2001-01-16 22:56:29 +01:00
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/*=========================================================================
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npc.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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2001-01-16 20:35:34 +01:00
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#include "enemy\npc.h"
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#ifndef __LEVEL_LEVEL_H__
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#include "level\level.h"
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#endif
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#ifndef __FILE_EQUATES_H__
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#include <biglump.h>
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#endif
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#ifndef __SPR_UIGFX_H__
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#include <uigfx.h>
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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2001-01-18 20:18:39 +01:00
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#ifndef __ENEMY_NPCPATH_H__
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#include "enemy\npcpath.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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2001-01-16 20:35:34 +01:00
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CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
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{
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{
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NPC_INIT_DEFAULT,
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2001-01-18 20:18:39 +01:00
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NPC_SENSOR_USER_CLOSE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_JELLYFISH,
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NPC_CLOSE_EVADE,
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NPC_TIMER_NONE,
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2001-01-16 21:55:44 +01:00
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false,
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},
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{
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_STATIC,
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NPC_MOVEMENT_MODIFIER_NONE,
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2001-01-18 20:18:39 +01:00
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NPC_CLOSE_EVADE,
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NPC_TIMER_NONE,
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2001-01-16 21:55:44 +01:00
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true,
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2001-01-16 20:35:34 +01:00
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},
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};
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void CNpc::init()
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{
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2001-01-18 20:18:39 +01:00
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m_type = NPC_TEST_TYPE;
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m_heading = 0;
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m_movementTimer = 0;
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m_timerTimer = 0;
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m_velocity = 0;
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Pos.vx = 100;
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Pos.vy = 100;
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m_timerFunc = m_data[this->m_type].timerFunc;
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m_sensorFunc = m_data[this->m_type].sensorFunc;
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2001-01-16 20:35:34 +01:00
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switch ( m_data[this->m_type].initFunc )
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{
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case NPC_INIT_DEFAULT:
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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2001-01-18 20:18:39 +01:00
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m_npcPath.initPath();
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DVECTOR newPos;
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newPos.vx = 100;
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newPos.vy = 10;
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m_npcPath.addWaypoint( newPos );
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newPos.vx = 500;
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newPos.vy = 10;
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m_npcPath.addWaypoint( newPos );
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newPos.vx = 500;
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newPos.vy = 100;
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m_npcPath.addWaypoint( newPos );
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newPos.vx = 100;
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newPos.vy = 100;
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m_npcPath.addWaypoint( newPos );
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m_npcPath.setPathType( REPEATING_PATH );
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2001-01-16 20:35:34 +01:00
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break;
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default:
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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break;
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}
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}
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void CNpc::shutdown()
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{
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}
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void CNpc::think(int _frames)
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{
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switch ( this->m_controlFunc )
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{
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case NPC_CONTROL_MOVEMENT:
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if ( !processSensor() )
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{
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2001-01-18 20:18:39 +01:00
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processMovement(_frames);
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}
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else
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{
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processClose(_frames);
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2001-01-16 20:35:34 +01:00
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}
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break;
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case NPC_CONTROL_SHOT:
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processShot();
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break;
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case NPC_CONTROL_CLOSE:
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2001-01-18 20:18:39 +01:00
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processClose(_frames);
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2001-01-16 20:35:34 +01:00
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break;
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case NPC_CONTROL_COLLISION:
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processCollision();
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break;
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}
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2001-01-18 20:18:39 +01:00
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processTimer(_frames);
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2001-01-16 20:35:34 +01:00
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}
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bool CNpc::processSensor()
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{
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2001-01-18 20:18:39 +01:00
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switch( m_sensorFunc )
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2001-01-16 20:35:34 +01:00
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{
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case NPC_SENSOR_NONE:
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return( false );
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case NPC_SENSOR_USER_CLOSE:
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2001-01-18 20:18:39 +01:00
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{
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CPlayer *player = GameScene.getPlayer();
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DVECTOR playerPos = player->getPos();
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s32 xDistSqr, yDistSqr;
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xDistSqr = playerPos.vx - this->Pos.vx;
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xDistSqr *= xDistSqr;
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yDistSqr = playerPos.vy - this->Pos.vy;
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yDistSqr *= yDistSqr;
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if ( xDistSqr + yDistSqr < 10000 )
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2001-01-16 20:35:34 +01:00
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{
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2001-01-18 20:18:39 +01:00
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this->m_controlFunc = NPC_CONTROL_CLOSE;
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this->m_evadeClockwise = ( getRnd() % 2 ) - 1;
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2001-01-16 20:35:34 +01:00
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return( true );
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}
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2001-01-18 20:18:39 +01:00
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else
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2001-01-16 20:35:34 +01:00
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{
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return( false );
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}
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2001-01-18 20:18:39 +01:00
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}
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2001-01-16 20:35:34 +01:00
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2001-01-18 20:18:39 +01:00
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default:
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return( false );
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}
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2001-01-16 20:35:34 +01:00
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}
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2001-01-18 20:18:39 +01:00
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void CNpc::processMovement(int _frames)
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2001-01-16 20:35:34 +01:00
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{
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2001-01-18 20:18:39 +01:00
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if ( _frames > 2 )
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2001-01-16 20:35:34 +01:00
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{
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2001-01-18 20:18:39 +01:00
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_frames = 2;
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}
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2001-01-16 20:35:34 +01:00
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2001-01-18 20:18:39 +01:00
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s32 moveX = 0, moveY = 0;
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2001-01-16 20:35:34 +01:00
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2001-01-18 20:18:39 +01:00
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s16 moveDist = 0;
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s32 moveVel = 0;
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2001-01-16 20:35:34 +01:00
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2001-01-18 20:18:39 +01:00
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switch( m_data[this->m_type].movementFunc )
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{
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case NPC_MOVEMENT_STATIC:
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{
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2001-01-16 20:35:34 +01:00
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break;
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2001-01-18 20:18:39 +01:00
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}
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2001-01-16 20:35:34 +01:00
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case NPC_MOVEMENT_FIXED_PATH:
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2001-01-18 20:18:39 +01:00
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{
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bool pathComplete;
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s16 headingToTarget = m_npcPath.think( Pos, &pathComplete );
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if ( !pathComplete )
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{
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s16 decDir, incDir;
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decDir = m_heading - headingToTarget;
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if ( decDir < 0 )
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{
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decDir += ONE;
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}
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incDir = headingToTarget - m_heading;
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if ( incDir < 0 )
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{
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incDir += ONE;
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}
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if ( decDir < incDir )
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{
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moveDist = -decDir;
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}
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else
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{
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moveDist = incDir;
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}
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if ( moveDist < -128 )
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{
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moveDist = -128;
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}
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else if ( moveDist > 128 )
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{
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moveDist = 128;
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}
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m_heading += moveDist;
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m_heading = m_heading % ONE;
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moveX = ( _frames * 3 * rcos( m_heading ) ) >> 12;
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moveY = ( _frames * 3 * rsin( m_heading ) ) >> 12;
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moveVel = ( _frames * 3 ) << 8;
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}
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2001-01-16 20:35:34 +01:00
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break;
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2001-01-18 20:18:39 +01:00
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}
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2001-01-16 20:35:34 +01:00
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case NPC_MOVEMENT_USER_SEEK:
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2001-01-18 20:18:39 +01:00
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{
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2001-01-16 20:35:34 +01:00
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CPlayer *player;
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player = GameScene.getPlayer();
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break;
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2001-01-18 20:18:39 +01:00
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}
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2001-01-16 20:35:34 +01:00
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case NPC_MOVEMENT_VERTICAL:
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2001-01-18 20:18:39 +01:00
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{
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2001-01-16 20:35:34 +01:00
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Pos.vy--;
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break;
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2001-01-18 20:18:39 +01:00
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}
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2001-01-16 20:35:34 +01:00
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default:
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break;
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}
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2001-01-18 20:18:39 +01:00
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processMovementModifier(_frames, moveX, moveY, moveVel, moveDist);
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}
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void CNpc::processMovementModifier(int _frames, s32 distX, s32 distY, s32 dist, s32 headingChange)
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{
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switch( m_data[m_type].movementModifierFunc )
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{
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case NPC_MOVEMENT_MODIFIER_NONE:
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{
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Pos.vx += distX;
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Pos.vy += distY;
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break;
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}
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case NPC_MOVEMENT_MODIFIER_BOB:
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{
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break;
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}
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case NPC_MOVEMENT_MODIFIER_JELLYFISH:
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{
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#define NPC_JELLYFISH_RESISTANCE 64
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s32 newX, newY;
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s32 preShiftX, preShiftY;
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u16 jellyfishData[5] = { 96, 192, 256, 192, 128, };
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u32 dataPoint;
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m_movementTimer += _frames;
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if ( m_movementTimer > GameState::getOneSecondInFrames() )
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{
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m_movementTimer = 0;
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}
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dataPoint = 4 * m_movementTimer;
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if ( dataPoint != 0 )
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{
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dataPoint /= GameState::getOneSecondInFrames();
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}
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s32 resistance;
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s32 absVelocity = abs( m_velocity );
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s32 reqVelocity = dist;
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resistance = _frames * NPC_JELLYFISH_RESISTANCE;
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if ( absVelocity < resistance )
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{
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resistance = absVelocity;
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}
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if ( absVelocity != 0 )
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{
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resistance = -( resistance * m_velocity ) / absVelocity;
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}
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else
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{
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resistance = 0;
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}
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m_velocity += resistance;
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reqVelocity = dist * jellyfishData[dataPoint];
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reqVelocity >>= 8;
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reqVelocity *= 128 + ( 128 - headingChange );
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reqVelocity >>= 8;
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s32 absReqVelocity = abs( reqVelocity );
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if ( absReqVelocity > absVelocity )
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{
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m_velocity += reqVelocity >> 1;
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}
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preShiftX = ( m_velocity >> 8 ) * rcos( m_heading );
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preShiftY = ( m_velocity >> 8 ) * rsin( m_heading );
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newX = preShiftX >> 12;
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if ( !newX && preShiftX )
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{
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newX = preShiftX / abs( preShiftX );
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}
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newY = preShiftY >> 12;
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if ( !newY && preShiftY )
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{
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newY = preShiftY / abs( preShiftY );
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}
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Pos.vx += newX;
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Pos.vy += newY;
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break;
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}
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}
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2001-01-16 20:35:34 +01:00
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}
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void CNpc::processShot()
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|
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{
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}
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2001-01-18 20:18:39 +01:00
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void CNpc::processClose(int _frames)
|
2001-01-16 20:35:34 +01:00
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{
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2001-01-18 20:18:39 +01:00
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switch( m_data[this->m_type].closeFunc )
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{
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case NPC_CLOSE_EVADE:
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{
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s32 moveX = 0, moveY = 0;
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s16 moveDist = 0;
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s32 moveVel = 0;
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CPlayer *player = GameScene.getPlayer();
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DVECTOR playerPos = player->getPos();
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s32 xDist, yDist;
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s32 xDistSqr, yDistSqr;
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xDist = playerPos.vx - this->Pos.vx;
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xDistSqr = xDist * xDist;
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yDist = playerPos.vy - this->Pos.vy;
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yDistSqr = yDist * yDist;
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if ( xDistSqr + yDistSqr > 22500 )
|
|
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|
{
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|
this->m_controlFunc = NPC_CONTROL_MOVEMENT;
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|
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|
}
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|
else
|
|
|
|
{
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|
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|
bool pathComplete;
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|
s16 headingToTarget = m_npcPath.think( Pos, &pathComplete );
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|
if ( pathComplete )
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|
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|
{
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|
this->m_controlFunc = NPC_CONTROL_MOVEMENT;
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|
|
|
}
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else
|
|
|
|
{
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|
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|
s16 headingToPlayer = ratan2( yDist, xDist );
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|
|
if ( m_evadeClockwise )
|
|
|
|
{
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|
headingToPlayer += 1024;
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}
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else
|
|
|
|
{
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|
headingToPlayer -= 1024;
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}
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|
headingToPlayer %= ONE;
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|
|
s16 decDir, incDir;
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|
|
decDir = headingToPlayer - headingToTarget;
|
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|
|
|
if ( decDir < 0 )
|
|
|
|
{
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|
|
|
decDir += ONE;
|
|
|
|
}
|
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|
|
|
|
|
incDir = headingToTarget - headingToPlayer;
|
|
|
|
|
|
|
|
if ( incDir < 0 )
|
|
|
|
{
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|
|
|
incDir += ONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( decDir < incDir )
|
|
|
|
{
|
|
|
|
moveDist = decDir;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
moveDist = incDir;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( moveDist < 128 )
|
|
|
|
{
|
|
|
|
// evasion angle is close to angle required to go to waypoint, hence resume waypoint movement
|
|
|
|
|
|
|
|
this->m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
|
|
this->m_timerFunc = NPC_TIMER_EVADE_DONE;
|
|
|
|
this->m_timerTimer = GameState::getOneSecondInFrames();
|
|
|
|
this->m_sensorFunc = NPC_SENSOR_NONE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
decDir = m_heading - headingToPlayer;
|
|
|
|
|
|
|
|
if ( decDir < 0 )
|
|
|
|
{
|
|
|
|
decDir += ONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
incDir = headingToPlayer - m_heading;
|
|
|
|
|
|
|
|
if ( incDir < 0 )
|
|
|
|
{
|
|
|
|
incDir += ONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( decDir < incDir )
|
|
|
|
{
|
|
|
|
moveDist = -decDir;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
moveDist = incDir;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( moveDist < -128 )
|
|
|
|
{
|
|
|
|
moveDist = -128;
|
|
|
|
}
|
|
|
|
else if ( moveDist > 128 )
|
|
|
|
{
|
|
|
|
moveDist = 128;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_heading += moveDist;
|
|
|
|
|
|
|
|
m_heading = m_heading % ONE;
|
|
|
|
|
|
|
|
moveX = ( _frames * 3 * rcos( m_heading ) ) >> 12;
|
|
|
|
moveY = ( _frames * 3 * rsin( m_heading ) ) >> 12;
|
|
|
|
moveVel = ( _frames * 3 ) << 8;
|
|
|
|
|
|
|
|
processMovementModifier(_frames, moveX, moveY, moveVel, moveDist);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
2001-01-16 20:35:34 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void CNpc::processCollision()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2001-01-18 20:18:39 +01:00
|
|
|
void CNpc::processTimer(int _frames)
|
2001-01-16 20:35:34 +01:00
|
|
|
{
|
2001-01-18 20:18:39 +01:00
|
|
|
switch( m_timerFunc )
|
|
|
|
{
|
|
|
|
case NPC_TIMER_NONE:
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case NPC_TIMER_EVADE_DONE:
|
|
|
|
{
|
|
|
|
this->m_timerTimer -= _frames;
|
|
|
|
|
|
|
|
if ( m_timerTimer <= 0 )
|
|
|
|
{
|
|
|
|
this->m_timerFunc = NPC_TIMER_NONE;
|
|
|
|
this->m_sensorFunc = NPC_SENSOR_USER_CLOSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
2001-01-16 20:35:34 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void CNpc::render()
|
|
|
|
{
|
|
|
|
}
|
2001-01-16 21:55:44 +01:00
|
|
|
|
|
|
|
void CNpc::processEvent( GAME_EVENT evt, CThing *sourceThing )
|
|
|
|
{
|
|
|
|
CConversation *currentConversation = GameScene.getConversation();
|
|
|
|
|
|
|
|
if ( m_data[this->m_type].canTalk )
|
|
|
|
{
|
|
|
|
DVECTOR sourcePos;
|
2001-01-16 22:56:29 +01:00
|
|
|
s32 xDiffSqr, yDiffSqr;
|
2001-01-16 21:55:44 +01:00
|
|
|
|
|
|
|
// check talk distance
|
|
|
|
|
|
|
|
sourcePos = sourceThing->getPos();
|
|
|
|
|
|
|
|
xDiffSqr = this->Pos.vx - sourcePos.vx;
|
|
|
|
xDiffSqr *= xDiffSqr;
|
|
|
|
|
|
|
|
yDiffSqr = this->Pos.vy - sourcePos.vy;
|
|
|
|
yDiffSqr *= yDiffSqr;
|
|
|
|
|
|
|
|
if ( xDiffSqr + yDiffSqr < 250 )
|
|
|
|
{
|
|
|
|
if( !currentConversation->isActive() )
|
|
|
|
{
|
|
|
|
currentConversation->trigger( SCRIPTS_SPEECHTEST_DAT );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|