SBSPSS/source/game/game.h

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/**********************/
/*** Main Game File ***/
/**********************/
#ifndef __GAME_GAME_H__
#define __GAME_GAME_H__
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#include "system\gstate.h"
#include "level\level.h"
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#ifndef __GAME_EVENT_H__
#include "game\event.h"
#endif
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/*****************************************************************************/
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class FontBank;
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class CGameScene : public CScene
{
public:
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CGameScene() {;}
virtual ~CGameScene() {;}
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void init();
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virtual void createPlayer();
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virtual int canPause();
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void shutdown();
void render();
void think(int _frames);
int readyToShutdown();
char *getSceneName() {return "Game";}
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static MATRIX *GetCamMtx() {return(&CamMtx);}
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class CPlayer *getPlayer();
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void sendEvent( GAME_EVENT evt, class CThing *sourceThing );
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static void setReadyToExit() {s_readyToExit=true;}
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static void levelFinished() {s_levelFinished=true;}
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protected:
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void initLevel();
void shutdownLevel();
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CLevel Level;
class CPauseMenu *m_pauseMenu;
class CPlayer *m_player;
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static FontBank *s_genericFont;
static MATRIX CamMtx;
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static int s_readyToExit;
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static int s_levelFinished;
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};
/*****************************************************************************/
extern CGameScene GameScene;
/*****************************************************************************/
#endif