
CurrentGfx=-1;
}
/*****************************************************************************/
CLayerShade::~CLayerShade()
CLayerRGB::~CLayerRGB()
{
GfxBank->CleanUp();
delete GfxBank;
}
/*****************************************************************************/
void CLayerShade::LoadGfx()
{
GString ExecPath;
GString ScriptName;
GetExecPath(ExecPath);
ScriptName=ExecPath+theApp.GetConfigStr("LayerScript","BackGfxScript");
Script.LoadAndImport(ScriptName);
int i,ListSize=Script.GetGroupCount();
BankList.resize(ListSize);
for (i=0; i<ListSize; i++)
{
sBackList &ThisGfx=BankList[i];
char *Name=Script.GetGroupName(i);
char *Gfx=Script.GetStr(Name,"gfx");
ThisGfx.Name=Name;
if (Gfx)
{
char Filename[512];
GFName::makeabsolute(ExecPath,Gfx,Filename);
ThisGfx.ElemID=GfxBank->AddSet(Filename);
}
}
}
/*****************************************************************************/
void CLayerShade::InitLayer(sLayerDef &Def)
void CLayerRGB::InitLayer(sLayerDef &Def)
{
CLayer::InitLayer(Def);
// LayerDef.Width=TileLayerMinWidth+(Def.Width-TileLayerMinWidth)/GetScaleFactor();
// LayerDef.Height=TileLayerMinHeight+(Def.Height-TileLayerMinHeight)/GetScaleFactor();
ShadeRGB[0].R=255; ShadeRGB[0].G=255; ShadeRGB[0].B=255;
ShadeRGB[1].R=255; ShadeRGB[1].G=0; ShadeRGB[1].B=0;
ShadeRGB[2].R=0; ShadeRGB[2].G=255; ShadeRGB[2].B=0;
ShadeRGB[3].R=0; ShadeRGB[3].G=0; ShadeRGB[3].B=255;
ShadeCount=2;
SetSize(Def.Width,Def.Height,true);
}
/*****************************************************************************/
void CLayerShade::Load(CFile *File,int Version)
void CLayerRGB::Load(CFile *File,int Version)
{
int i;
InitLayer(LayerDef);
File->Read(&ShadeCount,sizeof(int));
if (Version<9)
{ // GOD I HATE FILE VERSIONS NOW!!
int DummyInt;
File->Read(&CurrentRGB,sizeof(sRGBElem));
File->Read(&CurrentBrush,sizeof(int));
File->Read(&CurrentMode,sizeof(int));
File->Read(&ShadeFlag,sizeof(bool));
for (i=0; i<LAYER_SHADE_RGB_MAX; i++)
{
RGBQUAD RGB;
File->Read(&DummyInt,sizeof(int));
File->Read(&RGB,sizeof(RGBQUAD));
ShadeRGB[i].R=RGB.rgbRed;
ShadeRGB[i].G=RGB.rgbGreen;
ShadeRGB[i].B=RGB.rgbBlue;
}
File->Read(&DummyInt,sizeof(int));
File->Read(&DummyInt,sizeof(int));
if (Version==8)
{
File->Read(&DummyInt,sizeof(int));
File->Read(&DummyInt,sizeof(int));
File->Read(&DummyInt,sizeof(int));
File->Read(&DummyInt,sizeof(int));
}
}
else
// Read Map
File->Read(&MapWidth,sizeof(int));
File->Read(&MapHeight,sizeof(int));
SetSize(MapWidth,MapHeight,false);
for (int Y=0; Y<MapHeight; Y++)
{
int GfxCount;
for (i=0; i<LAYER_SHADE_RGB_MAX; i++)
for (int X=0; X<MapWidth; X++)
{
File->Read(&ShadeRGB[i],sizeof(sRGBCol));
}
// Load GfxList
File->Read(&GfxCount,sizeof(int));
GfxList.resize(GfxCount);
for (i=0; i<GfxCount; i++)
{
sLayerShadeGfx &ThisGfx=GfxList[i];
File->Read(&ThisGfx,sizeof(sLayerShadeGfx));
}
if (GfxCount) CurrentGfx=0;
sRGBElem &ThisElem=Map[X][Y];
File->Read(&ThisElem,sizeof(sRGBElem));
}
}
}
/*****************************************************************************/
void CLayerShade::Save(CFile *File)
void CLayerRGB::Save(CFile *File)
{
// Always Save current version
File->Write(&ShadeCount,sizeof(int));
for (int i=0; i<LAYER_SHADE_RGB_MAX; i++)
{
File->Write(&ShadeRGB[i],sizeof(sRGBCol));
}
int GfxCount=GfxList.size();
File->Write(&GfxCount,sizeof(int));
for (i=0; i<GfxCount; i++)
{
sLayerShadeGfx &ThisGfx=GfxList[i];
File->Write(&ThisGfx,sizeof(sLayerShadeGfx));
}
File->Write(&CurrentRGB,sizeof(sRGBElem));
File->Write(&CurrentBrush,sizeof(int));
File->Write(&CurrentMode,sizeof(int));
File->Write(&ShadeFlag,sizeof(bool));
// Read Map
File->Write(&MapWidth,sizeof(int));
File->Write(&MapHeight,sizeof(int));
for (int Y=0; Y<MapHeight; Y++)
{
for (int X=0; X<MapWidth; X++)
{
sRGBElem &ThisElem=Map[X][Y];
File->Write(&ThisElem,sizeof(sRGBElem));
}
}
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CLayerShade::Render(CCore *Core,Vector3 &CamPos,bool Is3d)
void CLayerRGB::Render(CCore *Core,Vector3 &CamPos,bool Is3d)
{
Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
float ZoomW=Core->GetZoomW();
@ -184,93 +190,133 @@ float ZoomH=Core->GetZoomH();
float ScrOfsX=(ZoomW/2);
float ScrOfsY=(ZoomH/2);
Vector3 &Scale=Core->GetScaleVector();
int ThisCount=ShadeCount-1;
float X0=0;
float X1=LayerDef.Width;
float Y=(0+1);
float YInc=(float)LayerDef.Height/(float)ThisCount;
int i,ListSize;
int StartX=(int)ThisCam.x;
int StartY=(int)ThisCam.y;
float ShiftX=ThisCam.x - (int)ThisCam.x;
float ShiftY=ThisCam.y - (int)ThisCam.y;
CLayerTile *ActionLayer=(CLayerTile*)Core->GetActionLayer();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glScalef(Scale.x,Scale.y,Scale.z);
glTranslatef(-ThisCam.x,ThisCam.y,0); // Set scroll offset
glTranslatef(-ScrOfsX,ScrOfsY,0); // Bring to top left corner
if (StartX<0) StartX=0;
if (StartY<0) StartY=0;
glBegin (GL_QUADS);
for (i=0; i<ThisCount; i++)
{
glColor3ub(ShadeRGB[i+0].R,ShadeRGB[i+0].G,ShadeRGB[i+0].B);
glVertex3f( X0,Y,0.0f);
glVertex3f( X1,Y,0.0f);
Y-=YInc;
glColor3ub(ShadeRGB[i+1].R,ShadeRGB[i+1].G,ShadeRGB[i+1].B);
glVertex3f( X1,Y,0.0f);
glVertex3f( X0,Y,0.0f);
}
glEnd();
glPopMatrix();
// Render Gfx
ListSize=GfxList.size();
for (i=0; i<ListSize; i++)
int DrawW=ZoomW+8;
int DrawH=ZoomH+8;
if (StartX+DrawW>MapWidth) DrawW=MapWidth-StartX;
if (StartY+DrawH>MapHeight) DrawH=MapHeight-StartY;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glScalef(Scale.x,Scale.y,Scale.z);
glTranslatef(-ShiftX,ShiftY,0); // Set scroll offset
glTranslatef(-ScrOfsX,ScrOfsY,0); // Bring to top left corner
for (int YLoop=0; YLoop<DrawH; YLoop++)
{
sLayerShadeGfx &ThisGfx=GfxList[i];
RenderBackGfx(Core,ThisCam,ThisGfx);
for (int XLoop=0; XLoop<DrawW; XLoop++)
{
int XPos=StartX+XLoop;
int YPos=StartY+YLoop;
sRGBElem &ThisElem=Map[XPos][YPos];
sMapElem &MapElem=ActionLayer->GetMapElem(XPos,YPos);
if (MapElem.Tile)
{
float fR=(1.0f/255.0f)*ThisElem.R;
float fG=(1.0f/255.0f)*ThisElem.G;
float fB=(1.0f/255.0f)*ThisElem.B;
glLoadName (0);
glBegin (GL_QUADS);
glColor4f(fR,fG,fB,0.5);
BuildGLQuad(0,1,0,1,0);
glEnd();
}
glTranslatef(1.0f,0,0); // Next X
}
glTranslatef(-DrawW,-1,0); // Next y, rewind to start X
}
glPopMatrix();
}
/*****************************************************************************/
void CLayerShade::RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d)
void CLayerRGB::RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d)
{
Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
CPoint &CursPos=Core->GetCursorPos();
CPoint CursPos=Core->GetCursorPos();
Cursor.Pos.x=CursPos.x;
Cursor.Pos.y=CursPos.y;
if (CursPos.x<0 || CursPos.y<0) return;
if (Cursor.Gfx==-1) return;
RenderBackGfx(Core,ThisCam,Cursor);
}
if (CursPos.x<0 || CursPos.y<0) return;
sRGBBrush &ThisBrush=RGBBrushTable[CurrentBrush];
CursPos.x-=ThisBrush.XYOfs;
CursPos.y-=ThisBrush.XYOfs;
CursPos.x-=(int)ThisCam.x;
CursPos.y-=(int)ThisCam.y;
/*****************************************************************************/
void CLayerShade::RenderBackGfx(CCore *Core,Vector3 &ThisCam,sLayerShadeGfx &ThisGfx)
{
float ZoomW=Core->GetZoomW();
float ZoomH=Core->GetZoomH();
float ScrOfsX=(ZoomW/2);
float ScrOfsY=(ZoomH/2);
Vector3 &Scale=Core->GetScaleVector();
Vector3 ScrOfs(ZoomW/2,ZoomH/2,0);
int i;
float ShiftX=ThisCam.x - (int)ThisCam.x;
float ShiftY=ThisCam.y - (int)ThisCam.y;
u8 *Gfx=ThisBrush.Gfx;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glScalef(Scale.x,Scale.y,Scale.z);
glTranslatef(-ShiftX,ShiftY,0); // Set scroll offset
glTranslatef(-ScrOfsX,ScrOfsY,0); // Bring to top left corner
glTranslatef(CursPos.x,-CursPos.y,0); // Bring to top left corner
CElem Elem=GfxBank->GetElem(ThisGfx.Gfx,0);
for (int YLoop=0; YLoop<ThisBrush.WH; YLoop++)
{
for (int XLoop=0; XLoop<ThisBrush.WH; XLoop++)
{
u8 B=*Gfx++;
float fR,fG,fB,Bi;
Bi=(1.0f/8.0f)*(float)B;
if (B)
{
glLoadName (0);
glBegin (GL_QUADS);
switch(CurrentMode)
{
case GUI_MODE_PAINT:
fR=CurrentRGB.R;
fG=CurrentRGB.G;
fB=CurrentRGB.B;
break;
case GUI_MODE_TINT:
fR=((1.0f/255.0f)*CurrentRGB.R)+Bi;
fG=((1.0f/255.0f)*CurrentRGB.G)+Bi;
fB=((1.0f/255.0f)*CurrentRGB.B)+Bi;
break;
case GUI_MODE_LIGHTEN:
case GUI_MODE_DARKEN:
fR=1;
fG=1;
fB=1;
break;
}
glColor4f(fR,fG,fB,0.5);
BuildGLQuad(0,1,0,1,0);
glEnd();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
}
glTranslatef(1.0f,0,0); // Next X
}
glTranslatef(-ThisBrush.WH,-1,0); // Next y, rewind to start X
}
glPopMatrix();
glScalef(Scale.x,Scale.y,Scale.z);
glTranslatef(-ThisCam.x,ThisCam.y,0); // Set scroll offset
glTranslatef(-ScrOfs.x,ScrOfs.y,0); // Bring to top left corner
glTranslatef(ThisGfx.Pos.x,-ThisGfx.Pos.y,0); // Set Pos
glColor3ub(255,255,255);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, Elem.GetTexID());
glBegin (GL_QUADS);
i=0; glColor3ub(ThisGfx.RGB[i].R,ThisGfx.RGB[i].G,ThisGfx.RGB[i].B); glTexCoord2f(0.0f,1.0f); glVertex3f(ThisGfx.Ofs[i].x ,-ThisGfx.Ofs[i].y,0.0f);
i=1; glColor3ub(ThisGfx.RGB[i].R,ThisGfx.RGB[i].G,ThisGfx.RGB[i].B); glTexCoord2f(1.0f,1.0f); glVertex3f(ThisGfx.Ofs[i].x ,-ThisGfx.Ofs[i].y,0.0f);
i=3; glColor3ub(ThisGfx.RGB[i].R,ThisGfx.RGB[i].G,ThisGfx.RGB[i].B); glTexCoord2f(1.0f,0.0f); glVertex3f(ThisGfx.Ofs[i].x ,-ThisGfx.Ofs[i].y,0.0f);
i=2; glColor3ub(ThisGfx.RGB[i].R,ThisGfx.RGB[i].G,ThisGfx.RGB[i].B); glTexCoord2f(0.0f,0.0f); glVertex3f(ThisGfx.Ofs[i].x ,-ThisGfx.Ofs[i].y,0.0f);
glEnd();
glDisable(GL_TEXTURE_2D);
glPopMatrix();
}
/*****************************************************************************/
void CLayerShade::CheckLayerSize(int Width,int Height)
void CLayerRGB::CheckLayerSize(int Width,int Height)
{
if (Resize(Width,Height))
{
@ -281,262 +327,236 @@ void CLayerShade::CheckLayerSize(int Width,int Height)
}
/*****************************************************************************/
bool CLayerShade::Resize(int Width,int Height)
void CLayerRGB::SetSize(int Width,int Height,BOOL ClearFlag)
{
MapWidth=Width;
MapHeight=Height;
Map.resize(Width);
for (int i=0;i<Width;i++)
{
Map[i].resize(Height);
}
Width=TileLayerMinWidth+(Width-TileLayerMinWidth)/GetScaleFactor();
Height=TileLayerMinHeight+(Height-TileLayerMinHeight)/GetScaleFactor();
if (LayerDef.Width!=Width || LayerDef.Height!=Height)
if (ClearFlag) Clear();
}
/*****************************************************************************/
void CLayerRGB::Clear()
{
for (int Y=0;Y<MapHeight;Y++)
{
LayerDef.Width=Width;
LayerDef.Height=Height;
for (int X=0;X<MapWidth;X++)
{
Map[X][Y].R=128;
Map[X][Y].G=128;
Map[X][Y].B=128;
}
}
}
/*****************************************************************************/
bool CLayerRGB::Resize(int Width,int Height)
{
if (MapWidth!= Width || MapHeight!=Height)
{
SetSize(Width,Height,true);
return(true);
}
return(false);
}
/*****************************************************************************/
/*** Gui *********************************************************************/
/*****************************************************************************/
void CLayerShade::GUIInit(CCore *Core)
void CLayerRGB::GUIInit(CCore *Core)
{
int i,ListSize;
GUIShade.DisableCallback();
Core->GUIAdd(GUIShade,IDD_LAYER_SHADE);
int i;
// Init BankList
ListSize=BankList.size();
GUIShade.m_GfxBankList.ResetContent();
GUIShade.m_DefList.ResetContent();
for (i=0; i<ListSize; i++)
GUIRGB.DisableCallback();
Core->GUIAdd(GUIRGB,IDD_LAYER_RGB);
// Init ModeList
GUIRGB.m_ModeList.ResetContent();
for (i=0; i<GUI_MODE_MAX; i++)
{
GUIShade.m_GfxBankList.AddString(BankList[i].Name);
GUIShade.m_DefList.AddString(BankList[i].Name);
GUIRGB.m_ModeList.AddString(RGBModeName[i]);
}
GUIRGB.m_RSpin.SetRange(0,255);
GUIRGB.m_GSpin.SetRange(0,255);
GUIRGB.m_BSpin.SetRange(0,255);
GUIRGB.m_BrushSpin.SetRange(0,RGB_BRUSH_MAX-1);
GUIShade.m_GfxTransList.ResetContent();
GUIShade.m_GfxTransList.AddString("Normal");
GUIShade.m_GfxTransList.AddString("50%");
GUIShade.m_GfxTransList.AddString("Subtractive");
GUIShade.m_GfxTransList.AddString("Another one");
GUIShade.m_GfxPosXSpin.SetRange(0,32000); GUIShade.m_GfxPosYSpin.SetRange(0,32000);
GUIShade.m_GfxSpinx0.SetRange(-32,+32); GUIShade.m_GfxSpiny0.SetRange(-32,+32);
GUIShade.m_GfxSpinx1.SetRange(-32,+32); GUIShade.m_GfxSpiny1.SetRange(-32,+32);
GUIShade.m_GfxSpinx2.SetRange(-32,+32); GUIShade.m_GfxSpiny2.SetRange(-32,+32);
GUIShade.m_GfxSpinx3.SetRange(-32,+32); GUIShade.m_GfxSpiny3.SetRange(-32,+32);
GUIShade.EnableCallback();
GUIRGB.EnableCallback();
Core->RedrawView();
}
/*****************************************************************************/
void CLayerShade::GUIKill(CCore *Core)
void CLayerRGB::GUIKill(CCore *Core)
{
GUIChanged(Core);
Core->GUIRemove(GUIShade,IDD_LAYER_SHADE);
Core->GUIRemove(GUIRGB,IDD_LAYER_RGB);
}
/*****************************************************************************/
void CLayerShade::GUIUpdate(CCore *Core)
void CLayerRGB::GUIUpdate(CCore *Core)
{
int i,ListSize;
GUIRGB.DisableCallback();
// Shades
GUIShade.DisableCallback();
for (i=0; i<LAYER_SHADE_MAX; i++)
{
GUIShade.SetShadeRGB(i,ShadeRGB[i].R,ShadeRGB[i].G,ShadeRGB[i].B);
}
GUIShade.m_ShadeCountSpin.SetRange(2,4);
GUIShade.SetVal(GUIShade.m_ShadeCount,ShadeCount,2,4);
// Gfx
ListSize=GfxList.size();
if (!ListSize)
{
GUIShade.m_GfxCurrent.SetWindowText("");
GUIShade.m_GfxCurrentSpin.SetRange(0,0);
return;
}
sLayerShadeGfx &ThisGfx=GfxList[CurrentGfx];
GUIShade.m_GfxCurrentSpin.SetRange(0,ListSize);
GUIShade.SetVal(GUIShade.m_GfxCurrent,CurrentGfx,0,ListSize-1);
GUIShade.SetVal(GUIShade.m_GfxPosX,ThisGfx.Pos.x);
GUIShade.SetVal(GUIShade.m_GfxPosY,ThisGfx.Pos.y);
GUIShade.m_GfxBankList.SetCurSel(ThisGfx.Gfx);
GUIRGB.m_ModeList.SetCurSel(CurrentMode);
GUIRGB.SetRGB(CurrentRGB.R,CurrentRGB.G,CurrentRGB.B);
GUIRGB.SetVal(GUIRGB.m_Brush,CurrentBrush);
GUIRGB.m_Shade.SetCheck(ShadeFlag);
for ( i=0;i<4; i++)
{
GUIShade.SetGfxRGB(i,ThisGfx.RGB[i].R,ThisGfx.RGB[i].G,ThisGfx.RGB[i].B);
}
GUIShade.SetVal(GUIShade.m_Gfxx0,ThisGfx.Ofs[0].x); GUIShade.SetVal(GUIShade.m_Gfxy0,ThisGfx.Ofs[0].y);
GUIShade.SetVal(GUIShade.m_Gfxx1,ThisGfx.Ofs[1].x); GUIShade.SetVal(GUIShade.m_Gfxy1,ThisGfx.Ofs[1].y);
GUIShade.SetVal(GUIShade.m_Gfxx2,ThisGfx.Ofs[2].x); GUIShade.SetVal(GUIShade.m_Gfxy2,ThisGfx.Ofs[2].y);
GUIShade.SetVal(GUIShade.m_Gfxx3,ThisGfx.Ofs[3].x); GUIShade.SetVal(GUIShade.m_Gfxy3,ThisGfx.Ofs[3].y);
GUIShade.m_GfxTransList.SetCurSel(ThisGfx.TransMode);
GUIShade.EnableCallback();
GUIRGB.EnableCallback();
}
/*****************************************************************************/
void CLayerShade::GUIChanged(CCore *Core)
void CLayerRGB::GUIChanged(CCore *Core)
{
int i,ListSize;
int LastGfx=CurrentGfx;
// Shade
for (i=0; i<LAYER_SHADE_MAX; i++)
{
GUIShade.GetShadeRGB(i,ShadeRGB[i].R,ShadeRGB[i].G,ShadeRGB[i].B);
}
GUIShade.GetVal(GUIShade.m_ShadeCount,ShadeCount,2,4);
// Gfx
ListSize=GfxList.size();
GUIShade.GetVal(GUIShade.m_GfxCurrent,ListSize,0,ListSize);
if (!ListSize || CurrentGfx==-1) return;
sLayerShadeGfx &ThisGfx=GfxList[CurrentGfx];
GUIShade.GetVal(GUIShade.m_GfxPosX,ThisGfx.Pos.x);
GUIShade.GetVal(GUIShade.m_GfxPosY,ThisGfx.Pos.y);
ThisGfx.Gfx=GUIShade.m_GfxBankList.GetCurSel();
for ( i=0;i<4; i++)
{
GUIShade.GetGfxRGB(i,ThisGfx.RGB[i].R,ThisGfx.RGB[i].G,ThisGfx.RGB[i].B);
}
GUIShade.GetVal(GUIShade.m_Gfxx0,ThisGfx.Ofs[0].x); GUIShade.GetVal(GUIShade.m_Gfxy0,ThisGfx.Ofs[0].y);
GUIShade.GetVal(GUIShade.m_Gfxx1,ThisGfx.Ofs[1].x); GUIShade.GetVal(GUIShade.m_Gfxy1,ThisGfx.Ofs[1].y);
GUIShade.GetVal(GUIShade.m_Gfxx2,ThisGfx.Ofs[2].x); GUIShade.GetVal(GUIShade.m_Gfxy2,ThisGfx.Ofs[2].y);
GUIShade.GetVal(GUIShade.m_Gfxx3,ThisGfx.Ofs[3].x); GUIShade.GetVal(GUIShade.m_Gfxy3,ThisGfx.Ofs[3].y);
ThisGfx.TransMode=GUIShade.m_GfxTransList.GetCurSel();
if (CurrentGfx!=LastGfx)
{
GUIUpdate(Core);
}
CurrentMode=GUIRGB.m_ModeList.GetCurSel();
GUIRGB.GetRGB(CurrentRGB.R,CurrentRGB.G,CurrentRGB.B);
GUIRGB.GetVal(GUIRGB.m_Brush,CurrentBrush);
ShadeFlag=GUIRGB.m_Shade.GetCheck()!=0;
}
/*****************************************************************************/
/*** Functions ***************************************************************/
/*****************************************************************************/
bool CLayerShade::LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
bool CLayerRGB::LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
{
if (DownFlag) AddGfx(Core);
return(true);
}
/*****************************************************************************/
bool CLayerShade::RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
{
if (DownFlag) Cursor.Gfx=-1;
return(true);
}
/*****************************************************************************/
bool CLayerShade::MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos)
{
return(true);
}
/*****************************************************************************/
bool CLayerShade::Command(int CmdMsg,CCore *Core,int Param0,int Param1)
{
bool Ret=false;
switch(CmdMsg)
if (DownFlag)
{
case CmdMsg_ShadeGfxNew:
Cursor.Gfx=Param0;
GUIShade.m_DefList.SetCurSel(-1);
break;
case CmdMsg_ShadeGfxSelect:
GUIShade.GetVal(GUIShade.m_GfxCurrent,CurrentGfx);
if (CurrentGfx>GfxList.size()-1) CurrentGfx=GfxList.size()-1;
GUIUpdate(Core);
break;
case CmdMsg_ShadeGfxGoto:
GotoGfx(Core);
break;
case CmdMsg_ShadeGfxDelete:
DeleteGfx(Core);
break;
default:
break;
Paint(Core,CursorPos);
}
else
{
LastCursPos.x=-1;
LastCursPos.y=-1;
}
return(true);
}
/*****************************************************************************/
bool CLayerRGB::RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
{
if (DownFlag) Grab(Core,CursorPos);
return(true);
}
/*****************************************************************************/
bool CLayerRGB::MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos)
{
if (nFlags & MK_LBUTTON)
{
Paint(Core,CursorPos);
}
return(true);
}
/*****************************************************************************/
void CLayerRGB::Paint(CCore *Core,CPoint &CursorPos)
{
if (CursorPos.x<0 || CursorPos.x>MapWidth) return;
if (CursorPos.y<0 || CursorPos.y>MapHeight) return;
if (CursorPos.x== LastCursPos.x && CursorPos.y==LastCursPos.y) return;
LastCursPos=CursorPos;
sRGBBrush &ThisBrush=RGBBrushTable[CurrentBrush];
u8 *Gfx=ThisBrush.Gfx;
CPoint CursPos;
CursPos.x=CursorPos.x-ThisBrush.XYOfs;
CursPos.y=CursorPos.y-ThisBrush.XYOfs;
for (int Y=0; Y<ThisBrush.WH; Y++)
{
for (int X=0; X<ThisBrush.WH; X++)
{
CPoint Pos=CursPos;
Pos.x+=X;
Pos.y+=Y;
int Blk=*Gfx++;
if (Blk)
if (Pos.x>=0 && Pos.x<MapWidth &&
Pos.y>=0 && Pos.y<MapHeight)
{
sRGBElem MapElem=GetRGB(Pos.x,Pos.y);
int R=CurrentRGB.R;
int G=CurrentRGB.G;
int B=CurrentRGB.B;
int Br=(R/8)*Blk;
int Bg=(G/8)*Blk;
int Bb=(B/8)*Blk;
switch(CurrentMode)
{
case GUI_MODE_PAINT:
break;
case GUI_MODE_TINT:
R=(MapElem.R+Br);
G=(MapElem.G+Bg);
B=(MapElem.B+Bb);
break;
case GUI_MODE_LIGHTEN:
R=MapElem.R+4;
G=MapElem.G+4;
B=MapElem.B+4;
break;
case GUI_MODE_DARKEN:
R=MapElem.R-4;
G=MapElem.G-4;
B=MapElem.B-4;
break;
}
if (R<0) R=0; else if (R>255) R=255;
if (G<0) G=0; else if (G>255) G=255;
if (B<0) B=0; else if (B>255) B=255;
Map[Pos.x][Pos.y].R=R;
Map[Pos.x][Pos.y].G=G;
Map[Pos.x][Pos.y].B=B;
}
}
}
return(Ret);
}
/*****************************************************************************/
void CLayerShade::AddGfx(CCore *Core)
void CLayerRGB::Grab(CCore *Core,CPoint &CursorPos)
{
if (Cursor.Gfx==-1) return;
if (CursorPos.x<0 || CursorPos.x>MapWidth) return;
if (CursorPos.y<0 || CursorPos.y>MapHeight) return;
CurrentGfx=GfxList.size();
GfxList.push_back(Cursor);
Cursor.Gfx=-1;
GUIUpdate(Core);
}
/*****************************************************************************/
void CLayerShade::GotoGfx(CCore *Core)
{
if (CurrentGfx==-1) return;
sLayerShadeGfx &ThisGfx=GfxList[CurrentGfx];
CPoint Pos;
Pos.x=ThisGfx.Pos.x;
Pos.y=ThisGfx.Pos.y;
Core->SetCamPos(Pos);
}
/*****************************************************************************/
void CLayerShade::DeleteGfx(CCore *Core)
{
if (!GfxList.size()) return;
GfxList.erase(CurrentGfx);
if (CurrentGfx) CurrentGfx--;
CurrentRGB=Map[CursorPos.x][CursorPos.y];
GUIUpdate(Core);
}
/*****************************************************************************/
void CLayerShade::Export(CCore *Core,CExport &Exp)
void CLayerRGB::Export(CCore *Core,CExport &Exp)
{
int i,ListSize;
Exp.ExportLayerHeader(LayerDef);//LAYER_TYPE_RGB,LayerDef.SubType,LayerDef.Width,LayerDef.Height);
Exp.ExportLayerHeader(LayerDef);//LAYER_TYPE_SHADE,LayerDef.SubType,LayerDef.Width,LayerDef.Height);
Exp.Write(&ShadeCount,sizeof(int));
for (i=0; i<LAYER_SHADE_RGB_MAX; i++)
{
Exp.Write(&ShadeRGB[i],sizeof(sRGBCol));
}
int f=ShadeFlag;
Exp.Write(&f,sizeof(int));
// Write Gfx List
ListSize=GfxList.size();
Exp.Write(&ListSize,sizeof(int));
for (int Y=0; Y<MapHeight; Y++)
{
for (int X=0; X<MapWidth; X++)
{
sRGBElem &ThisElem=Map[X][Y];
sRGBCol RGB;
for (i=0; i<ListSize; i++)
{
sLayerShadeGfx &ThisGfx=GfxList[i];
Exp.Write(&ThisGfx,sizeof(sLayerShadeGfx));
}
// Write Gfx Names
ListSize=BankList.size();
Exp.Write(&ListSize,sizeof(int));
for (i=0; i<ListSize; i++)
{
char Txt[256];
sprintf(Txt,BankList[i].Name);
Exp.Write(Txt,strlen(Txt)+1);
RGB.R=ThisElem.R;
RGB.G=ThisElem.G;
RGB.B=ThisElem.B;
Exp.Write(&RGB,sizeof(sRGBCol));
}
}
}

View File

@ -1,39 +1,52 @@
/*******************/
/*** Layer Shade ***/
/*** Layer RGB ***/
/*******************/
#ifndef __LAYER_SHADE_HEADER__
#define __LAYER_SHADE_HEADER__
#ifndef __LAYER_RGB_HEADER__
#define __LAYER_RGB_HEADER__
#include "Layer.h"
#include "MapEdit.h"
#include "GUILayerShade.h"
#include "GUILayerRGB.h"
#include "Elem.h"
#include "ExportHdr.h"
/*****************************************************************************/
struct sBackList
struct sRGBElem
{
GString Name;
int ElemID;
u8 R,G,B;
};
/*****************************************************************************/
class CCore;
class CLayerShade : public CLayer
class CLayerRGB : public CLayer
{
public:
enum
{
LAYER_SHADE_RGB_MAX=4,
GUI_MODE_PAINT=0,
GUI_MODE_TINT,
GUI_MODE_LIGHTEN,
GUI_MODE_DARKEN,
GUI_MODE_MAX
};
enum
{
RGB_BRUSH_MAX=8,
};
CLayerShade(sLayerDef &Def);
CLayerShade(CFile *File,int Version) {Load(File,Version);}
~CLayerShade();
struct sRGBBrush
{
int WH;
int XYOfs;
u8 *Gfx;
};
CLayerRGB(sLayerDef &Def);
CLayerRGB(CFile *File,int Version) {Load(File,Version);}
~CLayerRGB();
void InitLayer(sLayerDef &Def);
@ -48,8 +61,6 @@ public:
void GUIUpdate(CCore *Core);
void GUIChanged(CCore *Core);
// int GetWidth() {return(LayerDef.Width);}
// int GetHeight() {return(LayerDef.Height);}
void CheckLayerSize(int Width,int Height);
bool Resize(int Width,int Height);
@ -57,34 +68,38 @@ public:
void Save(CFile *File);
void Export(CCore *Core,CExport &Exp);
virtual void LoadGfx(CCore *Core) {if (GfxBank->NeedLoad()) GfxBank->LoadAllSets(Core);}
virtual void LoadGfx(CCore *Core){}
void SetSize(int Width,int Height,BOOL ClearFlag);
void Clear();
// Functions
bool LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag);
bool RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag);
bool MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos);
bool Command(int CmdMsg,CCore *Core,int Param0=0,int Param1=0);
protected:
void LoadGfx();
void Render(CCore *Core,Vector3 &CamPos,CMap &ThisMap,bool Render3d,float Alpha=1.0f,Vector3 *Ofs=0);
void RenderBackGfx(CCore *Core,Vector3 &ThisCam,sLayerShadeGfx &ThisGfx);
void AddGfx(CCore *Core);
void GotoGfx(CCore *Core);
void DeleteGfx(CCore *Core);
void Paint(CCore *Core,CPoint &CursorPos);
void Grab(CCore *Core,CPoint &CursorPos);
sRGBElem const &GetRGB(int X,int Y) {return(Map[X][Y]);}
CGUILayerShade GUIShade;
CIni Script;
CList<sBackList> BankList;
CElemBank *GfxBank;
sLayerShadeGfx Cursor;
CGUILayerRGB GUIRGB;
sRGBElem CurrentRGB;
int CurrentBrush;
int CurrentMode;
bool ShadeFlag;
int ShadeCount;
sRGBCol ShadeRGB[LAYER_SHADE_RGB_MAX];
int MapWidth,MapHeight;
std::vector< std::vector<sRGBElem> > Map;
CList<sLayerShadeGfx> GfxList;
int CurrentGfx;
CPoint LastCursPos;
static char *RGBModeName[GUI_MODE_MAX];
static sRGBBrush RGBBrushTable[CLayerRGB::RGB_BRUSH_MAX];
};
/*****************************************************************************/

View File

@ -59,6 +59,7 @@ virtual bool RButtonControl(CCore *Core,UINT nFlags, CPoint &point,bool DownFl
virtual bool MouseMove(CCore *Core,UINT nFlags, CPoint &point);
virtual bool Command(int CmdMsg,CCore *Core,int Param0=0,int Param1=0);
sMapElem GetMapElem(int X,int Y) {return(Map.Get(X,Y));}
bool MirrorX(CCore *Core);
bool MirrorY(CCore *Core);
bool SetColFlags(CCore *Core,int Flags);

View File

@ -2,13 +2,13 @@
[General Info]
Version=1
LastClass=CGUILayerTrigger
LastClass=CGUILayerRGB
LastTemplate=CDialog
NewFileInclude1=#include "stdafx.h"
NewFileInclude2=#include "mapedit.h"
LastPage=0
ClassCount=26
ClassCount=27
Class1=CChildFrame
Class2=CGLEnabledView
Class3=CGUIAddLayer
@ -36,28 +36,30 @@ Class24=CAboutDlg
Class25=CMapEditDoc
Class26=CMapEditView
ResourceCount=21
Resource1=IDD_NEWMAP
Resource2=IDD_LAYER_SHADE
Resource3=IDD_LAYER_TRIGGER
Resource4=IDD_TOOLBAR
Resource5=IDR_TOOLBAR (English (U.S.))
Resource6=IDD_ABOUTBOX (English (U.S.))
Resource7=IDD_RESIZE
Resource8=IDD_MULTIBAR (English (U.S.))
Resource9=IDR_MAINFRAME (English (U.S.))
Resource10=IDD_LAYER_COLLISION
Resource11=IDD_LAYER_ACTOR
Resource12=IDD_LAYER_LIST
Resource13=IDD_LAYER_FX
Resource14=IDD_TILEBANK
Resource15=IDD_LAYER_PLATFORM
Resource16=IDD_ELEMLIST
ResourceCount=22
Resource1=IDD_LAYER_PLATFORM
Resource2=IDR_TOOLBAR (English (U.S.))
Resource3=IDD_ADDLAYER
Resource4=IDD_LAYER_HAZARD
Resource5=IDD_LAYER_SHADE
Resource6=IDD_ELEMLIST
Resource7=IDD_LAYER_THING_POS
Resource8=IDD_LAYER_ACTOR
Resource9=IDD_LAYER_COLLISION
Resource10=IDR_MAINFRAME (English (U.S.))
Resource11=IDD_MULTIBAR (English (U.S.))
Resource12=IDD_LAYER_THING
Resource13=IDD_TILEBANK
Resource14=IDD_LAYER_FX
Resource15=IDD_NEWMAP
Resource16=IDD_ABOUTBOX (English (U.S.))
Resource17=IDR_MAPEDITYPE (English (U.S.))
Resource18=IDD_ADDLAYER
Resource19=IDD_LAYER_THING
Resource20=IDD_LAYER_THING_POS
Resource21=IDD_LAYER_HAZARD
Resource18=IDD_LAYER_TRIGGER
Resource19=IDD_LAYER_LIST
Resource20=IDD_RESIZE
Resource21=IDD_TOOLBAR
Class27=CGUILayerRGB
Resource22=IDD_LAYER_RGB
[CLS:CChildFrame]
Type=0
@ -139,7 +141,7 @@ HeaderFile=GUILayerShade.h
ImplementationFile=GUILayerShade.cpp
Filter=D
VirtualFilter=dWC
LastObject=IDC_LAYERSHADE_GFX_XSPIN
LastObject=CGUILayerShade
[CLS:CGUILayerThing]
Type=0
@ -160,7 +162,7 @@ HeaderFile=GUILayerTrigger.h
ImplementationFile=GUILayerTrigger.cpp
Filter=D
VirtualFilter=dWC
LastObject=IDC_TRIGGER_VAL0_SPIN
LastObject=CGUILayerTrigger
[CLS:CGUIMultiBar]
Type=0
@ -612,3 +614,31 @@ Type=1
Class=?
ControlCount=0
[DLG:IDD_LAYER_RGB]
Type=1
Class=CGUILayerRGB
ControlCount=14
Control1=IDC_LAYERSHADE_BRUSHTEXT,static,1342308352
Control2=IDC_LAYERSHADE_BRUSH,edit,1350641792
Control3=IDC_LAYERSHADE_BRUSHSPIN,msctls_updown32,1342177334
Control4=IDC_LAYERSHADE_MODELIST,combobox,1344339971
Control5=IDC_LAYERSHADE_RTEXT,static,1342308352
Control6=IDC_LAYERSHADE_R,edit,1350641792
Control7=IDC_LAYERSHADE_RSPIN,msctls_updown32,1342177334
Control8=IDC_LAYERSHADE_GTEXT,static,1342308352
Control9=IDC_LAYERSHADE_G,edit,1350641792
Control10=IDC_LAYERSHADE_GSPIN,msctls_updown32,1342177334
Control11=IDC_LAYERSHADE_BTEXT,static,1342308352
Control12=IDC_LAYERSHADE_B,edit,1350641792
Control13=IDC_LAYERSHADE_BSPIN,msctls_updown32,1342177334
Control14=IDC_LAYERSHADE_SHADE,button,1342242851
[CLS:CGUILayerRGB]
Type=0
HeaderFile=GUILayerRGB.h
ImplementationFile=GUILayerRGB.cpp
BaseClass=CDialog
Filter=D
LastObject=IDC_LAYERSHADE_MODELIST
VirtualFilter=dWC

View File

@ -155,6 +155,14 @@ SOURCE=.\LayerPlatform.h
# End Source File
# Begin Source File
SOURCE=.\LayerRGB.cpp
# End Source File
# Begin Source File
SOURCE=.\LayerRGB.h
# End Source File
# Begin Source File
SOURCE=.\LayerShade.cpp
# End Source File
# Begin Source File
@ -457,6 +465,14 @@ SOURCE=.\GUILayerPlatform.h
# End Source File
# Begin Source File
SOURCE=.\GUILayerRGB.cpp
# End Source File
# Begin Source File
SOURCE=.\GUILayerRGB.h
# End Source File
# Begin Source File
SOURCE=.\GUILayerShade.cpp
# End Source File
# Begin Source File

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@ -884,6 +884,40 @@ BEGIN
UDS_ARROWKEYS,75,70,11,10
END
IDD_LAYER_RGB DIALOG DISCARDABLE 0, 0, 156, 56
STYLE WS_CHILD
FONT 8, "MS Sans Serif"
BEGIN
LTEXT "Brush",IDC_LAYERSHADE_BRUSHTEXT,10,5,25,10
EDITTEXT IDC_LAYERSHADE_BRUSH,30,5,25,12,ES_AUTOHSCROLL |
ES_READONLY | ES_NUMBER
CONTROL "Spin1",IDC_LAYERSHADE_BRUSHSPIN,"msctls_updown32",
UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY |
UDS_ARROWKEYS,45,0,11,15
COMBOBOX IDC_LAYERSHADE_MODELIST,60,5,90,65,CBS_DROPDOWNLIST |
WS_VSCROLL | WS_TABSTOP
LTEXT "R",IDC_LAYERSHADE_RTEXT,10,25,15,10
EDITTEXT IDC_LAYERSHADE_R,10,35,30,12,ES_AUTOHSCROLL |
ES_READONLY | ES_NUMBER
CONTROL "Spin1",IDC_LAYERSHADE_RSPIN,"msctls_updown32",
UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY |
UDS_ARROWKEYS,25,30,11,15
LTEXT "G",IDC_LAYERSHADE_GTEXT,45,25,15,10
EDITTEXT IDC_LAYERSHADE_G,45,35,30,12,ES_AUTOHSCROLL |
ES_READONLY | ES_NUMBER
CONTROL "Spin1",IDC_LAYERSHADE_GSPIN,"msctls_updown32",
UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY |
UDS_ARROWKEYS,61,30,11,15
LTEXT "B",IDC_LAYERSHADE_BTEXT,75,25,15,10
EDITTEXT IDC_LAYERSHADE_B,75,35,30,12,ES_AUTOHSCROLL |
ES_READONLY | ES_NUMBER
CONTROL "Spin1",IDC_LAYERSHADE_BSPIN,"msctls_updown32",
UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY |
UDS_ARROWKEYS,91,30,11,15
CONTROL "Shade",IDC_LAYERSHADE_SHADE,"Button",BS_AUTOCHECKBOX |
BS_LEFTTEXT | WS_TABSTOP,105,35,35,10
END
/////////////////////////////////////////////////////////////////////////////
//
@ -1020,6 +1054,14 @@ BEGIN
TOPMARGIN, 7
BOTTOMMARGIN, 89
END
IDD_LAYER_RGB, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 149
TOPMARGIN, 7
BOTTOMMARGIN, 49
END
END
#endif // APSTUDIO_INVOKED

View File

@ -25,6 +25,7 @@
#define IDD_LAYER_TRIGGER 184
#define IDD_LAYER_FX 185
#define IDD_LAYER_HAZARD 186
#define IDD_LAYER_RGB 187
#define IDC_TOOLBAR_COMBO 1018
#define IDC_LAYERLIST_LIST 1019
#define IDD_TILEBANK_UPDATE 1029
@ -211,6 +212,20 @@
#define IDC_LAYERSHADE_GFX_Y 1212
#define IDC_LAYERSHADE_GFX_YSPIN 1213
#define IDC_LAYERSHADE_DEF_LIST 1214
#define IDC_LAYERSHADE_BRUSHTEXT 1215
#define IDC_LAYERSHADE_BRUSH 1216
#define IDC_LAYERSHADE_BRUSHSPIN 1217
#define IDC_LAYERSHADE_MODELIST 1218
#define IDC_LAYERSHADE_RTEXT 1219
#define IDC_LAYERSHADE_R 1220
#define IDC_LAYERSHADE_RSPIN 1221
#define IDC_LAYERSHADE_GTEXT 1222
#define IDC_LAYERSHADE_G 1223
#define IDC_LAYERSHADE_GSPIN 1224
#define IDC_LAYERSHADE_BTEXT 1225
#define IDC_LAYERSHADE_B 1226
#define IDC_LAYERSHADE_BSPIN 1227
#define IDC_LAYERSHADE_SHADE 1229
#define ID_TOOLBAR_TILEPALETTE 32774
#define ID_TOOLBAR_PARAMBAR 32783
#define ID_TOGGLE_SUBVIEW 32785
@ -238,7 +253,7 @@
#define _APS_3D_CONTROLS 1
#define _APS_NEXT_RESOURCE_VALUE 180
#define _APS_NEXT_COMMAND_VALUE 32803
#define _APS_NEXT_CONTROL_VALUE 1215
#define _APS_NEXT_CONTROL_VALUE 1230
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

View File

@ -1,19 +1,18 @@
/*******************/
/*** Layer Shade ***/
/*******************/
/*****************/
/*** Layer RGB ***/
/*****************/
#include <DaveLib.h>
#include <List2d.h>
#include "MkLevelLayer.h"
#include "MkLevelLayerShade.h"
#include "MkLevelLayerRGB.h"
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CMkLevelLayerShade::CMkLevelLayerShade(sExpLayerHdr *LayerHdr)
CMkLevelLayerRGB::CMkLevelLayerRGB(sExpLayerHdr *LayerHdr)
{
int i,ListSize;
int *iPtr;
u8 *Ptr=(u8*)LayerHdr;
@ -22,36 +21,27 @@ u8 *Ptr=(u8*)LayerHdr;
Width=LayerHdr->Width;
Height=LayerHdr->Height;
RGBMap.SetSize(Width,Height);
iPtr=(int*)(Ptr+sizeof(sExpLayerHdr));
ShadeHdr.BandCount=*iPtr++;
ShadeFlag=*iPtr++;
sRGBCol *RGB=(sRGBCol*)iPtr;
for (i=0; i<LAYER_SHADE_RGB_MAX; i++)
for (int Y=0; Y<Height; Y++)
{
ShadeHdr.RGB[i][0]=RGB->R;
ShadeHdr.RGB[i][1]=RGB->G;
ShadeHdr.RGB[i][2]=RGB->B;
RGB++;
}
iPtr=(int*)RGB;
ListSize=*iPtr++;
GfxList.resize(ListSize);
sLayerShadeGfx *GfxPtr=(sLayerShadeGfx*)iPtr;
for (i=0; i<ListSize; i++)
{
sLayerShadeGfx &ThisGfx=GfxList[i];
GfxList[i]=*GfxPtr++;
}
iPtr=(int*)GfxPtr;
ListSize=*iPtr++;
TypeNameList.resize(ListSize);
char *TypePtr=(char*)iPtr;
for (i=0; i<ListSize; i++)
{
TypeNameList[i]=TypePtr;
TypePtr+=strlen(TypePtr)+1;
for (int X=0; X<Width; X++)
{
sRGBElem ThisElem;
ThisElem.RGB=*RGB++;
ThisElem.RGB.P=0;
ThisElem.TableIdx=0;
// ThisElem.RGB.R&=-8;
// ThisElem.RGB.G&=-8;
// ThisElem.RGB.B&=-8;
RGBMap.Set(X,Y,ThisElem);
}
}
}
@ -60,33 +50,123 @@ char *TypePtr=(char*)iPtr;
/*** Pre-Process *************************************************************/
/*****************************************************************************/
/*****************************************************************************/
// Build unique tiles, including pre-genned flips, and replace tile idx with new one
void CMkLevelLayerShade::PreProcess(CMkLevel *Core)
void CMkLevelLayerRGB::PreProcess(CMkLevel *Core)
{
int i,ListSize=GfxList.size();
int Idx;
GString Path=Core->GetConfigStr("MISC","BackGfxDir");
CTexGrab &TexGrab=Core->GetTexGrab();
int X,Y;
int ColorCount;
int c;
for (i=0; i<ListSize; i++)
// build RGB List
for (Y=0; Y<Height; Y++)
{
sLayerShadeGfx &ThisGfx=GfxList[i];
sBackGfxList NewType;
NewType.Name=Path+TypeNameList[ThisGfx.Gfx]+".Bmp";
Idx=OutTypeList.Find(NewType);
if (Idx==-1)
for (X=0; X<Width; X++)
{
TexGrab.ZeroColZero(true);
NewType.TexID=TexGrab.AddFile(NewType.Name);
TexGrab.ZeroColZero(false);
Idx=OutTypeList.Add(NewType);
sRGBElem &ThisElem=RGBMap.Get(X,Y);
sRGBList ThisRGB;
ThisRGB.RGB=ThisElem.RGB;
ThisRGB.Count=0;
int Idx=InRGBList.Add(ThisRGB);
ThisElem.TableIdx=Idx;
InRGBList[Idx].Count++;
}
ThisGfx.Gfx=Idx;
}
ColorCount=InRGBList.size();
printf("------ %i Colors ------\n",ColorCount);
// Sort RGB List by usage
for (c=0; c<ColorCount; c++)
{
sRGBList &ThisRGB=InRGBList[c];
int s=0;
int SortListSize=SortRGBList.size();
for (; s<SortListSize; s++)
{
if (SortRGBList[s].Count<ThisRGB.Count) break;
}
SortRGBList.insert(s,ThisRGB);
}
// Build Remap table
for (c=0; c<ColorCount; c++)
{
int Idx=SortRGBList.Find(InRGBList[c]);
RemapTable.push_back(Idx);
/*
sRGBCol &In=InRGBList[c].RGB;
sRGBCol &Out=SortRGBList[RemapTable[c]].RGB;
if (In.R!=Out.R || In.G!=Out.G || In.B!=Out.B)
{
printf("%i %i %i\t%i %i %i\n",In.R,In.G,In.B,Out.R,Out.G,Out.B);
}
*/
}
// Remap all above 256
for (c=256;c<ColorCount;c++)
{
sRGBCol &ThisRGB=InRGBList[RemapTable[c]].RGB;
RemapTable[c ]=FindClosestRGB(ThisRGB);
}
// Build Out Map
OutMap.SetSize(Width,Height);
for (Y=0; Y<Height; Y++)
{
for (X=0; X<Width; X++)
{
sRGBElem &ThisElem=RGBMap.Get(X,Y);
u8 Idx=RemapTable[ThisElem.TableIdx];
OutMap.Set(X,Y,Idx);
}
}
// Build Out RGB Table
if (ColorCount>256) ColorCount=256;
OutRGBTable.SetSize(ColorCount,16);
int RGBInc=6;
if (ShadeFlag) RGBInc=-6;
for (c=0;c<ColorCount;c++)
{
sRGBCol &ThisRGB=SortRGBList[c].RGB;
int R=ThisRGB.R;
int G=ThisRGB.G;
int B=ThisRGB.B;
for (int s=0; s<16; s++)
{
sRGBCol RGB;
RGB.R=R; RGB.G=G; RGB.B=B;
OutRGBTable.Set(c,s,RGB);
R+=RGBInc;
G+=RGBInc;
B+=RGBInc;
if (R<0) R=0; else if (R>255) R=255;
if (G<0) G=0; else if (G>255) G=255;
if (B<0) B=0; else if (B>255) B=255;
}
}
}
/*****************************************************************************/
int CMkLevelLayerRGB::FindClosestRGB(sRGBCol const &RGB)
{
int CIdx=-1;
int CVal=0;
for (int i=0; i<256; i++)
{
int ThisVal=(SortRGBList[i].RGB.R*SortRGBList[i].RGB.R)+ (SortRGBList[i].RGB.G*SortRGBList[i].RGB.G)+(SortRGBList[i].RGB.B*SortRGBList[i].RGB.B);
if (CIdx==-1 || ThisVal<CVal)
{
CIdx=i;
CVal=ThisVal;
}
}
return(CIdx);
}
/*****************************************************************************/
@ -94,26 +174,8 @@ CTexGrab &TexGrab=Core->GetTexGrab();
/*** Process *****************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CMkLevelLayerShade::Process(CMkLevel *Core)
void CMkLevelLayerRGB::Process(CMkLevel *Core)
{
int i,ListSize=OutTypeList.size();
CTexGrab &TexGrab=Core->GetTexGrab();
//printf("Process Shade Layer\n");
for (i=0; i<ListSize; i++)
{
sBackGfxList &ThisType=OutTypeList[i];
sTexOutInfo &ThisTex=TexGrab.GetTexInfo()[ThisType.TexID];
ThisType.Out.TPage=ThisTex.Tpage;
ThisType.Out.Clut=ThisTex.Clut;
ThisType.Out.U=ThisTex.u;
ThisType.Out.V=ThisTex.v;
ThisType.Out.W=ThisTex.w;
ThisType.Out.H=ThisTex.h;
// ThisType.TPage|=Trans[i]<<5;
}
}
/*****************************************************************************/
@ -121,10 +183,11 @@ CTexGrab &TexGrab=Core->GetTexGrab();
/** Write ********************************************************************/
/*****************************************************************************/
/*****************************************************************************/
int CMkLevelLayerShade::Write(CMkLevel *Core,FILE *File,const char *LayerName)
int CMkLevelLayerRGB::Write(CMkLevel *Core,FILE *File,const char *LayerName)
{
sLayerHdr Hdr;
int ThisPos=ftell(File);
sLayerHdr Hdr;
sLayerRGBHdr RGBHdr;
Hdr.Type=Type;
Hdr.SubType=SubType;
@ -133,65 +196,53 @@ int ThisPos=ftell(File);
fwrite(&Hdr,sizeof(sLayerHdr),1,File);
int HdrPos=ftell(File);
fwrite(&ShadeHdr,sizeof(sLayerShadeHdr),1,File);
// Write Gfx Stuff
ShadeHdr.GfxList=(sLayerShadeBackGfx*)(WriteGfxList(File)-ThisPos);
ShadeHdr.TypeList=(sLayerShadeBackGfxType*)(WriteTypeList(File)-ThisPos);
fwrite(&RGBHdr,sizeof(sLayerRGBHdr),1,File);
RGBHdr.RGBMap=WriteRGBMap(File);
PadFile(File);
RGBHdr.RGBTable=WriteRGBTable(File);
PadFile(File);
// rewrite header
int RetPos=ftell(File);
fseek(File,HdrPos,SEEK_SET);
fwrite(&ShadeHdr,sizeof(sLayerShadeHdr),1,File);
fwrite(&RGBHdr,sizeof(sLayerRGBHdr),1,File);
fseek(File,RetPos,SEEK_SET);
Size=ftell(File)-ThisPos;
return(ThisPos);
}
/*****************************************************************************/
int CMkLevelLayerShade::WriteTypeList(FILE *File)
int CMkLevelLayerRGB::WriteRGBMap(FILE *File)
{
int Pos=ftell(File);
int i,ListSize=OutTypeList.size();
int ThisPos=ftell(File);
for (i=0; i<ListSize; i++)
for (int Y=0; Y<Height; Y++)
{
sBackGfxList &ThisType=OutTypeList[i];
fwrite(&ThisType.Out,sizeof(sLayerShadeBackGfxType),1,File);
}
return(Pos);
}
/*****************************************************************************/
int CMkLevelLayerShade::WriteGfxList(FILE *File)
{
int Pos=ftell(File);
int i,ListSize=GfxList.size();
ShadeHdr.GfxCount=ListSize;
for (i=0; i<ListSize; i++)
{
sLayerShadeGfx &ThisGfx=GfxList[i];
sLayerShadeBackGfx Out;
Out.Type=ThisGfx.Gfx;
Out.PosX=ThisGfx.Pos.x;
Out.PosY=ThisGfx.Pos.y;
Out.Trans=ThisGfx.TransMode;
for (int p=0; p<4; p++)
for (int X=0; X<Width; X++)
{
Out.Ofs[p][0]=ThisGfx.Ofs[p].x;
Out.Ofs[p][1]=ThisGfx.Ofs[p].y;
Out.RGB[p][0]=ThisGfx.RGB[p].R;
Out.RGB[p][1]=ThisGfx.RGB[p].G;
Out.RGB[p][2]=ThisGfx.RGB[p].B;
u8 Idx=OutMap.Get(X,Y);
fwrite(&Idx,1,sizeof(u8),File);
}
fwrite(&Out,sizeof(sLayerShadeBackGfx),1,File);
}
return(Pos);
printf("--> RGBMap %i %i\n",ThisPos,ftell(File)-ThisPos);
return(ThisPos);
}
/*****************************************************************************/
int CMkLevelLayerRGB::WriteRGBTable(FILE *File)
{
int ThisPos=ftell(File);
int ListSize=OutRGBTable.GetWidth();
for (int c=0; c<ListSize; c++)
{
for (int s=0; s<16; s++)
{
sRGBCol &RGB=OutRGBTable.Get(c,s);
fwrite(&RGB,1,sizeof(sRGBCol),File);
}
}
printf("--> RGBTable %i %i\n",ThisPos,ftell(File)-ThisPos);
return(ThisPos);
}

View File

@ -1,42 +1,50 @@
/*******************/
/*** Layer Shade ***/
/*******************/
/*****************/
/*** Layer RGB ***/
/*****************/
#ifndef __MKLEVEL_LAYER_SHADE_HEADER__
#define __MKLEVEL_LAYER_SHADE_HEADER__
#ifndef __MKLEVEL_LAYER_RGB_HEADER__
#define __MKLEVEL_LAYER_RGB_HEADER__
#include "MkLevelLayer.h"
#include <List2d.h>
/*****************************************************************************/
struct sBackGfxList
struct sRGBElem
{
GString Name;
int TexID;
sLayerShadeBackGfxType Out;
sRGBCol RGB;
int TableIdx;
};
struct sRGBList
{
sRGBCol RGB;
int Count;
bool operator==(sRGBList const &v1) {return(RGB==v1.RGB);}
bool operator ==(sBackGfxList const &v1) {return(Name==v1.Name);}
};
/*****************************************************************************/
class CMkLevelLayerShade : public CMkLevelLayer
class CMkLevelLayerRGB : public CMkLevelLayer
{
public:
CMkLevelLayerShade(sExpLayerHdr *LayerHdr);
CMkLevelLayerRGB(sExpLayerHdr *LayerHdr);
void PreProcess(CMkLevel *Core);
void Process(CMkLevel *Core);
int Write(CMkLevel *Core,FILE *File,const char *LayerName);
protected:
int WriteTypeList(FILE *File);
int WriteGfxList(FILE *File);
int WriteRGBMap(FILE *File);
int WriteRGBTable(FILE *File);
int FindClosestRGB(sRGBCol const &RGB);
CList<GString> TypeNameList;
CList<sLayerShadeGfx> GfxList;
CList2d<sRGBElem> RGBMap;
CList<sRGBList> InRGBList;
CList<sRGBList> SortRGBList;
CList<int> RemapTable;
int ShadeFlag;
CList<sBackGfxList> OutTypeList;
sLayerShadeHdr ShadeHdr;
CList2d<u8> OutMap;
CList2d<sRGBCol> OutRGBTable;
};
/*****************************************************************************/

View File

@ -24,6 +24,7 @@
#include "Layers\MkLevelLayerFX.h"
#include "Layers\MkLevelLayerTrigger.h"
#include "Layers\MkLevelLayerHazard.h"
#include "Layers\MkLevelLayerRGB.h"
#define PSX_TILE2D_HEIGHT (12)
#define PSX_TILE3D_HEIGHT (16)
@ -46,6 +47,7 @@ sLayerNameTable LayerNameTable[]=
{LAYER_TYPE_TRIGGER,LAYER_SUBTYPE_NONE,"Trigger List"},
{LAYER_TYPE_FX,LAYER_SUBTYPE_NONE,"FX List"},
{LAYER_TYPE_HAZARD,LAYER_SUBTYPE_NONE,"Hazard List"},
{LAYER_TYPE_RGB,LAYER_SUBTYPE_NONE,"RGB"},
};
#define LayerNameTableSize sizeof(LayerNameTable)/sizeof(sLayerNameTable)
@ -401,6 +403,9 @@ u8 *ByteHdr=(u8*)FileHdr;
case LAYER_TYPE_HAZARD:
LayerList.push_back(new CMkLevelLayerHazard(LayerHdr));
break;
case LAYER_TYPE_RGB:
LayerList.push_back(new CMkLevelLayerRGB(LayerHdr));
break;
default:
GObject::Error(ERR_FATAL,"Unknown Layer Type\n");
}
@ -632,7 +637,7 @@ CFaceStore &ThisList=ThisElem.FaceStore;
//***************************************************************************
int OTMin=0;
int OTMax=16-1;
int OTMax=15-1;
void CMkLevel::CalcOtOfs(vector<sTri> &PList,vector<sVtx> &VtxList,int Start,int Count)
{
@ -1134,7 +1139,8 @@ void CMkLevel::WriteLayers()
LevelHdr.ActionLayer=WriteLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_ACTION);
// Collision
LevelHdr.CollisionLayer=WriteLayer(LAYER_TYPE_COLLISION,LAYER_SUBTYPE_NONE);
// RGB
LevelHdr.RGBLayer=WriteLayer(LAYER_TYPE_RGB,LAYER_SUBTYPE_NONE);
// Things
int ThingStart=ftell(File);
LevelHdr.ActorList=WriteThings(LAYER_TYPE_ACTOR);
@ -1144,6 +1150,7 @@ int ThingStart=ftell(File);
LevelHdr.FXList=WriteThings(LAYER_TYPE_FX);
LevelHdr.HazardList=WriteThings(LAYER_TYPE_HAZARD);
LevelHdr.ModelList=(sModel*)WriteModelList();
printf("Things =\t(%i Bytes)\n",ftell(File)-ThingStart);

View File

@ -147,6 +147,14 @@ SOURCE=.\Layers\MkLevelLayerPlatform.h
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerRGB.cpp
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerRGB.h
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerShade.cpp
# End Source File
# Begin Source File

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