SBSPSS/source/enemy/npbug.cpp

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/*=========================================================================
npbug.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPBUG_H__
#include "enemy\npbug.h"
#endif
#ifndef __LAYER_COLLISION_H__
#include "level\layercollision.h"
#endif
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#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
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#include "game/game.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcPricklyBugEnemy::processMovementModifier( int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange )
{
Pos.vx += distX;
Pos.vy += distY;
// sort out draw rotation
DVECTOR testPos1, testPos2;
testPos1 = testPos2 = Pos;
testPos1.vx -= 10;
testPos2.vx += 10;
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testPos1.vy += CGameScene::getCollision()->getHeightFromGround( testPos1.vx, testPos1.vy, 16 );
testPos2.vy += CGameScene::getCollision()->getHeightFromGround( testPos2.vx, testPos2.vy, 16 );
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s32 xDist = testPos2.vx - testPos1.vx;
s32 yDist = testPos2.vy - testPos1.vy;
s16 heading = ratan2( yDist, xDist );
m_drawRotation = heading;
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// sound
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//CSoundMediator::playSfx( CSoundMediator::SFX_PRICKLY_BUG_MOVE );
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}