SBSPSS/Utils/MkActor3d/MkActor3d.dsp

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# Microsoft Developer Studio Project File - Name="MkActor3d" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=MkActor3d - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MkActor3d.mak".
!MESSAGE
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!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MkActor3d.mak" CFG="MkActor3d - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MkActor3d - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "MkActor3d - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName ""$/Utils/MkActor3d", ASEAAAAA"
# PROP Scc_LocalPath "."
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CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "MkActor3d - Win32 Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\libs\glib" /I "..\libs\maths" /I "..\libs\davelib" /I "..\libs\ginlib" /I "..\libs\texgrab" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glib.lib ginlib.lib texgrab.lib maths.lib /nologo /subsystem:console /machine:I386 /out:"..\..\tools\data\bin\MkActor3d.exe" /libpath:"..\libs\psxlib\release" /libpath:"..\libs\ginlib\release" /libpath:"..\libs\glib\release" /libpath:"..\libs\davelib\release" /libpath:"..\libs\texgrab\release" /libpath:"..\libs\maths\release"
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!ELSEIF "$(CFG)" == "MkActor3d - Win32 Debug"
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# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "..\libs\glib" /I "..\libs\maths" /I "..\libs\davelib" /I "..\libs\ginlib" /I "..\libs\texgrab" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glib.lib ginlib.lib texgrab.lib maths.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\libs\psxlib\debug" /libpath:"..\libs\ginlib\debug" /libpath:"..\libs\glib\debug" /libpath:"..\libs\davelib\debug" /libpath:"..\libs\texgrab\debug" /libpath:"..\libs\maths\debug"
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!ENDIF
# Begin Target
# Name "MkActor3d - Win32 Release"
# Name "MkActor3d - Win32 Debug"
# Begin Source File
SOURCE=.\MkActor3d.cpp
# End Source File
# Begin Source File
SOURCE=.\MkActor3d.h
# End Source File
# End Target
# End Project