SBSPSS/source/hazard/hdbarrel.cpp

186 lines
3.5 KiB
C++
Raw Normal View History

2001-05-05 21:07:25 +02:00
/*=========================================================================
hdbarrel.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __HAZARD_HDBARREL_H__
#include "hazard\hdbarrel.h"
#endif
#ifndef __LAYER_COLLISION_H__
#include "level\layercollision.h"
#endif
2001-05-08 18:25:45 +02:00
#ifndef __PLATFORM_PLATFORM_H__
#include "platform\platform.h"
#endif
2001-05-08 18:42:06 +02:00
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __LEVEL_LEVEL_H__
#include "level\level.h"
#endif
2001-05-25 20:43:47 +02:00
#include "game\game.h"
2001-05-05 21:07:25 +02:00
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcDualPlatformBarrelHazard::init()
{
CNpcHazard::init();
m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
2001-05-08 18:42:06 +02:00
m_rotation = 0;
m_rotationDir = 1;
2001-05-05 21:07:25 +02:00
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcDualPlatformBarrelHazard::processMovement( int _frames )
{
s32 maxHeight = 20;
s32 distX, distY;
s32 fallSpeed = 3;
s8 yMovement = fallSpeed * _frames;
s32 groundHeight;
s32 moveX = 0;
s32 moveY = 0;
// ignore y component of waypoint, since we are stuck to the ground
bool pathComplete;
2001-05-08 18:25:45 +02:00
m_npcPath.thinkFlat( Pos, &pathComplete, &distX, &distY, &m_heading );
2001-05-05 21:07:25 +02:00
2001-05-08 18:25:45 +02:00
if ( pathComplete )
{
// reset
2001-05-05 21:07:25 +02:00
2001-05-08 18:25:45 +02:00
Pos = m_base;
m_npcPath.resetPath();
2001-05-05 21:07:25 +02:00
2001-05-08 18:25:45 +02:00
return;
2001-05-05 21:07:25 +02:00
}
else
{
// check for collision
2001-05-08 18:25:45 +02:00
if ( distX )
{
distX = distX / abs( distX );
}
2001-05-05 21:07:25 +02:00
2001-06-08 17:43:26 +02:00
if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + ( distX * 3 * _frames ), Pos.vy + 14 ) < -maxHeight )
2001-05-05 21:07:25 +02:00
{
// there is an obstacle in the way, increment the path point (hopefully this will resolve the problem)
m_npcPath.incPath();
}
else
{
// check for vertical movement
2001-06-08 17:43:26 +02:00
groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy + 14, yMovement + 16 );
2001-05-05 21:07:25 +02:00
if ( groundHeight <= yMovement )
{
// groundHeight <= yMovement indicates either just above ground or on or below ground
moveX = distX * 3 * _frames;
moveY = groundHeight;
}
else
{
2001-05-08 18:25:45 +02:00
CNpcPlatform *platform = (CNpcPlatform *) isOnPlatform();
if ( platform )
{
// stick to platform top
2001-06-08 17:43:26 +02:00
moveY = platform->getHeightFromPlatformAtPosition( Pos.vx, Pos.vy + 6 + yMovement );
2001-05-08 18:25:45 +02:00
if ( !platform->canDrop() )
{
// if platform cannot drop any further, move in X
moveX = distX * 3 * _frames;
}
}
else
{
// fall
2001-05-05 21:07:25 +02:00
2001-05-08 18:25:45 +02:00
moveY = yMovement;
}
2001-05-05 21:07:25 +02:00
}
}
}
2001-05-08 18:42:06 +02:00
if ( moveX )
{
2001-07-12 22:42:49 +02:00
if ( m_soundId == NOT_PLAYING )
{
2001-07-18 23:13:54 +02:00
m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_ROLLING_ROCK, true, true );
2001-07-12 22:42:49 +02:00
}
2001-05-08 18:42:06 +02:00
m_rotationDir = abs( moveX ) / moveX;
}
else
{
m_rotationDir = 0;
}
m_rotation += m_rotationDir * 64 * _frames;
m_rotation &= 4095;
2001-05-05 21:07:25 +02:00
Pos.vx += moveX;
Pos.vy += moveY;
s32 minY, maxY;
m_npcPath.getPathYExtents( &minY, &maxY );
if ( Pos.vy > maxY )
{
Pos = m_base;
m_npcPath.resetPath();
}
2001-05-08 18:42:06 +02:00
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcDualPlatformBarrelHazard::render()
{
CHazardThing::render();
2001-05-14 23:08:03 +02:00
if (canRender())
2001-05-08 18:42:06 +02:00
{
2001-05-14 23:08:03 +02:00
DVECTOR &renderPos=getRenderPos();
2001-05-08 18:42:06 +02:00
2001-05-14 23:08:03 +02:00
SVECTOR rotation;
rotation.vx = 0;
rotation.vy = 0;
rotation.vz = m_rotation;
2001-05-08 18:42:06 +02:00
2001-05-14 23:08:03 +02:00
VECTOR scale;
scale.vx = ONE;
scale.vy = ONE;
scale.vz = ONE;
m_modelGfx->Render(renderPos,&rotation,&scale);
2001-05-08 18:42:06 +02:00
}
2001-05-22 22:10:02 +02:00
}