SBSPSS/source/player/player.h

178 lines
3.0 KiB
C
Raw Normal View History

2001-01-16 20:27:14 +01:00
/*=========================================================================
player.h
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
2001-01-09 21:38:20 +01:00
2001-01-16 17:20:45 +01:00
#ifndef __PLAYER_PLAYER_H__
2001-01-16 20:27:14 +01:00
#define __PLAYER_PLAYER_H__
2001-01-09 21:38:20 +01:00
2001-01-16 20:27:14 +01:00
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GAME_THING_H__
2001-01-09 21:38:20 +01:00
#include "Game/Thing.h"
2001-01-16 20:27:14 +01:00
#endif
#ifndef __SKEL_HEADER__
2001-01-12 23:40:39 +01:00
#include "Gfx/Skel.h"
2001-01-16 20:27:14 +01:00
#endif
2001-01-09 21:38:20 +01:00
2001-01-16 20:27:14 +01:00
#ifndef __DATA_STRUCTS_HEADER__
#include <dstructs.h>
#endif
2001-01-15 23:09:47 +01:00
2001-01-20 00:37:40 +01:00
#ifndef __PLAYER_PSTATES_H__
#include "player\pstates.h"
#endif
2001-01-16 20:27:14 +01:00
/* Std Lib
------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
2001-01-20 00:37:40 +01:00
typedef enum
{
STATE_IDLE,
STATE_JUMP,
STATE_RUN,
STATE_FALL,
STATE_FALLFAR,
2001-01-22 22:02:59 +01:00
STATE_BUTTBOUNCE,
STATE_BUTTFALL,
STATE_BUTTLAND,
STATE_CHOP,
STATE_RUNCHOP,
STATE_DUCK,
STATE_SOAKUP,
STATE_GETUP,
2001-01-20 00:37:40 +01:00
NUM_STATES,
}PLAYER_STATE;
enum
{
FACING_LEFT=+1,
FACING_RIGHT=-1,
};
2001-01-22 22:02:59 +01:00
typedef enum
{
PM__JUMP_VELOCITY,
PM__MAX_JUMP_FRAMES,
PM__MAX_SAFE_FALL_FRAMES,
PM__GRAVITY_VALUE,
PM__TERMINAL_VELOCITY,
PM__MAX_RUN_VELOCITY,
PM__RUN_SPEEDUP,
PM__RUN_REVERSESLOWDOWN,
PM__RUN_SLOWDOWN,
NUM_PLAYER_METRICS
}PLAYER_METRIC;
2001-01-20 00:37:40 +01:00
2001-01-16 20:27:14 +01:00
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
2001-01-12 23:40:39 +01:00
2001-01-22 22:02:59 +01:00
struct PlayerMetrics
{
s16 m_metric[NUM_PLAYER_METRICS];
};
2001-01-20 00:37:40 +01:00
class CPlayer : public CThing
2001-01-09 21:38:20 +01:00
{
public:
2001-01-22 22:02:59 +01:00
enum
2001-01-20 00:37:40 +01:00
{
2001-01-22 22:02:59 +01:00
VELOCITY_SHIFT=2
};
2001-01-20 00:37:40 +01:00
2001-01-15 23:09:47 +01:00
void init();
void shutdown();
void think(int _frames);
void render();
2001-01-20 00:37:40 +01:00
protected:
2001-01-22 23:58:12 +01:00
const PlayerMetrics *getPlayerMetrics();
2001-01-16 20:27:14 +01:00
void setState(PLAYER_STATE _state);
2001-01-20 00:37:40 +01:00
int getFacing();
2001-01-16 20:27:14 +01:00
void setFacing(int _facing);
2001-01-20 00:37:40 +01:00
int getAnimFrame();
void setAnimFrame(int _animFrame);
int getAnimFrameCount();
int getAnimNo();
void setAnimNo(int _animNo);
DVECTOR getMoveVelocity();
void setMoveVelocity(DVECTOR *_moveVel);
2001-01-16 20:27:14 +01:00
virtual int getPadInput();
2001-01-20 00:37:40 +01:00
int isOnSolidGround();
void moveLeft();
void moveRight();
void slowdown();
void jump();
void fall();
friend class CPlayerState;
private:
int m_animFrame;
2001-01-16 20:27:14 +01:00
int m_animNo;
PLAYER_STATE m_state;
CSkel m_skel;
2001-01-20 00:37:40 +01:00
DVECTOR m_moveVel;
2001-01-15 23:09:47 +01:00
int m_facing;
2001-01-22 23:58:12 +01:00
enum
{
INVIBCIBLE_FRAMES__START=120, // Invincible for this many frames at start of life
INVINCIBLE_FRAMES__HIT=25, // Invincible for this many frames after taking damage
};
int m_invincibleFrameCount;
2001-01-20 00:37:40 +01:00
static class CPlayerState *s_states[NUM_STATES];
class CPlayerState *m_currentState;
2001-01-12 23:40:39 +01:00
2001-01-22 23:58:12 +01:00
int m_lives;
2001-01-09 21:38:20 +01:00
};
2001-01-15 23:09:47 +01:00
2001-01-16 20:27:14 +01:00
/*----------------------------------------------------------------------
Globals
------- */
/*----------------------------------------------------------------------
Functions
--------- */
/*---------------------------------------------------------------------- */
#endif /* __PLAYER_PLAYER_H__ */
/*===========================================================================
end */